Merge "Fixed the issue of dependencyTag in prebuilt.go"
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commit
6bdcc8ddd6
1 changed files with 7 additions and 3 deletions
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@ -19,7 +19,11 @@ import "github.com/google/blueprint"
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// This file implements common functionality for handling modules that may exist as prebuilts,
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// source, or both.
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var prebuiltDependencyTag blueprint.BaseDependencyTag
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type prebuiltDependencyTag struct {
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blueprint.BaseDependencyTag
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}
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var prebuiltDepTag prebuiltDependencyTag
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type Prebuilt struct {
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Properties struct {
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@ -64,7 +68,7 @@ func prebuiltMutator(ctx BottomUpMutatorContext) {
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p := m.Prebuilt()
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name := m.base().BaseModuleName()
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if ctx.OtherModuleExists(name) {
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ctx.AddReverseDependency(ctx.Module(), prebuiltDependencyTag, name)
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ctx.AddReverseDependency(ctx.Module(), prebuiltDepTag, name)
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p.Properties.SourceExists = true
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} else {
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ctx.Rename(name)
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@ -77,7 +81,7 @@ func prebuiltMutator(ctx BottomUpMutatorContext) {
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func PrebuiltSelectModuleMutator(ctx TopDownMutatorContext) {
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if s, ok := ctx.Module().(Module); ok {
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ctx.VisitDirectDeps(func(m blueprint.Module) {
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if ctx.OtherModuleDependencyTag(m) == prebuiltDependencyTag {
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if ctx.OtherModuleDependencyTag(m) == prebuiltDepTag {
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p := m.(PrebuiltInterface).Prebuilt()
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if p.usePrebuilt(ctx, s) {
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p.Properties.UsePrebuilt = true
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