Workaround dupe resource directories
A few apps are co-located with libraries they depend on statically, and because it's not possible to specify "no resource_dirs", they both end up depending on the same resources, leading to downstream problems for RRO generation. Workaround the problem by de-duping the RRO paths for a single app for now. Bug: 124035856 Bug: 123510624 Test: make with enforce_rro == * Change-Id: I251f123eb4280ed72e1ccd2212cb5f3e746e645d
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@ -186,6 +186,8 @@ func (a *aapt) buildActions(ctx android.ModuleContext, sdkContext sdkContext, ex
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linkFlags, linkDeps, resDirs, overlayDirs, rroDirs := a.aapt2Flags(ctx, sdkContext, manifestPath)
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linkFlags, linkDeps, resDirs, overlayDirs, rroDirs := a.aapt2Flags(ctx, sdkContext, manifestPath)
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rroDirs = append(rroDirs, staticRRODirs...)
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rroDirs = append(rroDirs, staticRRODirs...)
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// TODO(b/124035856): stop de-duping when there are no more dupe resource dirs.
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rroDirs = android.FirstUniquePaths(rroDirs)
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linkFlags = append(linkFlags, libFlags...)
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linkFlags = append(linkFlags, libFlags...)
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linkDeps = append(linkDeps, libDeps...)
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linkDeps = append(linkDeps, libDeps...)
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