platform_build_soong/common/module.go

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// Copyright 2015 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package common
import (
"path/filepath"
"android/soong"
"android/soong/glob"
"github.com/google/blueprint"
)
var (
DeviceSharedLibrary = "shared_library"
DeviceStaticLibrary = "static_library"
DeviceExecutable = "executable"
HostSharedLibrary = "host_shared_library"
HostStaticLibrary = "host_static_library"
HostExecutable = "host_executable"
)
type androidBaseContext interface {
Arch() Arch
HostOrDevice() HostOrDevice
HostType() HostType
Host() bool
Device() bool
Darwin() bool
Debug() bool
AConfig() Config
}
type AndroidBaseContext interface {
blueprint.BaseModuleContext
androidBaseContext
}
type AndroidModuleContext interface {
blueprint.ModuleContext
androidBaseContext
ExpandSources(srcFiles, excludes []string) []string
Glob(outDir, globPattern string, excludes []string) []string
InstallFile(installPath, srcPath string, deps ...string) string
InstallFileName(installPath, name, srcPath string, deps ...string) string
CheckbuildFile(srcPath string)
}
type AndroidModule interface {
blueprint.Module
GenerateAndroidBuildActions(AndroidModuleContext)
base() *AndroidModuleBase
Enabled() bool
HostOrDevice() HostOrDevice
}
type commonProperties struct {
Name string
Deps []string
Tags []string
// emit build rules for this module
Enabled *bool `android:"arch_variant"`
// control whether this module compiles for 32-bit, 64-bit, or both. Possible values
// are "32" (compile for 32-bit only), "64" (compile for 64-bit only), "both" (compile for both
// architectures), or "first" (compile for 64-bit on a 64-bit platform, and 32-bit on a 32-bit
// platform
Compile_multilib string
// Set by HostOrDeviceMutator
CompileHostOrDevice HostOrDevice `blueprint:"mutated"`
// Set by HostTypeMutator
CompileHostType HostType `blueprint:"mutated"`
// Set by ArchMutator
CompileArch Arch `blueprint:"mutated"`
// Set by InitAndroidModule
HostOrDeviceSupported HostOrDeviceSupported `blueprint:"mutated"`
}
type hostAndDeviceProperties struct {
Host_supported bool
Device_supported bool
}
type Multilib string
const (
MultilibBoth Multilib = "both"
MultilibFirst Multilib = "first"
MultilibCommon Multilib = "common"
)
func InitAndroidModule(m AndroidModule,
propertyStructs ...interface{}) (blueprint.Module, []interface{}) {
base := m.base()
base.module = m
propertyStructs = append(propertyStructs, &base.commonProperties, &base.variableProperties)
return m, propertyStructs
}
func InitAndroidArchModule(m AndroidModule, hod HostOrDeviceSupported, defaultMultilib Multilib,
propertyStructs ...interface{}) (blueprint.Module, []interface{}) {
_, propertyStructs = InitAndroidModule(m, propertyStructs...)
base := m.base()
base.commonProperties.HostOrDeviceSupported = hod
base.commonProperties.Compile_multilib = string(defaultMultilib)
if hod == HostAndDeviceSupported {
// Default to module to device supported, host not supported, can override in module
// properties
base.hostAndDeviceProperties.Device_supported = true
propertyStructs = append(propertyStructs, &base.hostAndDeviceProperties)
}
return InitArchModule(m, propertyStructs...)
}
// A AndroidModuleBase object contains the properties that are common to all Android
// modules. It should be included as an anonymous field in every module
// struct definition. InitAndroidModule should then be called from the module's
// factory function, and the return values from InitAndroidModule should be
// returned from the factory function.
//
// The AndroidModuleBase type is responsible for implementing the
// GenerateBuildActions method to support the blueprint.Module interface. This
// method will then call the module's GenerateAndroidBuildActions method once
// for each build variant that is to be built. GenerateAndroidBuildActions is
// passed a AndroidModuleContext rather than the usual blueprint.ModuleContext.
// AndroidModuleContext exposes extra functionality specific to the Android build
// system including details about the particular build variant that is to be
// generated.
//
// For example:
//
// import (
// "android/soong/common"
// "github.com/google/blueprint"
// )
//
// type myModule struct {
// common.AndroidModuleBase
// properties struct {
// MyProperty string
// }
// }
//
// func NewMyModule() (blueprint.Module, []interface{}) {
// m := &myModule{}
// return common.InitAndroidModule(m, &m.properties)
// }
//
// func (m *myModule) GenerateAndroidBuildActions(ctx common.AndroidModuleContext) {
// // Get the CPU architecture for the current build variant.
// variantArch := ctx.Arch()
//
// // ...
// }
type AndroidModuleBase struct {
// Putting the curiously recurring thing pointing to the thing that contains
// the thing pattern to good use.
module AndroidModule
commonProperties commonProperties
variableProperties variableProperties
hostAndDeviceProperties hostAndDeviceProperties
generalProperties []interface{}
archProperties []*archProperties
noAddressSanitizer bool
installFiles []string
checkbuildFiles []string
// Used by buildTargetSingleton to create checkbuild and per-directory build targets
// Only set on the final variant of each module
installTarget string
checkbuildTarget string
blueprintDir string
}
func (a *AndroidModuleBase) base() *AndroidModuleBase {
return a
}
func (a *AndroidModuleBase) SetHostOrDevice(hod HostOrDevice) {
a.commonProperties.CompileHostOrDevice = hod
}
func (a *AndroidModuleBase) SetHostType(ht HostType) {
a.commonProperties.CompileHostType = ht
}
func (a *AndroidModuleBase) SetArch(arch Arch) {
a.commonProperties.CompileArch = arch
}
func (a *AndroidModuleBase) HostOrDevice() HostOrDevice {
return a.commonProperties.CompileHostOrDevice
}
func (a *AndroidModuleBase) HostType() HostType {
return a.commonProperties.CompileHostType
}
func (a *AndroidModuleBase) HostSupported() bool {
return a.commonProperties.HostOrDeviceSupported == HostSupported ||
a.commonProperties.HostOrDeviceSupported == HostAndDeviceSupported &&
a.hostAndDeviceProperties.Host_supported
}
func (a *AndroidModuleBase) DeviceSupported() bool {
return a.commonProperties.HostOrDeviceSupported == DeviceSupported ||
a.commonProperties.HostOrDeviceSupported == HostAndDeviceSupported &&
a.hostAndDeviceProperties.Device_supported
}
func (a *AndroidModuleBase) Enabled() bool {
if a.commonProperties.Enabled == nil {
if a.HostSupported() && a.HostOrDevice().Host() && a.HostType() == Windows {
return false
} else {
return true
}
}
return *a.commonProperties.Enabled
}
func (a *AndroidModuleBase) computeInstallDeps(
ctx blueprint.ModuleContext) []string {
result := []string{}
ctx.VisitDepsDepthFirstIf(isFileInstaller,
func(m blueprint.Module) {
fileInstaller := m.(fileInstaller)
files := fileInstaller.filesToInstall()
result = append(result, files...)
})
return result
}
func (a *AndroidModuleBase) filesToInstall() []string {
return a.installFiles
}
func (p *AndroidModuleBase) NoAddressSanitizer() bool {
return p.noAddressSanitizer
}
func (a *AndroidModuleBase) generateModuleTarget(ctx blueprint.ModuleContext) {
if a != ctx.FinalModule().(AndroidModule).base() {
return
}
allInstalledFiles := []string{}
allCheckbuildFiles := []string{}
ctx.VisitAllModuleVariants(func(module blueprint.Module) {
a := module.(AndroidModule).base()
allInstalledFiles = append(allInstalledFiles, a.installFiles...)
allCheckbuildFiles = append(allCheckbuildFiles, a.checkbuildFiles...)
})
deps := []string{}
if len(allInstalledFiles) > 0 {
name := ctx.ModuleName() + "-install"
ctx.Build(pctx, blueprint.BuildParams{
Rule: blueprint.Phony,
Outputs: []string{name},
Implicits: allInstalledFiles,
})
deps = append(deps, name)
a.installTarget = name
}
if len(allCheckbuildFiles) > 0 {
name := ctx.ModuleName() + "-checkbuild"
ctx.Build(pctx, blueprint.BuildParams{
Rule: blueprint.Phony,
Outputs: []string{name},
Implicits: allCheckbuildFiles,
Optional: true,
})
deps = append(deps, name)
a.checkbuildTarget = name
}
if len(deps) > 0 {
ctx.Build(pctx, blueprint.BuildParams{
Rule: blueprint.Phony,
Outputs: []string{ctx.ModuleName()},
Implicits: deps,
Optional: true,
})
a.blueprintDir = ctx.ModuleDir()
}
}
func (a *AndroidModuleBase) androidBaseContextFactory(ctx blueprint.BaseModuleContext) androidBaseContextImpl {
return androidBaseContextImpl{
arch: a.commonProperties.CompileArch,
hod: a.commonProperties.CompileHostOrDevice,
ht: a.commonProperties.CompileHostType,
config: ctx.Config().(Config),
}
}
func (a *AndroidModuleBase) GenerateBuildActions(ctx blueprint.ModuleContext) {
androidCtx := &androidModuleContext{
ModuleContext: ctx,
androidBaseContextImpl: a.androidBaseContextFactory(ctx),
installDeps: a.computeInstallDeps(ctx),
installFiles: a.installFiles,
}
if !a.Enabled() {
return
}
a.module.GenerateAndroidBuildActions(androidCtx)
if ctx.Failed() {
return
}
a.installFiles = append(a.installFiles, androidCtx.installFiles...)
a.checkbuildFiles = append(a.checkbuildFiles, androidCtx.checkbuildFiles...)
a.generateModuleTarget(ctx)
if ctx.Failed() {
return
}
}
type androidBaseContextImpl struct {
arch Arch
hod HostOrDevice
ht HostType
debug bool
config Config
}
type androidModuleContext struct {
blueprint.ModuleContext
androidBaseContextImpl
installDeps []string
installFiles []string
checkbuildFiles []string
}
func (a *androidModuleContext) Build(pctx *blueprint.PackageContext, params blueprint.BuildParams) {
params.Optional = true
a.ModuleContext.Build(pctx, params)
}
func (a *androidBaseContextImpl) Arch() Arch {
return a.arch
}
func (a *androidBaseContextImpl) HostOrDevice() HostOrDevice {
return a.hod
}
func (a *androidBaseContextImpl) HostType() HostType {
return a.ht
}
func (a *androidBaseContextImpl) Host() bool {
return a.hod.Host()
}
func (a *androidBaseContextImpl) Device() bool {
return a.hod.Device()
}
func (a *androidBaseContextImpl) Darwin() bool {
return a.hod.Host() && a.ht == Darwin
}
func (a *androidBaseContextImpl) Debug() bool {
return a.debug
}
func (a *androidBaseContextImpl) AConfig() Config {
return a.config
}
func (a *androidModuleContext) InstallFileName(installPath, name, srcPath string,
deps ...string) string {
config := a.AConfig()
var fullInstallPath string
if a.hod.Device() {
// TODO: replace unset with a device name once we have device targeting
fullInstallPath = filepath.Join(config.DeviceOut(), "system",
installPath, name)
} else {
// TODO
if a.ht == Windows {
fullInstallPath = filepath.Join(config.BuildDir(), "host", "windows-x86", installPath, name)
} else {
fullInstallPath = filepath.Join(config.HostOut(), installPath, name)
}
}
deps = append(deps, a.installDeps...)
a.ModuleContext.Build(pctx, blueprint.BuildParams{
Rule: Cp,
Outputs: []string{fullInstallPath},
Inputs: []string{srcPath},
OrderOnly: deps,
})
a.installFiles = append(a.installFiles, fullInstallPath)
a.checkbuildFiles = append(a.checkbuildFiles, srcPath)
return fullInstallPath
}
func (a *androidModuleContext) InstallFile(installPath, srcPath string, deps ...string) string {
return a.InstallFileName(installPath, filepath.Base(srcPath), srcPath, deps...)
}
func (a *androidModuleContext) CheckbuildFile(srcPath string) {
a.checkbuildFiles = append(a.checkbuildFiles, srcPath)
}
type fileInstaller interface {
filesToInstall() []string
}
func isFileInstaller(m blueprint.Module) bool {
_, ok := m.(fileInstaller)
return ok
}
func isAndroidModule(m blueprint.Module) bool {
_, ok := m.(AndroidModule)
return ok
}
func findStringInSlice(str string, slice []string) int {
for i, s := range slice {
if s == str {
return i
}
}
return -1
}
func (ctx *androidModuleContext) ExpandSources(srcFiles, excludes []string) []string {
prefix := ModuleSrcDir(ctx)
for i, e := range excludes {
j := findStringInSlice(e, srcFiles)
if j != -1 {
srcFiles = append(srcFiles[:j], srcFiles[j+1:]...)
}
excludes[i] = filepath.Join(prefix, e)
}
for i, srcFile := range srcFiles {
srcFiles[i] = filepath.Join(prefix, srcFile)
}
if !hasGlob(srcFiles) {
return srcFiles
}
globbedSrcFiles := make([]string, 0, len(srcFiles))
for _, s := range srcFiles {
if glob.IsGlob(s) {
globbedSrcFiles = append(globbedSrcFiles, ctx.Glob("src_glob", s, excludes)...)
} else {
globbedSrcFiles = append(globbedSrcFiles, s)
}
}
return globbedSrcFiles
}
func (ctx *androidModuleContext) Glob(outDir, globPattern string, excludes []string) []string {
ret, err := Glob(ctx, filepath.Join(ModuleOutDir(ctx), outDir), globPattern, excludes)
if err != nil {
ctx.ModuleErrorf("glob: %s", err.Error())
}
return ret
}
func init() {
soong.RegisterSingletonType("buildtarget", BuildTargetSingleton)
}
func BuildTargetSingleton() blueprint.Singleton {
return &buildTargetSingleton{}
}
type buildTargetSingleton struct{}
func (c *buildTargetSingleton) GenerateBuildActions(ctx blueprint.SingletonContext) {
checkbuildDeps := []string{}
dirModules := make(map[string][]string)
hasBPFile := make(map[string]bool)
bpFiles := []string{}
ctx.VisitAllModules(func(module blueprint.Module) {
if a, ok := module.(AndroidModule); ok {
blueprintDir := a.base().blueprintDir
installTarget := a.base().installTarget
checkbuildTarget := a.base().checkbuildTarget
bpFile := ctx.BlueprintFile(module)
if checkbuildTarget != "" {
checkbuildDeps = append(checkbuildDeps, checkbuildTarget)
dirModules[blueprintDir] = append(dirModules[blueprintDir], checkbuildTarget)
}
if installTarget != "" {
dirModules[blueprintDir] = append(dirModules[blueprintDir], installTarget)
}
if !hasBPFile[bpFile] {
hasBPFile[bpFile] = true
bpFiles = append(bpFiles, bpFile)
}
}
})
// Create a top-level checkbuild target that depends on all modules
ctx.Build(pctx, blueprint.BuildParams{
Rule: blueprint.Phony,
Outputs: []string{"checkbuild"},
Implicits: checkbuildDeps,
// HACK: checkbuild should be an optional build, but force it enabled for now
//Optional: true,
})
// Create a mm/<directory> target that depends on all modules in a directory
dirs := sortedKeys(dirModules)
for _, dir := range dirs {
ctx.Build(pctx, blueprint.BuildParams{
Rule: blueprint.Phony,
Outputs: []string{filepath.Join("mm", dir)},
Implicits: dirModules[dir],
Optional: true,
})
}
}