Revert "Revert "Use the platform SDK version from the config.""

am: 073379e549

Change-Id: I8d333d190f6e7a19de3858b9382383d7179d980b
This commit is contained in:
Dan Albert 2016-11-10 21:39:59 +00:00 committed by android-build-merger
commit 1cbdfe9068
2 changed files with 6 additions and 11 deletions

View file

@ -323,8 +323,12 @@ func (c *config) PlatformVersion() string {
return "M"
}
func (c *config) PlatformSdkVersionInt() int {
return *c.ProductVariables.Platform_sdk_version
}
func (c *config) PlatformSdkVersion() string {
return strconv.Itoa(*c.ProductVariables.Platform_sdk_version)
return strconv.Itoa(c.PlatformSdkVersionInt())
}
func (c *config) BuildNumber() string {

View file

@ -139,16 +139,7 @@ func normalizeNdkApiLevel(apiLevel string, arch android.Arch) (int, error) {
}
func generateStubApiVariants(mctx android.BottomUpMutatorContext, c *stubDecorator) {
// TODO(danalbert): Use PlatformSdkVersion when possible.
// This is an interesting case because for the moment we actually need 24
// even though the latest released version in aosp is 23. prebuilts/ndk/r11
// has android-24 versions of libraries, and as platform libraries get
// migrated the libraries in prebuilts will need to depend on them.
//
// Once everything is all moved over to the new stuff (when there isn't a
// prebuilts/ndk any more) then this should be fixable, but for now I think
// it needs to remain as-is.
maxVersion := 24
maxVersion := mctx.AConfig().PlatformSdkVersionInt()
firstVersion, err := normalizeNdkApiLevel(c.properties.First_version,
mctx.Arch())