We cannot use the PWD trick for any compile on Darwin, since /proc
doesn't exist. So instead of checking for darwin host modules, just
check runtime.GOOS.
And since this isn't a per-module decision, don't pass it along as a
variable to every build command, but make it a global variable.
Change-Id: Iea8609f49a9d316c58aed527f62d1986c970eaac
Contains equivalent changes for:
561b4c1 Set mcpu targets based on cpu variant.
6a66a88 Stop encoding absolute paths in symbols
63e3b02 Enable color output from gcc and clang
eb3e3fa Use exported includes for libc++.
3a0a891 Link libgtest_main before libgtest
Change-Id: I45a06c02e9af1d40f0c52f1e6a20d6cd382a27fb
The existing behavior of using the build directory as the working
directory is useful if you want to move/copy the output directory around
and SRCDIR still refers the the source. But, it's more useful to have
the source directory be the working directory. Tools like cpp(__FILE__)
and other debug prints embed relative paths from the working directory.
We also have tools that expect the working directory to be $TOP.
Change-Id: Ia0f1d3c6b7df72d61cf5628efa2baa98bd19775b
ccCmd was being added as a dependency each time through the object
file loop, tripling the size of the build.ninja file. Create a
new slice for dependencies on each object file.
Change-Id: Id768d8ea6e5300c15f0f1a5fac5fcbdfdf5e6b0a
Reduce the number of flags variables when compiling C by getting
rid of the separately-tracked IncludeDirs variables, and putting
them directly in GlobalFlags. Also changes exportedIncludeDirs
to exportedFlags, which will allow exporting flags besides -I.
Also fixes a bug when building a module with the NDK and -Werror
by passing NDK exported include directories with -isystem instead
of -I, which will ignore warnings from those includes.
Also fixes a bug where the default includes were being inserted
into all cflags by the arm and arm64 toolchain modules.
Change-Id: Ice97f84e637b21d20c38c85b881afa315f9f92ae
Using ctx.Config().(Config) everywhere is a mouthful, and it is
inefficient to do the type assertion. Put the Config interface into
the context, and provide an AConfig() to return the Config already
converted to the right type.
Change-Id: I301a1fd7d2a005580aabca7866a37c5d42ad8c69
Add support for yacc (.y or .yy) and lex (.l or .ll) files. Also
tweak locations of .o files for normal and generated sources to
makes sure they don't collide.
Change-Id: I03172cddbdc022525bf392a81d72050406b8cdb3
ld and ar command lines often end up larger than ARG_MAX, use Ninja's
rsp file support to automatically write the object files to a temporary
file and pass it in using @file support.
This isn't going to work on Darwin host builds, where the host
toolchains don't support @.
Change-Id: Ida2f4e114ab02df6967e863577fa324e197827d5
The linker needs to add __dl_ to the beginning of all of its symbols
to avoid conflicts. Add support for a prefix_symbols property, and
insert an objcopy --prefix_symbols build step to produce the final
binary.
Change-Id: I70de7c830cd64305e5900c6de53efecea2e17c75
ccLibrary uses ccDynamic for linking shared libraries, but bypasses
it by calling directly into ccBase for static libraries. Instead of
duplicating the same mess for ccBinary, rename ccDynamic to ccLinked
and add the logic for dealing with static or shared linkage. This
also allows moving the stl logic out of ccBase and into ccLinked.
Change-Id: Idfa6d86de16911c8851f694d6ed92681c8939281
Art needs a custom module type in order to perform complicated
build logic like depending on environment variables and varying
cflags based on cpu variant. Export enough of the types and
functions from cc for art_cc_library to inherit from cc_library.
While I'm touching every line, also rename the New* methods
to *Factory.
Change-Id: I7123aa47019c4ced7a1ab57c394225bc7844b5ea
Initial build logic for building android with soong. It can build
a variety of C and C++ files for arm/arm64 and host.
Change-Id: I10eb37c2c2a50be6af1bb5fd568c0962b9476bf0