Return new dependencies from BottomUpMutatorContext.Add*

Propagate new return values of the BottomUpMutatorContext.Add*
methods from https://github.com/google/blueprint/pull/316 to
Soong.

Test: m checkbuild
Change-Id: I5378db46adf2f31cc4222b4619cc39db53791610
This commit is contained in:
Colin Cross 2020-09-16 18:45:04 -07:00
parent 9f35c3d6dd
commit 4f1dcb0e40

View file

@ -210,10 +210,14 @@ type BottomUpMutator func(BottomUpMutatorContext)
type BottomUpMutatorContext interface {
BaseMutatorContext
// AddDependency adds a dependency to the given module.
// Does not affect the ordering of the current mutator pass, but will be ordered
// correctly for all future mutator passes.
AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string)
// AddDependency adds a dependency to the given module. It returns a slice of modules for each
// dependency (some entries may be nil).
//
// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
// new dependencies have had the current mutator called on them. If the mutator is not
// parallel this method does not affect the ordering of the current mutator pass, but will
// be ordered correctly for all future mutator passes.
AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module
// AddReverseDependency adds a dependency from the destination to the given module.
// Does not affect the ordering of the current mutator pass, but will be ordered
@ -253,19 +257,30 @@ type BottomUpMutatorContext interface {
SetDefaultDependencyVariation(*string)
// AddVariationDependencies adds deps as dependencies of the current module, but uses the variations
// argument to select which variant of the dependency to use. A variant of the dependency must
// exist that matches the all of the non-local variations of the current module, plus the variations
// argument.
AddVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string)
// argument to select which variant of the dependency to use. It returns a slice of modules for
// each dependency (some entries may be nil). A variant of the dependency must exist that matches
// the all of the non-local variations of the current module, plus the variations argument.
//
// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
// new dependencies have had the current mutator called on them. If the mutator is not
// parallel this method does not affect the ordering of the current mutator pass, but will
// be ordered correctly for all future mutator passes.
AddVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string) []blueprint.Module
// AddFarVariationDependencies adds deps as dependencies of the current module, but uses the
// variations argument to select which variant of the dependency to use. A variant of the
// dependency must exist that matches the variations argument, but may also have other variations.
// variations argument to select which variant of the dependency to use. It returns a slice of
// modules for each dependency (some entries may be nil). A variant of the dependency must
// exist that matches the variations argument, but may also have other variations.
// For any unspecified variation the first variant will be used.
//
// Unlike AddVariationDependencies, the variations of the current module are ignored - the
// dependency only needs to match the supplied variations.
AddFarVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string)
//
// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
// new dependencies have had the current mutator called on them. If the mutator is not
// parallel this method does not affect the ordering of the current mutator pass, but will
// be ordered correctly for all future mutator passes.
AddFarVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string) []blueprint.Module
// AddInterVariantDependency adds a dependency between two variants of the same module. Variants are always
// ordered in the same orderas they were listed in CreateVariations, and AddInterVariantDependency does not change
@ -452,8 +467,8 @@ func (b *bottomUpMutatorContext) Rename(name string) {
b.Module().base().commonProperties.DebugName = name
}
func (b *bottomUpMutatorContext) AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) {
b.bp.AddDependency(module, tag, name...)
func (b *bottomUpMutatorContext) AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module {
return b.bp.AddDependency(module, tag, name...)
}
func (b *bottomUpMutatorContext) AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) {
@ -505,15 +520,15 @@ func (b *bottomUpMutatorContext) SetDefaultDependencyVariation(variation *string
}
func (b *bottomUpMutatorContext) AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag,
names ...string) {
names ...string) []blueprint.Module {
b.bp.AddVariationDependencies(variations, tag, names...)
return b.bp.AddVariationDependencies(variations, tag, names...)
}
func (b *bottomUpMutatorContext) AddFarVariationDependencies(variations []blueprint.Variation,
tag blueprint.DependencyTag, names ...string) {
tag blueprint.DependencyTag, names ...string) []blueprint.Module {
b.bp.AddFarVariationDependencies(variations, tag, names...)
return b.bp.AddFarVariationDependencies(variations, tag, names...)
}
func (b *bottomUpMutatorContext) AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module) {