platform_build_soong/cc/compiler.go

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// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package cc
import (
"fmt"
"path/filepath"
"regexp"
"strconv"
"strings"
"github.com/google/blueprint/proptools"
"android/soong/android"
"android/soong/cc/config"
)
var (
allowedManualInterfacePaths = []string{"vendor/", "hardware/"}
)
// This file contains the basic C/C++/assembly to .o compliation steps
type BaseCompilerProperties struct {
// list of source files used to compile the C/C++ module. May be .c, .cpp, or .S files.
// srcs may reference the outputs of other modules that produce source files like genrule
// or filegroup using the syntax ":module".
Srcs []string `android:"path,arch_variant"`
// list of source files that should not be compiled with clang-tidy.
Tidy_disabled_srcs []string `android:"path,arch_variant"`
// list of source files that should not be compiled by clang-tidy when TIDY_TIMEOUT is set.
Tidy_timeout_srcs []string `android:"path,arch_variant"`
// list of source files that should not be used to build the C/C++ module.
// This is most useful in the arch/multilib variants to remove non-common files
Exclude_srcs []string `android:"path,arch_variant"`
// list of module-specific flags that will be used for C and C++ compiles.
Cflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for C++ compiles
Cppflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for C compiles
Conlyflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for .S compiles
Asflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for C and C++ compiles when
// compiling with clang
Clang_cflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for .S compiles when
// compiling with clang
Clang_asflags []string `android:"arch_variant"`
// the instruction set architecture to use to compile the C/C++
// module.
Instruction_set *string `android:"arch_variant"`
// list of directories relative to the root of the source tree that will
// be added to the include path using -I.
// If possible, don't use this. If adding paths from the current directory use
// local_include_dirs, if adding paths from other modules use export_include_dirs in
// that module.
Include_dirs []string `android:"arch_variant,variant_prepend"`
// list of directories relative to the Blueprints file that will
// be added to the include path using -I
Local_include_dirs []string `android:"arch_variant,variant_prepend"`
// Add the directory containing the Android.bp file to the list of include
// directories. Defaults to true.
Include_build_directory *bool
// list of generated sources to compile. These are the names of gensrcs or
// genrule modules.
Generated_sources []string `android:"arch_variant"`
// list of generated sources that should not be used to build the C/C++ module.
// This is most useful in the arch/multilib variants to remove non-common files
Exclude_generated_sources []string `android:"arch_variant"`
// list of generated headers to add to the include path. These are the names
// of genrule modules.
Generated_headers []string `android:"arch_variant,variant_prepend"`
// pass -frtti instead of -fno-rtti
Rtti *bool
// C standard version to use. Can be a specific version (such as "gnu11"),
// "experimental" (which will use draft versions like C1x when available),
// or the empty string (which will use the default).
C_std *string
// C++ standard version to use. Can be a specific version (such as
// "gnu++11"), "experimental" (which will use draft versions like C++1z when
// available), or the empty string (which will use the default).
Cpp_std *string
// if set to false, use -std=c++* instead of -std=gnu++*
Gnu_extensions *bool
Yacc *YaccProperties
Lex *LexProperties
Aidl struct {
// list of directories that will be added to the aidl include paths.
Include_dirs []string
// list of directories relative to the Blueprints file that will
// be added to the aidl include paths.
Local_include_dirs []string
// whether to generate traces (for systrace) for this interface
Generate_traces *bool
// list of flags that will be passed to the AIDL compiler
Flags []string
}
Renderscript struct {
// list of directories that will be added to the llvm-rs-cc include paths
Include_dirs []string
// list of flags that will be passed to llvm-rs-cc
Flags []string
// Renderscript API level to target
Target_api *string
}
Debug, Release struct {
// list of module-specific flags that will be used for C and C++ compiles in debug or
// release builds
Cflags []string `android:"arch_variant"`
} `android:"arch_variant"`
Split /system and /vendor modules, allow multi-installation Nothing changes if BOARD_VNDK_VERSION isn't set. When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split /system and /vendor modules into two different variant spaces that can't link to each other. There are a few interfaces between the two variant spaces: The `llndk_library` stubs will be available in the /vendor variant, but won't be installed, so at runtime the /system variant will be used. Setting `vendor_available: true` will split a module into both variants. The /system (or "core") variant will compile just like today. The /vendor ("vendor") variant will compile against everything else in the vendor space (so LL-NDK instead of libc/liblog/etc). There will be two copies of these libraries installed onto the final device. Since the available runtime interfaces for vendor modules may be reduced, and your dependencies may not expose their private interfaces, we allow the vendor variants to reduce their compilation set, and export a different set of headers: cc_library { name: "libfoo", srcs: ["common.cpp", "private_impl.cpp"], export_include_dirs: ["include"], target: { vendor: { export_include_dirs: ["include_vndk"], exclude_srcs: ["private_impl.cpp"], srcs: ["vendor_only.cpp"], }, }, } So the "core" variant would compile with both "common.cpp" and "private_impl.cpp", and export "include". The "vendor" variant would compile "common.cpp" and "vendor_only.cpp", and export "include_vndk". Bug: 36426473 Bug: 36079834 Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and .llndk -> .vendor Test: attempt to compile with BOARD_VNDK_VERSION:=current Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
2017-04-06 21:43:22 +02:00
Target struct {
Vendor, Product struct {
// list of source files that should only be used in vendor or
// product variant of the C/C++ module.
Srcs []string `android:"path"`
Split /system and /vendor modules, allow multi-installation Nothing changes if BOARD_VNDK_VERSION isn't set. When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split /system and /vendor modules into two different variant spaces that can't link to each other. There are a few interfaces between the two variant spaces: The `llndk_library` stubs will be available in the /vendor variant, but won't be installed, so at runtime the /system variant will be used. Setting `vendor_available: true` will split a module into both variants. The /system (or "core") variant will compile just like today. The /vendor ("vendor") variant will compile against everything else in the vendor space (so LL-NDK instead of libc/liblog/etc). There will be two copies of these libraries installed onto the final device. Since the available runtime interfaces for vendor modules may be reduced, and your dependencies may not expose their private interfaces, we allow the vendor variants to reduce their compilation set, and export a different set of headers: cc_library { name: "libfoo", srcs: ["common.cpp", "private_impl.cpp"], export_include_dirs: ["include"], target: { vendor: { export_include_dirs: ["include_vndk"], exclude_srcs: ["private_impl.cpp"], srcs: ["vendor_only.cpp"], }, }, } So the "core" variant would compile with both "common.cpp" and "private_impl.cpp", and export "include". The "vendor" variant would compile "common.cpp" and "vendor_only.cpp", and export "include_vndk". Bug: 36426473 Bug: 36079834 Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and .llndk -> .vendor Test: attempt to compile with BOARD_VNDK_VERSION:=current Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
2017-04-06 21:43:22 +02:00
// list of source files that should not be used to build vendor
// or product variant of the C/C++ module.
Exclude_srcs []string `android:"path"`
// List of additional cflags that should be used to build vendor
// or product variant of the C/C++ module.
Cflags []string
// list of generated sources that should not be used to build
// vendor or product variant of the C/C++ module.
Exclude_generated_sources []string
Split /system and /vendor modules, allow multi-installation Nothing changes if BOARD_VNDK_VERSION isn't set. When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split /system and /vendor modules into two different variant spaces that can't link to each other. There are a few interfaces between the two variant spaces: The `llndk_library` stubs will be available in the /vendor variant, but won't be installed, so at runtime the /system variant will be used. Setting `vendor_available: true` will split a module into both variants. The /system (or "core") variant will compile just like today. The /vendor ("vendor") variant will compile against everything else in the vendor space (so LL-NDK instead of libc/liblog/etc). There will be two copies of these libraries installed onto the final device. Since the available runtime interfaces for vendor modules may be reduced, and your dependencies may not expose their private interfaces, we allow the vendor variants to reduce their compilation set, and export a different set of headers: cc_library { name: "libfoo", srcs: ["common.cpp", "private_impl.cpp"], export_include_dirs: ["include"], target: { vendor: { export_include_dirs: ["include_vndk"], exclude_srcs: ["private_impl.cpp"], srcs: ["vendor_only.cpp"], }, }, } So the "core" variant would compile with both "common.cpp" and "private_impl.cpp", and export "include". The "vendor" variant would compile "common.cpp" and "vendor_only.cpp", and export "include_vndk". Bug: 36426473 Bug: 36079834 Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and .llndk -> .vendor Test: attempt to compile with BOARD_VNDK_VERSION:=current Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
2017-04-06 21:43:22 +02:00
}
Recovery struct {
// list of source files that should only be used in the
// recovery variant of the C/C++ module.
Srcs []string `android:"path"`
// list of source files that should not be used to
// build the recovery variant of the C/C++ module.
Exclude_srcs []string `android:"path"`
// List of additional cflags that should be used to build the recovery
// variant of the C/C++ module.
Cflags []string
// list of generated sources that should not be used to
// build the recovery variant of the C/C++ module.
Exclude_generated_sources []string
}
Vendor_ramdisk struct {
// list of source files that should not be used to
// build the vendor ramdisk variant of the C/C++ module.
Exclude_srcs []string `android:"path"`
// List of additional cflags that should be used to build the vendor ramdisk
// variant of the C/C++ module.
Cflags []string
}
Platform struct {
// List of additional cflags that should be used to build the platform
// variant of the C/C++ module.
Cflags []string
}
Split /system and /vendor modules, allow multi-installation Nothing changes if BOARD_VNDK_VERSION isn't set. When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split /system and /vendor modules into two different variant spaces that can't link to each other. There are a few interfaces between the two variant spaces: The `llndk_library` stubs will be available in the /vendor variant, but won't be installed, so at runtime the /system variant will be used. Setting `vendor_available: true` will split a module into both variants. The /system (or "core") variant will compile just like today. The /vendor ("vendor") variant will compile against everything else in the vendor space (so LL-NDK instead of libc/liblog/etc). There will be two copies of these libraries installed onto the final device. Since the available runtime interfaces for vendor modules may be reduced, and your dependencies may not expose their private interfaces, we allow the vendor variants to reduce their compilation set, and export a different set of headers: cc_library { name: "libfoo", srcs: ["common.cpp", "private_impl.cpp"], export_include_dirs: ["include"], target: { vendor: { export_include_dirs: ["include_vndk"], exclude_srcs: ["private_impl.cpp"], srcs: ["vendor_only.cpp"], }, }, } So the "core" variant would compile with both "common.cpp" and "private_impl.cpp", and export "include". The "vendor" variant would compile "common.cpp" and "vendor_only.cpp", and export "include_vndk". Bug: 36426473 Bug: 36079834 Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and .llndk -> .vendor Test: attempt to compile with BOARD_VNDK_VERSION:=current Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
2017-04-06 21:43:22 +02:00
}
Proto struct {
// Link statically against the protobuf runtime
Static *bool `android:"arch_variant"`
} `android:"arch_variant"`
// Stores the original list of source files before being cleared by library reuse
OriginalSrcs []string `blueprint:"mutated"`
// Build and link with OpenMP
Openmp *bool `android:"arch_variant"`
}
func NewBaseCompiler() *baseCompiler {
return &baseCompiler{}
}
type baseCompiler struct {
Properties BaseCompilerProperties
Proto android.ProtoProperties
cFlagsDeps android.Paths
pathDeps android.Paths
flags builderFlags
// Sources that were passed to the C/C++ compiler
srcs android.Paths
// Sources that were passed in the Android.bp file, including generated sources generated by
// other modules and filegroups. May include source files that have not yet been translated to
// C/C++ (.aidl, .proto, etc.)
srcsBeforeGen android.Paths
generatedSourceInfo
}
var _ compiler = (*baseCompiler)(nil)
type CompiledInterface interface {
Srcs() android.Paths
}
func (compiler *baseCompiler) Srcs() android.Paths {
return append(android.Paths{}, compiler.srcs...)
}
func (compiler *baseCompiler) appendCflags(flags []string) {
compiler.Properties.Cflags = append(compiler.Properties.Cflags, flags...)
}
func (compiler *baseCompiler) appendAsflags(flags []string) {
compiler.Properties.Asflags = append(compiler.Properties.Asflags, flags...)
}
func (compiler *baseCompiler) compilerProps() []interface{} {
return []interface{}{&compiler.Properties, &compiler.Proto}
}
func includeBuildDirectory(prop *bool) bool {
return proptools.BoolDefault(prop, true)
}
func (compiler *baseCompiler) includeBuildDirectory() bool {
return includeBuildDirectory(compiler.Properties.Include_build_directory)
}
func (compiler *baseCompiler) compilerInit(ctx BaseModuleContext) {}
func (compiler *baseCompiler) compilerDeps(ctx DepsContext, deps Deps) Deps {
deps.GeneratedSources = append(deps.GeneratedSources, compiler.Properties.Generated_sources...)
deps.GeneratedSources = removeListFromList(deps.GeneratedSources, compiler.Properties.Exclude_generated_sources)
deps.GeneratedHeaders = append(deps.GeneratedHeaders, compiler.Properties.Generated_headers...)
android.ProtoDeps(ctx, &compiler.Proto)
if compiler.hasSrcExt(".proto") {
deps = protoDeps(ctx, deps, &compiler.Proto, Bool(compiler.Properties.Proto.Static))
}
if Bool(compiler.Properties.Openmp) {
deps.StaticLibs = append(deps.StaticLibs, "libomp")
}
return deps
}
// Return true if the module is in the WarningAllowedProjects.
func warningsAreAllowed(subdir string) bool {
subdir += "/"
return android.HasAnyPrefix(subdir, config.WarningAllowedProjects)
}
func addToModuleList(ctx ModuleContext, key android.OnceKey, module string) {
getNamedMapForConfig(ctx.Config(), key).Store(module, true)
}
func useGnuExtensions(gnuExtensions *bool) bool {
return proptools.BoolDefault(gnuExtensions, true)
}
func maybeReplaceGnuToC(gnuExtensions *bool, cStd string, cppStd string) (string, string) {
if !useGnuExtensions(gnuExtensions) {
cStd = gnuToCReplacer.Replace(cStd)
cppStd = gnuToCReplacer.Replace(cppStd)
}
return cStd, cppStd
}
func parseCppStd(cppStdPtr *string) string {
cppStd := String(cppStdPtr)
switch cppStd {
case "":
return config.CppStdVersion
case "experimental":
return config.ExperimentalCppStdVersion
default:
return cppStd
}
}
func parseCStd(cStdPtr *string) string {
cStd := String(cStdPtr)
switch cStd {
case "":
return config.CStdVersion
case "experimental":
return config.ExperimentalCStdVersion
default:
return cStd
}
}
// Create a Flags struct that collects the compile flags from global values,
// per-target values, module type values, and per-module Blueprints properties
func (compiler *baseCompiler) compilerFlags(ctx ModuleContext, flags Flags, deps PathDeps) Flags {
tc := ctx.toolchain()
modulePath := android.PathForModuleSrc(ctx).String()
compiler.srcsBeforeGen = android.PathsForModuleSrcExcludes(ctx, compiler.Properties.Srcs, compiler.Properties.Exclude_srcs)
compiler.srcsBeforeGen = append(compiler.srcsBeforeGen, deps.GeneratedSources...)
CheckBadCompilerFlags(ctx, "cflags", compiler.Properties.Cflags)
CheckBadCompilerFlags(ctx, "cppflags", compiler.Properties.Cppflags)
CheckBadCompilerFlags(ctx, "conlyflags", compiler.Properties.Conlyflags)
CheckBadCompilerFlags(ctx, "asflags", compiler.Properties.Asflags)
CheckBadCompilerFlags(ctx, "vendor.cflags", compiler.Properties.Target.Vendor.Cflags)
CheckBadCompilerFlags(ctx, "product.cflags", compiler.Properties.Target.Product.Cflags)
CheckBadCompilerFlags(ctx, "recovery.cflags", compiler.Properties.Target.Recovery.Cflags)
CheckBadCompilerFlags(ctx, "vendor_ramdisk.cflags", compiler.Properties.Target.Vendor_ramdisk.Cflags)
CheckBadCompilerFlags(ctx, "platform.cflags", compiler.Properties.Target.Platform.Cflags)
esc := proptools.NinjaAndShellEscapeList
flags.Local.CFlags = append(flags.Local.CFlags, esc(compiler.Properties.Cflags)...)
flags.Local.CppFlags = append(flags.Local.CppFlags, esc(compiler.Properties.Cppflags)...)
flags.Local.ConlyFlags = append(flags.Local.ConlyFlags, esc(compiler.Properties.Conlyflags)...)
flags.Local.AsFlags = append(flags.Local.AsFlags, esc(compiler.Properties.Asflags)...)
flags.Local.YasmFlags = append(flags.Local.YasmFlags, esc(compiler.Properties.Asflags)...)
flags.Yacc = compiler.Properties.Yacc
flags.Lex = compiler.Properties.Lex
// Include dir cflags
localIncludeDirs := android.PathsForModuleSrc(ctx, compiler.Properties.Local_include_dirs)
if len(localIncludeDirs) > 0 {
f := includeDirsToFlags(localIncludeDirs)
flags.Local.CommonFlags = append(flags.Local.CommonFlags, f)
flags.Local.YasmFlags = append(flags.Local.YasmFlags, f)
}
rootIncludeDirs := android.PathsForSource(ctx, compiler.Properties.Include_dirs)
if len(rootIncludeDirs) > 0 {
f := includeDirsToFlags(rootIncludeDirs)
flags.Local.CommonFlags = append(flags.Local.CommonFlags, f)
flags.Local.YasmFlags = append(flags.Local.YasmFlags, f)
}
if compiler.includeBuildDirectory() {
flags.Local.CommonFlags = append(flags.Local.CommonFlags, "-I"+modulePath)
flags.Local.YasmFlags = append(flags.Local.YasmFlags, "-I"+modulePath)
}
if !(ctx.useSdk() || ctx.useVndk()) || ctx.Host() {
flags.SystemIncludeFlags = append(flags.SystemIncludeFlags,
"${config.CommonGlobalIncludes}",
tc.IncludeFlags())
}
if ctx.useSdk() {
// TODO: Switch to --sysroot.
// The NDK headers are installed to a common sysroot. While a more
// typical Soong approach would be to only make the headers for the
// library you're using available, we're trying to emulate the NDK
// behavior here, and the NDK always has all the NDK headers available.
flags.SystemIncludeFlags = append(flags.SystemIncludeFlags,
"-isystem "+getCurrentIncludePath(ctx).String(),
"-isystem "+getCurrentIncludePath(ctx).Join(ctx, config.NDKTriple(tc)).String())
}
if ctx.useVndk() {
flags.Global.CommonFlags = append(flags.Global.CommonFlags, "-D__ANDROID_VNDK__")
if ctx.inVendor() {
flags.Global.CommonFlags = append(flags.Global.CommonFlags, "-D__ANDROID_VENDOR__")
} else if ctx.inProduct() {
flags.Global.CommonFlags = append(flags.Global.CommonFlags, "-D__ANDROID_PRODUCT__")
}
}
if ctx.inRecovery() {
flags.Global.CommonFlags = append(flags.Global.CommonFlags, "-D__ANDROID_RECOVERY__")
}
if ctx.inRecovery() || ctx.inRamdisk() || ctx.inVendorRamdisk() {
flags.Global.CommonFlags = append(flags.Global.CommonFlags, "-D__ANDROID_RAMDISK__")
}
if ctx.apexVariationName() != "" {
flags.Global.CommonFlags = append(flags.Global.CommonFlags, "-D__ANDROID_APEX__")
}
if ctx.Target().NativeBridge == android.NativeBridgeEnabled {
flags.Global.CommonFlags = append(flags.Global.CommonFlags, "-D__ANDROID_NATIVE_BRIDGE__")
}
instructionSet := String(compiler.Properties.Instruction_set)
if flags.RequiredInstructionSet != "" {
instructionSet = flags.RequiredInstructionSet
}
instructionSetFlags, err := tc.InstructionSetFlags(instructionSet)
if err != nil {
ctx.ModuleErrorf("%s", err)
}
CheckBadCompilerFlags(ctx, "release.cflags", compiler.Properties.Release.Cflags)
// TODO: debug
flags.Local.CFlags = append(flags.Local.CFlags, esc(compiler.Properties.Release.Cflags)...)
if !ctx.DeviceConfig().BuildBrokenClangCFlags() && len(compiler.Properties.Clang_cflags) != 0 {
ctx.PropertyErrorf("clang_cflags", "property is deprecated, see Changes.md file")
} else {
CheckBadCompilerFlags(ctx, "clang_cflags", compiler.Properties.Clang_cflags)
}
if !ctx.DeviceConfig().BuildBrokenClangAsFlags() && len(compiler.Properties.Clang_asflags) != 0 {
ctx.PropertyErrorf("clang_asflags", "property is deprecated, see Changes.md file")
} else {
CheckBadCompilerFlags(ctx, "clang_asflags", compiler.Properties.Clang_asflags)
}
flags.Local.CFlags = config.ClangFilterUnknownCflags(flags.Local.CFlags)
if !ctx.DeviceConfig().BuildBrokenClangCFlags() {
flags.Local.CFlags = append(flags.Local.CFlags, esc(compiler.Properties.Clang_cflags)...)
}
if !ctx.DeviceConfig().BuildBrokenClangAsFlags() {
flags.Local.AsFlags = append(flags.Local.AsFlags, esc(compiler.Properties.Clang_asflags)...)
}
flags.Local.CppFlags = config.ClangFilterUnknownCflags(flags.Local.CppFlags)
flags.Local.ConlyFlags = config.ClangFilterUnknownCflags(flags.Local.ConlyFlags)
flags.Local.LdFlags = config.ClangFilterUnknownCflags(flags.Local.LdFlags)
target := "-target " + tc.ClangTriple()
if ctx.Os().Class == android.Device {
Always respect min_sdk_version Background: When compiling cc_* modules, min_sdk_version determines the "version" part of the clang triple: -target <arch>-linux-android<version>. The version part is used to make sure that calls to the APIs that are added after the version are guarded with a runtime check (i.e. __builtin_available). Previously, min_sdk_version was used as the version part only when the cc_* module is unbundled (e.g. built for an APEX or built with SDK). In other words, min_sdk_version has been ignored for the platform variants. They were built with the version number 10000. This was problematic for Mainline module tests. Since they are neither part of an APEX nor built with SDK (because they need to have access to some of the module-only APIs), they are built with the version number 10000. As a side effect, __builtin_available macro are expanded to 1 at build time - because 10000 is higher than any API versions. When such a test built in the latest platform source tree runs on a device running an old platform, it tries to call an API that might not be available on the platform and experience a crash, due to the lack of the runtime check. This change fixes the problem by using min_sdk_version as the "version" part of the clang triple, regardless of the module's variant. Then __builtin_available macro in the tests doesn't expand to 1, but to a function call to the libclang_rt.builtin library which checks the system property ro.build.version.sdk. Bug: N/A Test: run resolv_stress_test Change-Id: I88f64c5a35f1b5276c3350e177b116932011a940
2021-03-16 09:15:53 +01:00
version := ctx.minSdkVersion()
if version == "" || version == "current" {
target += strconv.Itoa(android.FutureApiLevelInt)
} else {
apiLevel := nativeApiLevelOrPanic(ctx, version)
target += apiLevel.String()
}
}
flags.Global.CFlags = append(flags.Global.CFlags, target)
flags.Global.AsFlags = append(flags.Global.AsFlags, target)
flags.Global.LdFlags = append(flags.Global.LdFlags, target)
hod := "Host"
if ctx.Os().Class == android.Device {
hod = "Device"
}
flags.Global.CommonFlags = append(flags.Global.CommonFlags, instructionSetFlags)
flags.Global.ConlyFlags = append([]string{"${config.CommonGlobalConlyflags}"}, flags.Global.ConlyFlags...)
flags.Global.CppFlags = append([]string{fmt.Sprintf("${config.%sGlobalCppflags}", hod)}, flags.Global.CppFlags...)
flags.Global.AsFlags = append(flags.Global.AsFlags, tc.Asflags())
flags.Global.CppFlags = append([]string{"${config.CommonGlobalCppflags}"}, flags.Global.CppFlags...)
flags.Global.CommonFlags = append(flags.Global.CommonFlags,
tc.Cflags(),
"${config.CommonGlobalCflags}",
fmt.Sprintf("${config.%sGlobalCflags}", hod))
if android.IsThirdPartyPath(modulePath) {
flags.Global.CommonFlags = append(flags.Global.CommonFlags, "${config.ExternalCflags}")
}
if tc.Bionic() {
if Bool(compiler.Properties.Rtti) {
flags.Local.CppFlags = append(flags.Local.CppFlags, "-frtti")
} else {
flags.Local.CppFlags = append(flags.Local.CppFlags, "-fno-rtti")
}
}
flags.Global.AsFlags = append(flags.Global.AsFlags, "${config.CommonGlobalAsflags}")
flags.Global.CppFlags = append(flags.Global.CppFlags, tc.Cppflags())
flags.Global.YasmFlags = append(flags.Global.YasmFlags, tc.YasmFlags())
flags.Global.CommonFlags = append(flags.Global.CommonFlags, tc.ToolchainCflags())
cStd := parseCStd(compiler.Properties.C_std)
cppStd := parseCppStd(compiler.Properties.Cpp_std)
cStd, cppStd = maybeReplaceGnuToC(compiler.Properties.Gnu_extensions, cStd, cppStd)
flags.Local.ConlyFlags = append([]string{"-std=" + cStd}, flags.Local.ConlyFlags...)
flags.Local.CppFlags = append([]string{"-std=" + cppStd}, flags.Local.CppFlags...)
if ctx.inVendor() {
flags.Local.CFlags = append(flags.Local.CFlags, esc(compiler.Properties.Target.Vendor.Cflags)...)
}
if ctx.inProduct() {
flags.Local.CFlags = append(flags.Local.CFlags, esc(compiler.Properties.Target.Product.Cflags)...)
}
if ctx.inRecovery() {
flags.Local.CFlags = append(flags.Local.CFlags, esc(compiler.Properties.Target.Recovery.Cflags)...)
}
if ctx.inVendorRamdisk() {
flags.Local.CFlags = append(flags.Local.CFlags, esc(compiler.Properties.Target.Vendor_ramdisk.Cflags)...)
}
if !ctx.useSdk() {
flags.Local.CFlags = append(flags.Local.CFlags, esc(compiler.Properties.Target.Platform.Cflags)...)
}
// We can enforce some rules more strictly in the code we own. strict
// indicates if this is code that we can be stricter with. If we have
// rules that we want to apply to *our* code (but maybe can't for
// vendor/device specific things), we could extend this to be a ternary
// value.
strict := true
if strings.HasPrefix(modulePath, "external/") {
strict = false
}
// Can be used to make some annotations stricter for code we can fix
// (such as when we mark functions as deprecated).
if strict {
flags.Global.CFlags = append(flags.Global.CFlags, "-DANDROID_STRICT")
}
if compiler.hasSrcExt(".proto") {
flags = protoFlags(ctx, flags, &compiler.Proto)
}
if compiler.hasSrcExt(".y") || compiler.hasSrcExt(".yy") {
flags.Local.CommonFlags = append(flags.Local.CommonFlags,
"-I"+android.PathForModuleGen(ctx, "yacc", ctx.ModuleDir()).String())
}
if compiler.hasSrcExt(".aidl") {
flags.aidlFlags = append(flags.aidlFlags, compiler.Properties.Aidl.Flags...)
if len(compiler.Properties.Aidl.Local_include_dirs) > 0 {
localAidlIncludeDirs := android.PathsForModuleSrc(ctx, compiler.Properties.Aidl.Local_include_dirs)
flags.aidlFlags = append(flags.aidlFlags, includeDirsToFlags(localAidlIncludeDirs))
}
if len(compiler.Properties.Aidl.Include_dirs) > 0 {
rootAidlIncludeDirs := android.PathsForSource(ctx, compiler.Properties.Aidl.Include_dirs)
flags.aidlFlags = append(flags.aidlFlags, includeDirsToFlags(rootAidlIncludeDirs))
}
if proptools.BoolDefault(compiler.Properties.Aidl.Generate_traces, true) {
flags.aidlFlags = append(flags.aidlFlags, "-t")
}
aidlMinSdkVersion := ctx.minSdkVersion()
if aidlMinSdkVersion == "" {
aidlMinSdkVersion = "platform_apis"
}
flags.aidlFlags = append(flags.aidlFlags, "--min_sdk_version="+aidlMinSdkVersion)
flags.Local.CommonFlags = append(flags.Local.CommonFlags,
"-I"+android.PathForModuleGen(ctx, "aidl").String())
}
if compiler.hasSrcExt(".rscript") || compiler.hasSrcExt(".fs") {
flags = rsFlags(ctx, flags, &compiler.Properties)
}
if compiler.hasSrcExt(".sysprop") {
flags.Local.CommonFlags = append(flags.Local.CommonFlags,
"-I"+android.PathForModuleGen(ctx, "sysprop", "include").String())
}
if len(compiler.Properties.Srcs) > 0 {
module := ctx.ModuleDir() + "/Android.bp:" + ctx.ModuleName()
if inList("-Wno-error", flags.Local.CFlags) || inList("-Wno-error", flags.Local.CppFlags) {
addToModuleList(ctx, modulesUsingWnoErrorKey, module)
} else if !inList("-Werror", flags.Local.CFlags) && !inList("-Werror", flags.Local.CppFlags) {
if warningsAreAllowed(ctx.ModuleDir()) {
addToModuleList(ctx, modulesWarningsAllowedKey, module)
} else {
flags.Local.CFlags = append([]string{"-Werror"}, flags.Local.CFlags...)
}
}
}
if Bool(compiler.Properties.Openmp) {
flags.Local.CFlags = append(flags.Local.CFlags, "-fopenmp")
}
// Exclude directories from manual binder interface allowed list.
//TODO(b/145621474): Move this check into IInterface.h when clang-tidy no longer uses absolute paths.
if android.HasAnyPrefix(ctx.ModuleDir(), allowedManualInterfacePaths) {
flags.Local.CFlags = append(flags.Local.CFlags, "-DDO_NOT_CHECK_MANUAL_BINDER_INTERFACES")
}
return flags
}
func (compiler *baseCompiler) hasSrcExt(ext string) bool {
for _, src := range compiler.srcsBeforeGen {
if src.Ext() == ext {
return true
}
}
for _, src := range compiler.Properties.Srcs {
if filepath.Ext(src) == ext {
return true
}
}
for _, src := range compiler.Properties.OriginalSrcs {
if filepath.Ext(src) == ext {
return true
}
}
return false
}
var invalidDefineCharRegex = regexp.MustCompile("[^a-zA-Z0-9_]")
// makeDefineString transforms a name of an APEX module into a value to be used as value for C define
// For example, com.android.foo => COM_ANDROID_FOO
func makeDefineString(name string) string {
return invalidDefineCharRegex.ReplaceAllString(strings.ToUpper(name), "_")
}
var gnuToCReplacer = strings.NewReplacer("gnu", "c")
func ndkPathDeps(ctx ModuleContext) android.Paths {
if ctx.Module().(*Module).IsSdkVariant() {
// The NDK sysroot timestamp file depends on all the NDK sysroot header files
// for compiling src to obj files.
return android.Paths{getNdkHeadersTimestampFile(ctx)}
}
return nil
}
func (compiler *baseCompiler) compile(ctx ModuleContext, flags Flags, deps PathDeps) Objects {
pathDeps := deps.GeneratedDeps
pathDeps = append(pathDeps, ndkPathDeps(ctx)...)
buildFlags := flagsToBuilderFlags(flags)
srcs := append(android.Paths(nil), compiler.srcsBeforeGen...)
srcs, genDeps, info := genSources(ctx, srcs, buildFlags)
pathDeps = append(pathDeps, genDeps...)
compiler.pathDeps = pathDeps
compiler.generatedSourceInfo = info
compiler.cFlagsDeps = flags.CFlagsDeps
// Save src, buildFlags and context
compiler.srcs = srcs
// Compile files listed in c.Properties.Srcs into objects
objs := compileObjs(ctx, buildFlags, "", srcs,
android.PathsForModuleSrc(ctx, compiler.Properties.Tidy_disabled_srcs),
android.PathsForModuleSrc(ctx, compiler.Properties.Tidy_timeout_srcs),
pathDeps, compiler.cFlagsDeps)
if ctx.Failed() {
return Objects{}
}
return objs
}
// Compile a list of source files into objects a specified subdirectory
func compileObjs(ctx ModuleContext, flags builderFlags, subdir string,
srcFiles, noTidySrcs, timeoutTidySrcs, pathDeps android.Paths, cFlagsDeps android.Paths) Objects {
return transformSourceToObj(ctx, subdir, srcFiles, noTidySrcs, timeoutTidySrcs, flags, pathDeps, cFlagsDeps)
}
// Properties for rust_bindgen related to generating rust bindings.
// This exists here so these properties can be included in a cc_default
// which can be used in both cc and rust modules.
type RustBindgenClangProperties struct {
// list of directories relative to the Blueprints file that will
// be added to the include path using -I
Local_include_dirs []string `android:"arch_variant,variant_prepend"`
// list of static libraries that provide headers for this binding.
Static_libs []string `android:"arch_variant,variant_prepend"`
// list of shared libraries that provide headers for this binding.
Shared_libs []string `android:"arch_variant"`
// List of libraries which export include paths required for this module
Header_libs []string `android:"arch_variant,variant_prepend"`
// list of clang flags required to correctly interpret the headers.
Cflags []string `android:"arch_variant"`
// list of c++ specific clang flags required to correctly interpret the headers.
// This is provided primarily to make sure cppflags defined in cc_defaults are pulled in.
Cppflags []string `android:"arch_variant"`
// C standard version to use. Can be a specific version (such as "gnu11"),
// "experimental" (which will use draft versions like C1x when available),
// or the empty string (which will use the default).
//
// If this is set, the file extension will be ignored and this will be used as the std version value. Setting this
// to "default" will use the build system default version. This cannot be set at the same time as cpp_std.
C_std *string
// C++ standard version to use. Can be a specific version (such as
// "gnu++11"), "experimental" (which will use draft versions like C++1z when
// available), or the empty string (which will use the default).
//
// If this is set, the file extension will be ignored and this will be used as the std version value. Setting this
// to "default" will use the build system default version. This cannot be set at the same time as c_std.
Cpp_std *string
//TODO(b/161141999) Add support for headers from cc_library_header modules.
}