6134a5c66a
Forcing module names to be valid ninja names is an unnecessary restraint on the project build logic. Allow any string as a module name, and sanitize and uniquify the module name for use in module-scoped variables. Also move the module scope to be per-module instead of per-group so that modules can use the same local variable name for each variant. Change-Id: If44cca20712305e2c0b6d6b39daa5eace335c148
68 lines
3.4 KiB
Go
68 lines
3.4 KiB
Go
// Copyright 2015 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Blueprint is a meta-build system that reads in Blueprints files that describe
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// modules that need to be built, and produces a Ninja
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// (http://martine.github.io/ninja/) manifest describing the commands that need
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// to be run and their dependencies. Where most build systems use built-in
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// rules or a domain-specific langauge to describe the logic how modules are
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// converted to build rules, Blueprint delegates this to per-project build logic
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// written in Go. For large, heterogenous projects this allows the inherent
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// complexity of the build logic to be maintained in a high-level language,
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// while still allowing simple changes to individual modules by modifying easy
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// to understand Blueprints files.
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//
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// Blueprint uses a bootstrapping process to allow the code for Blueprint,
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// the code for the build logic, and the code for the project being compiled
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// to all live in the project. Dependencies between the layers are fully
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// tracked - a change to the logic code will cause the logic to be recompiled,
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// regenerate the project build manifest, and run modified project rules. A
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// change to Blueprint itself will cause Blueprint to rebuild, and then rebuild
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// the logic, etc.
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//
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// A Blueprints file is a list of modules in a pseudo-python data format, where
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// the module type looks like a function call, and the properties of the module
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// look like optional arguments. For example, a simple module might look like:
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//
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// cc_library(
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// name = "cmd",
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// srcs = [
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// "main.c",
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// ],
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// deps = [
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// "libc",
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// ],
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// )
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//
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// subdirs = ["subdir1", "subdir2"]
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//
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// The modules from the top level Blueprints file and recursively through any
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// subdirectories listed by the "subdirs" variable are read by Blueprint, and
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// their properties are stored into property structs by module type. Once
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// all modules are read, Blueprint calls any registered Mutators, in
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// registration order. Mutators can visit each module top-down or bottom-up,
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// and modify them as necessary. Common modifications include setting
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// properties on modules to propagate information down from dependers to
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// dependees (for example, telling a module what kinds of parents depend on it),
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// or splitting a module into multiple variants (for example, one per
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// architecture being compiled). After all Mutators have run, each module is
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// asked to generate build rules based on property values, and then singletons
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// can generate any build rules from the output of all modules.
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//
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// The per-project build logic defines a top level command, referred to in the
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// documentation as the "primary builder". This command is responsible for
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// registering the module types needed for the project, as well as any
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// singletons or mutators, and then calling into Blueprint with the path of the
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// root Blueprint file.
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package blueprint
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