Documenting dexpreopt/class_loader_context.go.

Test: m nothing
Bug: 173092919
Change-Id: Iec64d7449a66b45be547e0d42bb3808215750cd1
This commit is contained in:
Ulya Trafimovich 2020-11-20 15:30:03 +00:00
parent 78a7155c17
commit 480d174a16

View file

@ -22,17 +22,214 @@ import (
"android/soong/android"
)
// These libs are added as <uses-library> dependencies for apps if the targetSdkVersion in the
// app manifest is less than the specified version. This is needed because these libraries haven't
// existed prior to certain SDK version, but classes in them were in bootclasspath jars, etc.
// Some of the compatibility libraries are optional (their <uses-library> tag has "required=false"),
// so that if this library is missing this in not a build or run-time error.
// This comment describes the following:
// 1. the concept of class loader context (CLC) and its relation to classpath
// 2. how PackageManager constructs CLC from shared libraries and their dependencies
// 3. build-time vs. run-time CLC and why this matters for dexpreopt
// 4. manifest fixer: a tool that adds missing <uses-library> tags to the manifests
// 5. build system support for CLC
//
// 1. Class loader context
// -----------------------
//
// Java libraries and apps that have run-time dependency on other libraries should list the used
// libraries in their manifest (AndroidManifest.xml file). Each used library should be specified in
// a <uses-library> tag that has the library name and an optional attribute specifying if the
// library is optional or required. Required libraries are necessary for the library/app to run (it
// will fail at runtime if the library cannot be loaded), and optional libraries are used only if
// they are present (if not, the library/app can run without them).
//
// The libraries listed in <uses-library> tags are in the classpath of a library/app.
//
// Besides libraries, an app may also use another APK (for example in the case of split APKs), or
// anything that gets added by the app dynamically. In general, it is impossible to know at build
// time what the app may use at runtime. In the build system we focus on the known part: libraries.
//
// Class loader context (CLC) is a tree-like structure that describes class loader hierarchy. The
// build system uses CLC in a more narrow sense: it is a tree of libraries that represents
// transitive closure of all <uses-library> dependencies of a library/app. The top-level elements of
// a CLC are the direct <uses-library> dependencies specified in the manifest (aka. classpath). Each
// node of a CLC tree is a <uses-library> which may have its own <uses-library> sub-nodes.
//
// Because <uses-library> dependencies are, in general, a graph and not necessarily a tree, CLC may
// contain subtrees for the same library multiple times. In other words, CLC is the dependency graph
// "unfolded" to a tree. The duplication is only on a logical level, and the actual underlying class
// loaders are not duplicated (at runtime there is a single class loader instance for each library).
//
// Example: A has <uses-library> tags B, C and D; C has <uses-library tags> B and D;
// D has <uses-library> E; B and E have no <uses-library> dependencies. The CLC is:
// A
// ├── B
// ├── C
// │ ├── B
// │ └── D
// │ └── E
// └── D
// └── E
//
// CLC defines the lookup order of libraries when resolving Java classes used by the library/app.
// The lookup order is important because libraries may contain duplicate classes, and the class is
// resolved to the first match.
//
// 2. PackageManager and "shared" libraries
// ----------------------------------------
//
// In order to load an APK at runtime, PackageManager (in frameworks/base) creates a CLC. It adds
// the libraries listed in the <uses-library> tags in the app's manifest as top-level CLC elements.
// For each of the used libraries PackageManager gets all its <uses-library> dependencies (specified
// as tags in the manifest of that library) and adds a nested CLC for each dependency. This process
// continues recursively until all leaf nodes of the constructed CLC tree are libraries that have no
// <uses-library> dependencies.
//
// PackageManager is aware only of "shared" libraries. The definition of "shared" here differs from
// its usual meaning (as in shared vs. static). In Android, Java "shared" libraries are those listed
// in /system/etc/permissions/platform.xml file. This file is installed on device. Each entry in it
// contains the name of a "shared" library, a path to its DEX jar file and a list of dependencies
// (other "shared" libraries that this one uses at runtime and specifies them in <uses-library> tags
// in its manifest).
//
// In other words, there are two sources of information that allow PackageManager to construct CLC
// at runtime: <uses-library> tags in the manifests and "shared" library dependencies in
// /system/etc/permissions/platform.xml.
//
// 3. Build-time and run-time CLC and dexpreopt
// --------------------------------------------
//
// CLC is needed not only when loading a library/app, but also when compiling it. Compilation may
// happen either on device (known as "dexopt") or during the build (known as "dexpreopt"). Since
// dexopt takes place on device, it has the same information as PackageManager (manifests and
// shared library dependencies). Dexpreopt, on the other hand, takes place on host and in a totally
// different environment, and it has to get the same information from the build system (see the
// section about build system support below).
//
// Thus, the build-time CLC used by dexpreopt and the run-time CLC used by PackageManager are
// the same thing, but computed in two different ways.
//
// It is important that build-time and run-time CLCs coincide, otherwise the AOT-compiled code
// created by dexpreopt will be rejected. In order to check the equality of build-time and
// run-time CLCs, the dex2oat compiler records build-time CLC in the *.odex files (in the
// "classpath" field of the OAT file header). To find the stored CLC, use the following command:
// `oatdump --oat-file=<FILE> | grep '^classpath = '`.
//
// Mismatch between build-time and run-time CLC is reported in logcat during boot (search with
// `logcat | grep -E 'ClassLoaderContext [a-z ]+ mismatch'`. Mismatch is bad for performance, as it
// forces the library/app to either be dexopted, or to run without any optimizations (e.g. the app's
// code may need to be extracted in memory from the APK, a very expensive operation).
//
// A <uses-library> can be either optional or required. From dexpreopt standpoint, required library
// must be present at build time (its absence is a build error). An optional library may be either
// present or absent at build time: if present, it will be added to the CLC, passed to dex2oat and
// recorded in the *.odex file; otherwise, if the library is absent, it will be skipped and not
// added to CLC. If there is a mismatch between built-time and run-time status (optional library is
// present in one case, but not the other), then the build-time and run-time CLCs won't match and
// the compiled code will be rejected. It is unknown at build time if the library will be present at
// runtime, therefore either including or excluding it may cause CLC mismatch.
//
// 4. Manifest fixer
// -----------------
//
// Sometimes <uses-library> tags are missing from the source manifest of a library/app. This may
// happen for example if one of the transitive dependencies of the library/app starts using another
// <uses-library>, and the library/app's manifest isn't updated to include it.
//
// Soong can compute some of the missing <uses-library> tags for a given library/app automatically
// as SDK libraries in the transitive dependency closure of the library/app. The closure is needed
// because a library/app may depend on a static library that may in turn depend on an SDK library,
// (possibly transitively via another library).
//
// Not all <uses-library> tags can be computed in this way, because some of the <uses-library>
// dependencies are not SDK libraries, or they are not reachable via transitive dependency closure.
// But when possible, allowing Soong to calculate the manifest entries is less prone to errors and
// simplifies maintenance. For example, consider a situation when many apps use some static library
// that adds a new <uses-library> dependency -- all the apps will have to be updated. That is
// difficult to maintain.
//
// Soong computes the libraries that need to be in the manifest as the top-level libraries in CLC.
// These libraries are passed to the manifest_fixer.
//
// All libraries added to the manifest should be "shared" libraries, so that PackageManager can look
// up their dependencies and reconstruct the nested subcontexts at runtime. There is no build check
// to ensure this, it is an assumption.
//
// 5. Build system support
// -----------------------
//
// In order to construct CLC for dexpreopt and manifest_fixer, the build system needs to know all
// <uses-library> dependencies of the dexpreopted library/app (including transitive dependencies).
// For each <uses-librarry> dependency it needs to know the following information:
//
// - the real name of the <uses-library> (it may be different from the module name)
// - build-time (on host) and run-time (on device) paths to the DEX jar file of the library
// - whether this library is optional or required
// - all <uses-library> dependencies
//
// Since the build system doesn't have access to the manifest contents (it cannot read manifests at
// the time of build rule generation), it is necessary to copy this information to the Android.bp
// and Android.mk files. For blueprints, the relevant properties are `uses_libs` and
// `optional_uses_libs`. For makefiles, relevant variables are `LOCAL_USES_LIBRARIES` and
// `LOCAL_OPTIONAL_USES_LIBRARIES`. It is preferable to avoid specifying these properties explicilty
// when they can be computed automatically by Soong (as the transitive closure of SDK library
// dependencies).
//
// Some of the Java libraries that are used as <uses-library> are not SDK libraries (they are
// defined as `java_library` rather than `java_sdk_library` in the Android.bp files). In order for
// the build system to handle them automatically like SDK libraries, it is possible to set a
// property `provides_uses_lib` or variable `LOCAL_PROVIDES_USES_LIBRARY` on the blueprint/makefile
// module of such library. This property can also be used to specify real library name in cases
// when it differs from the module name.
//
// Because the information from the manifests has to be duplicated in the Android.bp/Android.mk
// files, there is a danger that it may get out of sync. To guard against that, the build system
// generates a rule that checks the metadata in the build files against the contents of a manifest
// (verify_uses_libraries). The manifest can be available as a source file, or as part of a prebuilt
// APK. Note that reading the manifests at the Ninja stage of the build is fine, unlike the build
// rule generation phase.
//
// ClassLoaderContext is a structure that represents CLC.
//
type ClassLoaderContext struct {
// The name of the library.
Name string
// On-host build path to the library dex file (used in dex2oat argument --class-loader-context).
Host android.Path
// On-device install path (used in dex2oat argument --stored-class-loader-context).
Device string
// Nested sub-CLC for dependencies.
Subcontexts []*ClassLoaderContext
}
// ClassLoaderContextMap is a map from SDK version to CLC. There is a special entry with key
// AnySdkVersion that stores unconditional CLC that is added regardless of the target SDK version.
//
// Conditional CLC is for compatibility libraries which didn't exist prior to a certain SDK version
// (say, N), but classes in them were in the bootclasspath jars, etc., and in version N they have
// been separated into a standalone <uses-library>. Compatibility libraries should only be in the
// CLC if the library/app that uses them has `targetSdkVersion` less than N in the manifest.
//
// Currently only apps (but not libraries) use conditional CLC.
//
// Target SDK version information is unavailable to the build system at rule generation time, so
// the build system doesn't know whether conditional CLC is needed for a given app or not. So it
// generates a build rule that includes conditional CLC for all versions, extracts the target SDK
// version from the manifest, and filters the CLCs based on that version. Exact final CLC that is
// passed to dex2oat is unknown to the build system, and gets known only at Ninja stage.
//
type ClassLoaderContextMap map[int][]*ClassLoaderContext
// Compatibility libraries. Some are optional, and some are required: this is the default that
// affects how they are handled by the Soong logic that automatically adds implicit SDK libraries
// to the manifest_fixer, but an explicit `uses_libs`/`optional_uses_libs` can override this.
var OrgApacheHttpLegacy = "org.apache.http.legacy"
var AndroidTestBase = "android.test.base"
var AndroidTestMock = "android.test.mock"
var AndroidHidlBase = "android.hidl.base-V1.0-java"
var AndroidHidlManager = "android.hidl.manager-V1.0-java"
// Compatibility libraries grouped by version/optionality (for convenience, to avoid repeating the
// same lists in multiple places).
var OptionalCompatUsesLibs28 = []string{
OrgApacheHttpLegacy,
}
@ -55,30 +252,6 @@ const UnknownInstallLibraryPath = "error"
// last). We use the converntional "current" SDK level (10000), but any big number would do as well.
const AnySdkVersion int = android.FutureApiLevelInt
// ClassLoaderContext is a tree of libraries used by the dexpreopted module with their dependencies.
// The context is used by dex2oat to compile the module and recorded in the AOT-compiled files, so
// that it can be checked agains the run-time class loader context on device. If there is a mismatch
// at runtime, AOT-compiled code is rejected.
type ClassLoaderContext struct {
// The name of the library (same as the name of the module that contains it).
Name string
// On-host build path to the library dex file (used in dex2oat argument --class-loader-context).
Host android.Path
// On-device install path (used in dex2oat argument --stored-class-loader-context).
Device string
// Nested class loader subcontexts for dependencies.
Subcontexts []*ClassLoaderContext
}
// ClassLoaderContextMap is a map from SDK version to a class loader context.
// There is a special entry with key AnySdkVersion that stores unconditional class loader context.
// Other entries store conditional contexts that should be added for some apps that have
// targetSdkVersion in the manifest lower than the key SDK version.
type ClassLoaderContextMap map[int][]*ClassLoaderContext
// Add class loader context for the given library to the map entry for the given SDK version.
func (clcMap ClassLoaderContextMap) addContext(ctx android.ModuleInstallPathContext, sdkVer int, lib string,
hostPath, installPath android.Path, strict bool, nestedClcMap ClassLoaderContextMap) error {
@ -257,6 +430,7 @@ func validateClassLoaderContext(clcMap ClassLoaderContextMap) (bool, error) {
return true, nil
}
// Helper function for validateClassLoaderContext() that handles recursion.
func validateClassLoaderContextRec(sdkVer int, clcs []*ClassLoaderContext) (bool, error) {
for _, clc := range clcs {
if clc.Host == nil || clc.Device == UnknownInstallLibraryPath {
@ -296,6 +470,7 @@ func ComputeClassLoaderContext(clcMap ClassLoaderContextMap) (clcStr string, pat
return clcStr, android.FirstUniquePaths(paths)
}
// Helper function for ComputeClassLoaderContext() that handles recursion.
func computeClassLoaderContextRec(clcs []*ClassLoaderContext) (string, string, android.Paths) {
var paths android.Paths
var clcsHost, clcsTarget []string
@ -320,7 +495,7 @@ func computeClassLoaderContextRec(clcs []*ClassLoaderContext) (string, string, a
return clcHost, clcTarget, paths
}
// Paths to a <uses-library> on host and on device.
// JSON representation of <uses-library> paths on host and on device.
type jsonLibraryPath struct {
Host string
Device string