After bazel execution, symlink results in out/
This ensures that USE_BAZEL=1 mode has the same directory structure under out/ as it does without USE_BAZEL=1. Test: Manually verified building USE_BAZEL=1 aosp_flame with droid and libc Change-Id: I27e810772d1bf04bd7930ea122217b93d2fd48b4
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1 changed files with 55 additions and 0 deletions
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@ -15,6 +15,8 @@
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package build
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import (
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"io/ioutil"
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"os"
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"path/filepath"
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"strings"
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)
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@ -51,4 +53,57 @@ func runBazel(ctx Context, config Config) {
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cmd.Dir = filepath.Join(config.OutDir(), "..")
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ctx.Status.Status("Starting Bazel..")
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cmd.RunAndStreamOrFatal()
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// Obtain the Bazel output directory for ninja_build.
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infoArgs := []string{
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"info",
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"output_path",
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}
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infoCmd := Command(ctx, config, "bazel", bazelExecutable, infoArgs...)
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infoCmd.Environment.Set("DIST_DIR", config.DistDir())
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infoCmd.Environment.Set("SHELL", "/bin/bash")
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infoCmd.Dir = filepath.Join(config.OutDir(), "..")
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ctx.Status.Status("Getting Bazel Info..")
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outputBasePath := string(infoCmd.OutputOrFatal())
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// TODO: Don't hardcode out/ as the bazel output directory. This is
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// currently hardcoded as ninja_build.output_root.
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bazelNinjaBuildOutputRoot := filepath.Join(outputBasePath, "..", "out")
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symlinkOutdir(ctx, config, bazelNinjaBuildOutputRoot, ".")
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}
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// For all files F recursively under rootPath/relativePath, creates symlinks
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// such that OutDir/F resolves to rootPath/F via symlinks.
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func symlinkOutdir(ctx Context, config Config, rootPath string, relativePath string) {
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destDir := filepath.Join(rootPath, relativePath)
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os.MkdirAll(destDir, 0755)
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files, err := ioutil.ReadDir(destDir)
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if err != nil {
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ctx.Fatal(err)
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}
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for _, f := range files {
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destPath := filepath.Join(destDir, f.Name())
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srcPath := filepath.Join(config.OutDir(), relativePath, f.Name())
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if statResult, err := os.Stat(srcPath); err == nil {
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if statResult.Mode().IsDir() && f.IsDir() {
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// Directory under OutDir already exists, so recurse on its contents.
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symlinkOutdir(ctx, config, rootPath, filepath.Join(relativePath, f.Name()))
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} else if !statResult.Mode().IsDir() && !f.IsDir() {
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// File exists both in source and destination, and it's not a directory
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// in either location. Do nothing.
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// This can arise for files which are generated under OutDir outside of
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// soong_build, such as .bootstrap files.
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} else {
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// File is a directory in one location but not the other. Raise an error.
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ctx.Fatalf("Could not link %s to %s due to conflict", srcPath, destPath)
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}
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} else if os.IsNotExist(err) {
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// Create symlink srcPath -> fullDestPath.
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os.Symlink(destPath, srcPath)
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} else {
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ctx.Fatalf("Unable to stat %s: %s", srcPath, err)
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}
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}
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}
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