Documenting dexpreopt/class_loader_context.go.
Test: m nothing Bug: 173092919 Change-Id: Iec64d7449a66b45be547e0d42bb3808215750cd1
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1 changed files with 205 additions and 30 deletions
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@ -22,17 +22,214 @@ import (
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"android/soong/android"
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)
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// These libs are added as <uses-library> dependencies for apps if the targetSdkVersion in the
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// app manifest is less than the specified version. This is needed because these libraries haven't
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// existed prior to certain SDK version, but classes in them were in bootclasspath jars, etc.
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// Some of the compatibility libraries are optional (their <uses-library> tag has "required=false"),
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// so that if this library is missing this in not a build or run-time error.
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// This comment describes the following:
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// 1. the concept of class loader context (CLC) and its relation to classpath
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// 2. how PackageManager constructs CLC from shared libraries and their dependencies
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// 3. build-time vs. run-time CLC and why this matters for dexpreopt
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// 4. manifest fixer: a tool that adds missing <uses-library> tags to the manifests
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// 5. build system support for CLC
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//
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// 1. Class loader context
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// -----------------------
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//
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// Java libraries and apps that have run-time dependency on other libraries should list the used
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// libraries in their manifest (AndroidManifest.xml file). Each used library should be specified in
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// a <uses-library> tag that has the library name and an optional attribute specifying if the
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// library is optional or required. Required libraries are necessary for the library/app to run (it
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// will fail at runtime if the library cannot be loaded), and optional libraries are used only if
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// they are present (if not, the library/app can run without them).
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//
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// The libraries listed in <uses-library> tags are in the classpath of a library/app.
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//
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// Besides libraries, an app may also use another APK (for example in the case of split APKs), or
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// anything that gets added by the app dynamically. In general, it is impossible to know at build
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// time what the app may use at runtime. In the build system we focus on the known part: libraries.
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//
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// Class loader context (CLC) is a tree-like structure that describes class loader hierarchy. The
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// build system uses CLC in a more narrow sense: it is a tree of libraries that represents
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// transitive closure of all <uses-library> dependencies of a library/app. The top-level elements of
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// a CLC are the direct <uses-library> dependencies specified in the manifest (aka. classpath). Each
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// node of a CLC tree is a <uses-library> which may have its own <uses-library> sub-nodes.
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//
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// Because <uses-library> dependencies are, in general, a graph and not necessarily a tree, CLC may
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// contain subtrees for the same library multiple times. In other words, CLC is the dependency graph
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// "unfolded" to a tree. The duplication is only on a logical level, and the actual underlying class
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// loaders are not duplicated (at runtime there is a single class loader instance for each library).
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//
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// Example: A has <uses-library> tags B, C and D; C has <uses-library tags> B and D;
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// D has <uses-library> E; B and E have no <uses-library> dependencies. The CLC is:
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// A
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// ├── B
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// ├── C
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// │ ├── B
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// │ └── D
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// │ └── E
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// └── D
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// └── E
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//
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// CLC defines the lookup order of libraries when resolving Java classes used by the library/app.
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// The lookup order is important because libraries may contain duplicate classes, and the class is
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// resolved to the first match.
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//
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// 2. PackageManager and "shared" libraries
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// ----------------------------------------
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//
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// In order to load an APK at runtime, PackageManager (in frameworks/base) creates a CLC. It adds
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// the libraries listed in the <uses-library> tags in the app's manifest as top-level CLC elements.
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// For each of the used libraries PackageManager gets all its <uses-library> dependencies (specified
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// as tags in the manifest of that library) and adds a nested CLC for each dependency. This process
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// continues recursively until all leaf nodes of the constructed CLC tree are libraries that have no
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// <uses-library> dependencies.
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//
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// PackageManager is aware only of "shared" libraries. The definition of "shared" here differs from
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// its usual meaning (as in shared vs. static). In Android, Java "shared" libraries are those listed
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// in /system/etc/permissions/platform.xml file. This file is installed on device. Each entry in it
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// contains the name of a "shared" library, a path to its DEX jar file and a list of dependencies
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// (other "shared" libraries that this one uses at runtime and specifies them in <uses-library> tags
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// in its manifest).
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//
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// In other words, there are two sources of information that allow PackageManager to construct CLC
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// at runtime: <uses-library> tags in the manifests and "shared" library dependencies in
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// /system/etc/permissions/platform.xml.
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//
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// 3. Build-time and run-time CLC and dexpreopt
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// --------------------------------------------
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//
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// CLC is needed not only when loading a library/app, but also when compiling it. Compilation may
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// happen either on device (known as "dexopt") or during the build (known as "dexpreopt"). Since
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// dexopt takes place on device, it has the same information as PackageManager (manifests and
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// shared library dependencies). Dexpreopt, on the other hand, takes place on host and in a totally
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// different environment, and it has to get the same information from the build system (see the
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// section about build system support below).
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//
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// Thus, the build-time CLC used by dexpreopt and the run-time CLC used by PackageManager are
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// the same thing, but computed in two different ways.
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//
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// It is important that build-time and run-time CLCs coincide, otherwise the AOT-compiled code
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// created by dexpreopt will be rejected. In order to check the equality of build-time and
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// run-time CLCs, the dex2oat compiler records build-time CLC in the *.odex files (in the
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// "classpath" field of the OAT file header). To find the stored CLC, use the following command:
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// `oatdump --oat-file=<FILE> | grep '^classpath = '`.
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//
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// Mismatch between build-time and run-time CLC is reported in logcat during boot (search with
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// `logcat | grep -E 'ClassLoaderContext [a-z ]+ mismatch'`. Mismatch is bad for performance, as it
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// forces the library/app to either be dexopted, or to run without any optimizations (e.g. the app's
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// code may need to be extracted in memory from the APK, a very expensive operation).
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//
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// A <uses-library> can be either optional or required. From dexpreopt standpoint, required library
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// must be present at build time (its absence is a build error). An optional library may be either
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// present or absent at build time: if present, it will be added to the CLC, passed to dex2oat and
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// recorded in the *.odex file; otherwise, if the library is absent, it will be skipped and not
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// added to CLC. If there is a mismatch between built-time and run-time status (optional library is
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// present in one case, but not the other), then the build-time and run-time CLCs won't match and
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// the compiled code will be rejected. It is unknown at build time if the library will be present at
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// runtime, therefore either including or excluding it may cause CLC mismatch.
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//
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// 4. Manifest fixer
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// -----------------
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//
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// Sometimes <uses-library> tags are missing from the source manifest of a library/app. This may
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// happen for example if one of the transitive dependencies of the library/app starts using another
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// <uses-library>, and the library/app's manifest isn't updated to include it.
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//
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// Soong can compute some of the missing <uses-library> tags for a given library/app automatically
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// as SDK libraries in the transitive dependency closure of the library/app. The closure is needed
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// because a library/app may depend on a static library that may in turn depend on an SDK library,
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// (possibly transitively via another library).
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//
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// Not all <uses-library> tags can be computed in this way, because some of the <uses-library>
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// dependencies are not SDK libraries, or they are not reachable via transitive dependency closure.
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// But when possible, allowing Soong to calculate the manifest entries is less prone to errors and
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// simplifies maintenance. For example, consider a situation when many apps use some static library
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// that adds a new <uses-library> dependency -- all the apps will have to be updated. That is
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// difficult to maintain.
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//
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// Soong computes the libraries that need to be in the manifest as the top-level libraries in CLC.
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// These libraries are passed to the manifest_fixer.
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//
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// All libraries added to the manifest should be "shared" libraries, so that PackageManager can look
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// up their dependencies and reconstruct the nested subcontexts at runtime. There is no build check
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// to ensure this, it is an assumption.
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//
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// 5. Build system support
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// -----------------------
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//
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// In order to construct CLC for dexpreopt and manifest_fixer, the build system needs to know all
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// <uses-library> dependencies of the dexpreopted library/app (including transitive dependencies).
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// For each <uses-librarry> dependency it needs to know the following information:
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//
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// - the real name of the <uses-library> (it may be different from the module name)
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// - build-time (on host) and run-time (on device) paths to the DEX jar file of the library
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// - whether this library is optional or required
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// - all <uses-library> dependencies
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//
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// Since the build system doesn't have access to the manifest contents (it cannot read manifests at
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// the time of build rule generation), it is necessary to copy this information to the Android.bp
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// and Android.mk files. For blueprints, the relevant properties are `uses_libs` and
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// `optional_uses_libs`. For makefiles, relevant variables are `LOCAL_USES_LIBRARIES` and
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// `LOCAL_OPTIONAL_USES_LIBRARIES`. It is preferable to avoid specifying these properties explicilty
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// when they can be computed automatically by Soong (as the transitive closure of SDK library
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// dependencies).
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//
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// Some of the Java libraries that are used as <uses-library> are not SDK libraries (they are
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// defined as `java_library` rather than `java_sdk_library` in the Android.bp files). In order for
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// the build system to handle them automatically like SDK libraries, it is possible to set a
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// property `provides_uses_lib` or variable `LOCAL_PROVIDES_USES_LIBRARY` on the blueprint/makefile
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// module of such library. This property can also be used to specify real library name in cases
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// when it differs from the module name.
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//
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// Because the information from the manifests has to be duplicated in the Android.bp/Android.mk
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// files, there is a danger that it may get out of sync. To guard against that, the build system
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// generates a rule that checks the metadata in the build files against the contents of a manifest
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// (verify_uses_libraries). The manifest can be available as a source file, or as part of a prebuilt
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// APK. Note that reading the manifests at the Ninja stage of the build is fine, unlike the build
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// rule generation phase.
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//
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// ClassLoaderContext is a structure that represents CLC.
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//
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type ClassLoaderContext struct {
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// The name of the library.
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Name string
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// On-host build path to the library dex file (used in dex2oat argument --class-loader-context).
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Host android.Path
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// On-device install path (used in dex2oat argument --stored-class-loader-context).
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Device string
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// Nested sub-CLC for dependencies.
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Subcontexts []*ClassLoaderContext
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}
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// ClassLoaderContextMap is a map from SDK version to CLC. There is a special entry with key
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// AnySdkVersion that stores unconditional CLC that is added regardless of the target SDK version.
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//
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// Conditional CLC is for compatibility libraries which didn't exist prior to a certain SDK version
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// (say, N), but classes in them were in the bootclasspath jars, etc., and in version N they have
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// been separated into a standalone <uses-library>. Compatibility libraries should only be in the
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// CLC if the library/app that uses them has `targetSdkVersion` less than N in the manifest.
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//
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// Currently only apps (but not libraries) use conditional CLC.
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//
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// Target SDK version information is unavailable to the build system at rule generation time, so
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// the build system doesn't know whether conditional CLC is needed for a given app or not. So it
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// generates a build rule that includes conditional CLC for all versions, extracts the target SDK
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// version from the manifest, and filters the CLCs based on that version. Exact final CLC that is
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// passed to dex2oat is unknown to the build system, and gets known only at Ninja stage.
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//
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type ClassLoaderContextMap map[int][]*ClassLoaderContext
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// Compatibility libraries. Some are optional, and some are required: this is the default that
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// affects how they are handled by the Soong logic that automatically adds implicit SDK libraries
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// to the manifest_fixer, but an explicit `uses_libs`/`optional_uses_libs` can override this.
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var OrgApacheHttpLegacy = "org.apache.http.legacy"
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var AndroidTestBase = "android.test.base"
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var AndroidTestMock = "android.test.mock"
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var AndroidHidlBase = "android.hidl.base-V1.0-java"
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var AndroidHidlManager = "android.hidl.manager-V1.0-java"
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// Compatibility libraries grouped by version/optionality (for convenience, to avoid repeating the
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// same lists in multiple places).
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var OptionalCompatUsesLibs28 = []string{
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OrgApacheHttpLegacy,
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}
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@ -55,30 +252,6 @@ const UnknownInstallLibraryPath = "error"
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// last). We use the converntional "current" SDK level (10000), but any big number would do as well.
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const AnySdkVersion int = android.FutureApiLevelInt
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// ClassLoaderContext is a tree of libraries used by the dexpreopted module with their dependencies.
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// The context is used by dex2oat to compile the module and recorded in the AOT-compiled files, so
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// that it can be checked agains the run-time class loader context on device. If there is a mismatch
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// at runtime, AOT-compiled code is rejected.
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type ClassLoaderContext struct {
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// The name of the library (same as the name of the module that contains it).
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Name string
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// On-host build path to the library dex file (used in dex2oat argument --class-loader-context).
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Host android.Path
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// On-device install path (used in dex2oat argument --stored-class-loader-context).
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Device string
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// Nested class loader subcontexts for dependencies.
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Subcontexts []*ClassLoaderContext
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}
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// ClassLoaderContextMap is a map from SDK version to a class loader context.
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// There is a special entry with key AnySdkVersion that stores unconditional class loader context.
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// Other entries store conditional contexts that should be added for some apps that have
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// targetSdkVersion in the manifest lower than the key SDK version.
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type ClassLoaderContextMap map[int][]*ClassLoaderContext
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// Add class loader context for the given library to the map entry for the given SDK version.
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func (clcMap ClassLoaderContextMap) addContext(ctx android.ModuleInstallPathContext, sdkVer int, lib string,
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hostPath, installPath android.Path, strict bool, nestedClcMap ClassLoaderContextMap) error {
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@ -257,6 +430,7 @@ func validateClassLoaderContext(clcMap ClassLoaderContextMap) (bool, error) {
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return true, nil
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}
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// Helper function for validateClassLoaderContext() that handles recursion.
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func validateClassLoaderContextRec(sdkVer int, clcs []*ClassLoaderContext) (bool, error) {
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for _, clc := range clcs {
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if clc.Host == nil || clc.Device == UnknownInstallLibraryPath {
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@ -296,6 +470,7 @@ func ComputeClassLoaderContext(clcMap ClassLoaderContextMap) (clcStr string, pat
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return clcStr, android.FirstUniquePaths(paths)
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}
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// Helper function for ComputeClassLoaderContext() that handles recursion.
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func computeClassLoaderContextRec(clcs []*ClassLoaderContext) (string, string, android.Paths) {
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var paths android.Paths
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var clcsHost, clcsTarget []string
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@ -320,7 +495,7 @@ func computeClassLoaderContextRec(clcs []*ClassLoaderContext) (string, string, a
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return clcHost, clcTarget, paths
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}
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// Paths to a <uses-library> on host and on device.
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// JSON representation of <uses-library> paths on host and on device.
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type jsonLibraryPath struct {
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Host string
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Device string
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