2021-05-06 17:48:05 +02:00
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// Copyright 2021 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package android
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import (
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"path/filepath"
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"github.com/google/blueprint"
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)
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// Contains support for adding license modules to an sdk.
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func init() {
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RegisterSdkMemberType(LicenseModuleSdkMemberType)
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}
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// licenseSdkMemberType determines how a license module is added to the sdk.
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type licenseSdkMemberType struct {
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SdkMemberTypeBase
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}
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2021-07-14 11:29:36 +02:00
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func (l *licenseSdkMemberType) AddDependencies(ctx SdkDependencyContext, dependencyTag blueprint.DependencyTag, names []string) {
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2021-05-06 17:48:05 +02:00
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// Add dependencies onto the license module from the sdk module.
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2021-07-14 11:29:36 +02:00
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ctx.AddDependency(ctx.Module(), dependencyTag, names...)
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2021-05-06 17:48:05 +02:00
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}
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func (l *licenseSdkMemberType) IsInstance(module Module) bool {
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// Verify that the module being added is compatible with this module type.
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_, ok := module.(*licenseModule)
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return ok
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}
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func (l *licenseSdkMemberType) AddPrebuiltModule(ctx SdkMemberContext, member SdkMember) BpModule {
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// Add the basics of a prebuilt module.
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return ctx.SnapshotBuilder().AddPrebuiltModule(member, "license")
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}
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func (l *licenseSdkMemberType) CreateVariantPropertiesStruct() SdkMemberProperties {
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// Create the structure into which the properties of the license module that need to be output to
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// the snapshot will be placed. The structure may be populated with information from a variant or
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// may be used as the destination for properties that are common to a set of variants.
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return &licenseSdkMemberProperties{}
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}
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// LicenseModuleSdkMemberType is the instance of licenseSdkMemberType
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var LicenseModuleSdkMemberType = &licenseSdkMemberType{
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SdkMemberTypeBase{
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PropertyName: "licenses",
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// This should never be added directly to an sdk/module_exports, all license modules should be
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// added indirectly as transitive dependencies of other sdk members.
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BpPropertyNotRequired: true,
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SupportsSdk: true,
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// The snapshot of the license module is just another license module (not a prebuilt). They are
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// internal modules only so will have an sdk specific name that will not clash with the
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// originating source module.
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UseSourceModuleTypeInSnapshot: true,
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},
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}
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var _ SdkMemberType = (*licenseSdkMemberType)(nil)
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// licenseSdkMemberProperties is the set of properties that need to be added to the license module
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// in the snapshot.
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type licenseSdkMemberProperties struct {
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SdkMemberPropertiesBase
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// The kinds of licenses provided by the module.
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License_kinds []string
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// The source paths to the files containing license text.
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License_text Paths
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}
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func (p *licenseSdkMemberProperties) PopulateFromVariant(_ SdkMemberContext, variant Module) {
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// Populate the properties from the variant.
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l := variant.(*licenseModule)
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p.License_kinds = l.properties.License_kinds
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2022-02-09 20:54:35 +01:00
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p.License_text = make(Paths, 0, len(l.base().commonProperties.Effective_license_text))
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for _, np := range l.base().commonProperties.Effective_license_text {
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p.License_text = append(p.License_text, np.Path)
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}
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}
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func (p *licenseSdkMemberProperties) AddToPropertySet(ctx SdkMemberContext, propertySet BpPropertySet) {
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// Just pass any specified license_kinds straight through.
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if len(p.License_kinds) > 0 {
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propertySet.AddProperty("license_kinds", p.License_kinds)
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}
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// Copy any license test files to the snapshot into a module specific location.
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if len(p.License_text) > 0 {
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dests := []string{}
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for _, path := range p.License_text {
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// The destination path only uses the path of the license file in the source not the license
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// module name. That ensures that if the same license file is used by multiple license modules
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// that it only gets copied once as the snapshot builder will dedup copies where the source
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// and destination match.
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dest := filepath.Join("licenses", path.String())
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dests = append(dests, dest)
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ctx.SnapshotBuilder().CopyToSnapshot(path, dest)
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}
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propertySet.AddProperty("license_text", dests)
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}
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}
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var _ SdkMemberProperties = (*licenseSdkMemberProperties)(nil)
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