Implement code-generation step for bp2build.
Implement bp2build codegen as a discrete step that runs after an alternatively registered pipeline of mutators, instead of a presingleton. bp2build codegen requires a Context that supports VisitAllModules and PathContext, so this CL also makes a BpToBuildWrapperContext that conforms to PathContext by adding two method implementations. Test: GENERATE_BAZEL_FILES=true m nothing && bazel query //... --config=bp2build | wc -l # 31433 Test: m queryview && bazel query //... --config=queryview # 63638 Change-Id: I0dd359746584b228046d2d0ff00895f28f9bdfc3
This commit is contained in:
parent
4d31a041c7
commit
daa54bcbba
7 changed files with 72 additions and 139 deletions
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@ -37,9 +37,6 @@ type singleton struct {
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var singletons []singleton
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var preSingletons []singleton
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var bazelConverterSingletons []singleton
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var bazelConverterPreSingletons []singleton
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type mutator struct {
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name string
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bottomUpMutator blueprint.BottomUpMutator
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@ -94,14 +91,6 @@ func RegisterPreSingletonType(name string, factory SingletonFactory) {
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preSingletons = append(preSingletons, singleton{name, factory})
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}
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func RegisterBazelConverterSingletonType(name string, factory SingletonFactory) {
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bazelConverterSingletons = append(bazelConverterSingletons, singleton{name, factory})
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}
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func RegisterBazelConverterPreSingletonType(name string, factory SingletonFactory) {
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bazelConverterPreSingletons = append(bazelConverterPreSingletons, singleton{name, factory})
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}
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type Context struct {
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*blueprint.Context
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config Config
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@ -117,21 +106,20 @@ func NewContext(config Config) *Context {
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// singletons, module types and mutators to register for converting Blueprint
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// files to semantically equivalent BUILD files.
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func (ctx *Context) RegisterForBazelConversion() {
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for _, t := range bazelConverterPreSingletons {
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ctx.RegisterPreSingletonType(t.name, SingletonFactoryAdaptor(ctx, t.factory))
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}
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for _, t := range moduleTypes {
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ctx.RegisterModuleType(t.name, ModuleFactoryAdaptor(t.factory))
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}
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for _, t := range bazelConverterSingletons {
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// Required for SingletonModule types, even though we are not using them.
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for _, t := range singletons {
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ctx.RegisterSingletonType(t.name, SingletonFactoryAdaptor(ctx, t.factory))
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}
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registerMutatorsForBazelConversion(ctx.Context)
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}
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// Register the pipeline of singletons, module types, and mutators for
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// generating build.ninja and other files for Kati, from Android.bp files.
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func (ctx *Context) Register() {
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for _, t := range preSingletons {
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ctx.RegisterPreSingletonType(t.name, SingletonFactoryAdaptor(ctx, t.factory))
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@ -16,52 +16,34 @@ package bp2build
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import (
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"android/soong/android"
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"fmt"
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"os"
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)
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// The Bazel bp2build singleton is responsible for writing .bzl files that are equivalent to
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// The Bazel bp2build code generator is responsible for writing .bzl files that are equivalent to
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// Android.bp files that are capable of being built with Bazel.
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func init() {
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android.RegisterBazelConverterPreSingletonType("androidbp_to_build", AndroidBpToBuildSingleton)
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}
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func AndroidBpToBuildSingleton() android.Singleton {
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return &androidBpToBuildSingleton{
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name: "bp2build",
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}
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}
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type androidBpToBuildSingleton struct {
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name string
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outputDir android.OutputPath
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}
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func (s *androidBpToBuildSingleton) GenerateBuildActions(ctx android.SingletonContext) {
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s.outputDir = android.PathForOutput(ctx, s.name)
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android.RemoveAllOutputDir(s.outputDir)
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if !ctx.Config().IsEnvTrue("CONVERT_TO_BAZEL") {
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return
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}
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func Codegen(ctx CodegenContext) {
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outputDir := android.PathForOutput(ctx, "bp2build")
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android.RemoveAllOutputDir(outputDir)
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ruleShims := CreateRuleShims(android.ModuleTypeFactories())
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buildToTargets := GenerateSoongModuleTargets(ctx)
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buildToTargets := GenerateSoongModuleTargets(ctx.Context())
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filesToWrite := CreateBazelFiles(ruleShims, buildToTargets)
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for _, f := range filesToWrite {
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if err := s.writeFile(ctx, f); err != nil {
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ctx.Errorf("Failed to write %q (dir %q) due to %q", f.Basename, f.Dir, err)
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if err := writeFile(outputDir, ctx, f); err != nil {
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fmt.Errorf("Failed to write %q (dir %q) due to %q", f.Basename, f.Dir, err)
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}
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}
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}
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func (s *androidBpToBuildSingleton) getOutputPath(ctx android.PathContext, dir string) android.OutputPath {
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return s.outputDir.Join(ctx, dir)
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func writeFile(outputDir android.OutputPath, ctx android.PathContext, f BazelFile) error {
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return writeReadOnlyFile(ctx, getOutputPath(outputDir, ctx, f.Dir), f.Basename, f.Contents)
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}
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func (s *androidBpToBuildSingleton) writeFile(ctx android.PathContext, f BazelFile) error {
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return writeReadOnlyFile(ctx, s.getOutputPath(ctx, f.Dir), f.Basename, f.Contents)
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func getOutputPath(outputDir android.OutputPath, ctx android.PathContext, dir string) android.OutputPath {
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return outputDir.Join(ctx, dir)
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}
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// The auto-conversion directory should be read-only, sufficient for bazel query. The files
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@ -39,8 +39,26 @@ type bpToBuildContext interface {
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ModuleSubDir(module blueprint.Module) string
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ModuleType(module blueprint.Module) string
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VisitAllModulesBlueprint(visit func(blueprint.Module))
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VisitDirectDeps(module android.Module, visit func(android.Module))
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VisitAllModules(visit func(blueprint.Module))
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VisitDirectDeps(module blueprint.Module, visit func(blueprint.Module))
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}
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type CodegenContext struct {
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config android.Config
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context android.Context
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}
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func (ctx CodegenContext) AddNinjaFileDeps(...string) {}
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func (ctx CodegenContext) Config() android.Config { return ctx.config }
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func (ctx CodegenContext) Context() android.Context { return ctx.context }
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// NewCodegenContext creates a wrapper context that conforms to PathContext for
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// writing BUILD files in the output directory.
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func NewCodegenContext(config android.Config, context android.Context) CodegenContext {
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return CodegenContext{
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context: context,
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config: config,
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}
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}
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// props is an unsorted map. This function ensures that
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@ -57,7 +75,7 @@ func propsToAttributes(props map[string]string) string {
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func GenerateSoongModuleTargets(ctx bpToBuildContext) map[string][]BazelTarget {
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buildFileToTargets := make(map[string][]BazelTarget)
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ctx.VisitAllModulesBlueprint(func(m blueprint.Module) {
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ctx.VisitAllModules(func(m blueprint.Module) {
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dir := ctx.ModuleDir(m)
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t := generateSoongModuleTarget(ctx, m)
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buildFileToTargets[ctx.ModuleDir(m)] = append(buildFileToTargets[dir], t)
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@ -75,7 +93,7 @@ func generateSoongModuleTarget(ctx bpToBuildContext, m blueprint.Module) BazelTa
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// out the implications of that.
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depLabels := map[string]bool{}
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if aModule, ok := m.(android.Module); ok {
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ctx.VisitDirectDeps(aModule, func(depModule android.Module) {
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ctx.VisitDirectDeps(aModule, func(depModule blueprint.Module) {
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depLabels[qualifiedTargetLabel(ctx, depModule)] = true
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})
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}
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@ -200,11 +200,7 @@ func TestGenerateSoongModuleTargets(t *testing.T) {
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_, errs = ctx.PrepareBuildActions(config)
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android.FailIfErrored(t, errs)
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bp2BuildCtx := bp2buildBlueprintWrapContext{
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bpCtx: ctx.Context.Context,
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}
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bazelTargets := GenerateSoongModuleTargets(&bp2BuildCtx)[dir]
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bazelTargets := GenerateSoongModuleTargets(ctx.Context.Context)[dir]
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if g, w := len(bazelTargets), 1; g != w {
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t.Fatalf("Expected %d bazel target, got %d", w, g)
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}
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@ -2,8 +2,6 @@ package bp2build
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import (
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"android/soong/android"
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"github.com/google/blueprint"
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)
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type nestedProps struct {
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@ -102,35 +100,3 @@ func customDefaultsModuleFactory() android.Module {
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android.InitDefaultsModule(m)
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return m
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}
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type bp2buildBlueprintWrapContext struct {
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bpCtx *blueprint.Context
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}
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func (ctx *bp2buildBlueprintWrapContext) ModuleName(module blueprint.Module) string {
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return ctx.bpCtx.ModuleName(module)
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}
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func (ctx *bp2buildBlueprintWrapContext) ModuleDir(module blueprint.Module) string {
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return ctx.bpCtx.ModuleDir(module)
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}
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func (ctx *bp2buildBlueprintWrapContext) ModuleSubDir(module blueprint.Module) string {
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return ctx.bpCtx.ModuleSubDir(module)
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}
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func (ctx *bp2buildBlueprintWrapContext) ModuleType(module blueprint.Module) string {
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return ctx.bpCtx.ModuleType(module)
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}
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func (ctx *bp2buildBlueprintWrapContext) VisitAllModulesBlueprint(visit func(blueprint.Module)) {
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ctx.bpCtx.VisitAllModules(visit)
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}
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func (ctx *bp2buildBlueprintWrapContext) VisitDirectDeps(module android.Module, visit func(android.Module)) {
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ctx.bpCtx.VisitDirectDeps(module, func(m blueprint.Module) {
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if aModule, ok := m.(android.Module); ok {
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visit(aModule)
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}
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})
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}
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@ -23,6 +23,7 @@ import (
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"github.com/google/blueprint/bootstrap"
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"android/soong/android"
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"android/soong/bp2build"
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)
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var (
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@ -54,18 +55,12 @@ func newNameResolver(config android.Config) *android.NameResolver {
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// bazelConversionRequested checks that the user is intending to convert
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// Blueprint to Bazel BUILD files.
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func bazelConversionRequested(configuration android.Config) bool {
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return configuration.IsEnvTrue("CONVERT_TO_BAZEL")
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return configuration.IsEnvTrue("GENERATE_BAZEL_FILES")
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}
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func newContext(srcDir string, configuration android.Config) *android.Context {
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func newContext(configuration android.Config) *android.Context {
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ctx := android.NewContext(configuration)
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if bazelConversionRequested(configuration) {
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// Register an alternate set of singletons and mutators for bazel
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// conversion for Bazel conversion.
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ctx.RegisterForBazelConversion()
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} else {
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ctx.Register()
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}
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ctx.Register()
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if !shouldPrepareBuildActions(configuration) {
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configuration.SetStopBefore(bootstrap.StopBeforePrepareBuildActions)
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}
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@ -100,13 +95,22 @@ func main() {
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// enabled even if it completed successfully.
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extraNinjaDeps = append(extraNinjaDeps, filepath.Join(configuration.BuildDir(), "always_rerun_for_delve"))
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}
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if bazelConversionRequested(configuration) {
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// Run the alternate pipeline of bp2build mutators and singleton to convert Blueprint to BUILD files
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// before everything else.
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runBp2Build(configuration, extraNinjaDeps)
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// Short-circuit and return.
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return
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}
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if configuration.BazelContext.BazelEnabled() {
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// Bazel-enabled mode. Soong runs in two passes.
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// First pass: Analyze the build tree, but only store all bazel commands
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// needed to correctly evaluate the tree in the second pass.
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// TODO(cparsons): Don't output any ninja file, as the second pass will overwrite
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// the incorrect results from the first pass, and file I/O is expensive.
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firstCtx := newContext(srcDir, configuration)
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firstCtx := newContext(configuration)
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configuration.SetStopBefore(bootstrap.StopBeforeWriteNinja)
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bootstrap.Main(firstCtx.Context, configuration, extraNinjaDeps...)
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// Invoke bazel commands and save results for second pass.
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@ -120,10 +124,10 @@ func main() {
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fmt.Fprintf(os.Stderr, "%s", err)
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os.Exit(1)
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}
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ctx = newContext(srcDir, secondPassConfig)
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ctx = newContext(secondPassConfig)
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bootstrap.Main(ctx.Context, secondPassConfig, extraNinjaDeps...)
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} else {
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ctx = newContext(srcDir, configuration)
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ctx = newContext(configuration)
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bootstrap.Main(ctx.Context, configuration, extraNinjaDeps...)
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}
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@ -154,6 +158,22 @@ func main() {
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}
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}
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// Run Soong in the bp2build mode. This creates a standalone context that registers
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// an alternate pipeline of mutators and singletons specifically for generating
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// Bazel BUILD files instead of Ninja files.
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func runBp2Build(configuration android.Config, extraNinjaDeps []string) {
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// Register an alternate set of singletons and mutators for bazel
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// conversion for Bazel conversion.
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bp2buildCtx := android.NewContext(configuration)
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bp2buildCtx.RegisterForBazelConversion()
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configuration.SetStopBefore(bootstrap.StopBeforePrepareBuildActions)
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bp2buildCtx.SetNameInterface(newNameResolver(configuration))
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bootstrap.Main(bp2buildCtx.Context, configuration, extraNinjaDeps...)
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codegenContext := bp2build.NewCodegenContext(configuration, *bp2buildCtx)
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bp2build.Codegen(codegenContext)
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}
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// shouldPrepareBuildActions reads configuration and flags if build actions
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// should be generated.
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func shouldPrepareBuildActions(configuration android.Config) bool {
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@ -20,48 +20,11 @@ import (
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"io/ioutil"
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"os"
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"path/filepath"
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"github.com/google/blueprint"
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)
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type queryviewContext struct {
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bpCtx *blueprint.Context
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}
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func (ctx *queryviewContext) ModuleName(module blueprint.Module) string {
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return ctx.bpCtx.ModuleName(module)
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}
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func (ctx *queryviewContext) ModuleDir(module blueprint.Module) string {
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return ctx.bpCtx.ModuleDir(module)
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}
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func (ctx *queryviewContext) ModuleSubDir(module blueprint.Module) string {
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return ctx.bpCtx.ModuleSubDir(module)
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}
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func (ctx *queryviewContext) ModuleType(module blueprint.Module) string {
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return ctx.bpCtx.ModuleType(module)
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}
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func (ctx *queryviewContext) VisitAllModulesBlueprint(visit func(blueprint.Module)) {
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ctx.bpCtx.VisitAllModules(visit)
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}
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func (ctx *queryviewContext) VisitDirectDeps(module android.Module, visit func(android.Module)) {
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ctx.bpCtx.VisitDirectDeps(module, func(m blueprint.Module) {
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if aModule, ok := m.(android.Module); ok {
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visit(aModule)
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}
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})
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}
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func createBazelQueryView(ctx *android.Context, bazelQueryViewDir string) error {
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qvCtx := queryviewContext{
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bpCtx: ctx.Context,
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}
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ruleShims := bp2build.CreateRuleShims(android.ModuleTypeFactories())
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buildToTargets := bp2build.GenerateSoongModuleTargets(&qvCtx)
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buildToTargets := bp2build.GenerateSoongModuleTargets(*ctx)
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filesToWrite := bp2build.CreateBazelFiles(ruleShims, buildToTargets)
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for _, f := range filesToWrite {
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Reference in a new issue