Allow any module factory to insert a PropertyCustomizer on the module,
which will be called before any other mutators. The PropertyCustomizer
can append or prepend to any properties, allowing module types to extend
other module types by modifying the public, stable interface provided by
the properties.
Change-Id: Idff02be80d939a70df1c6bbccffdd1f04ff975d2
Add DeviceConfig to store per-device configuration information. Put a
OncePer object inside Config and DeviceConfig, which computes a value
once per key per object to allow build logic to store arbitrary
per-build or per-device computed values.
Change-Id: I1a38b426f29d223ef5e803e0d4d9604500de2fd2
This compresses multiple files in parallel, and will split up larger
files (5MB+) into smaller chunks (1MB) to compress in parallel.
There is a small size overhead to recombine the chunks, but it's only a
few bytes per chunk, so for a 1MB chunk, it's minimal.
Rough numbers, with everything in the page cache, this can compress
~4GB (1000 files) down to 1GB in 6.5 seconds, instead of 120 seconds with
the non-parallel soong_jar and 150 seconds with zip.
Go's DEFLATE algorithm is still a bit worse than zip's -- about 3.5%
larger file sizes, but for most of our "dist" targets that is fine.
Change-Id: Ie4886c7d0f954ace46e599156e35fea7e74d6dd7
This doesn't do any decompression / recompression, but just copies over
the already compressed contents. So it's similar to zip -U, but allows
rewriting of the paths.
The first expected usecase is to replace img_from_target_files during
the build, since it does the equivalent of this:
zip2zip -i <target-files.zip> -o <img.zip> OTA/android-info.txt:android-info.txt IMAGES/*:.
Except it decompresses and recompresses the images, which takes over a
minute instead of a few seconds.
Change-Id: I88d0df188635088783223873f78e193272dbdf1c
For example , instead of trying to have libraryLinker inherit from
baseLinker and libraryCompiler inherit from baseCompiler, create a
single decorator object that wraps both baseLinker and baseCompiler.
Test: Builds, no unexpected changes to build.ninja
Change-Id: I2468adaea8466c203a240259ba5694b8b1df7a52
Split cc.go into files per module type, plus files for the compiler,
linker, and installer stages.
Change-Id: Id44c03f42fcd180950ccd008d4de0c144ea3597b
The list of migrated libraries is currently empty. Libraries will be
migrated as follow up patches.
Test: Migrated libc to this system and everything still builds.
build.ninja shows libraries being built and used and headers are
collected for the sysroot.
Bug: http://b/27533932
Change-Id: Iaba00543c1390f432befe0eed768ed3fbb8a9b96
And install the tools into a more obvious location. soong_env is not
moved, since we need it to exist early, so that we can use it in
soong.bash in case there's a build failure.
Change-Id: I9bd1fa320d84d180b2cf3deb90782d380666f7a6
Improve the androidmk makefile parser based on ideas from go/ast and
friends:
- Use type switching instead of the As* mess
- Don't store endPos for every node, compute it based on the last
known position in the node plus the length of the last token
- Store positions as only the offset into the file, and then unpack
them into Line/Column scanner.Position objects later
Change-Id: I87eb6661859951e6c2ea5a85db6229fa5561d615
Some checks for common errors with user-provided compiler and linker
flags:
* Using -I instead of include_dirs
* Using -l<lib> in ldflags instead of host_ldlibs (or shared_libs)
* Using -L in ldflags
* Splitting a multi-word flag into two flags
* Combining two flags into one list entry
* Using a path that could search outside the source or output trees
* Using a non-whitelisted library in host_ldlibs
Maybe some of the flag checks should happen during a static analysis
pass, but we don't have one right now, and this only adds ~1/2 second to
our 73 second Mega_device runs (recompile the changed code, run
soong_build, then report unknown target).
Change-Id: Icea7436260f1caa62c0cec29817a1cfea27b3e7c
To allow other singletons to use new environment variables, move env.go
to the end of the source list, so that its singleton is run last.
Change-Id: Ic92308f72fc0c92a0fedbc5546e337940e32eaab
For configuration like TARGET_GLOBAL_CFLAGS, it would be good to have
Make and Soong use the same values. This change adds an interface for
packages like cc to verify the current value of make variables match the
Soong equivalents, and once they're satisfied with the results, remove
the make definition and use the value from Soong.
The cc implementation exports a few variables currently that I expect to
match between both implementations in all cases. It also checks
{CLANG,}{HOST,TARGET}_GLOBAL_{C,LD}FLAGS, which should be mostly similar
between make and soong now.
Bug: 23566674
Change-Id: Idc8582ef31ace11a8baefcf525c3683f08a573aa
Add a new feature to cc modules that adds the cflags and libraries
necessary to implement AddressSanitizer, ThreadSanitizer, and
UndefinedBehaviorSanitizer.
Change-Id: Ibe5ffadc7ece56080a2521f2c7c00da9ef712584
Refactor all of cc in order to use composition instead of inheritance.
All cc module types exported by cc are now *cc.Module objects, with
compilation, linking, and installing steps delegated to different
objects in order to form the full module type. Additional features that
modify dependencies and flags can be inserted in a features object list,
and custom module types can be created by adding a Customizer object
that can modify properties.
Change-Id: Ie1283d14920f7856f6947b0530606b2f4d58fab0
This centralizes verification and common operations, like converting the
path to a source file to the path for a built object.
It also embeds the configuration knowledge into the path, so that we can
remove "${SrcDir}/path" from the ninja file. When SrcDir is '.', that
leads to paths like './path' instead of just 'path' like make is doing,
causing differences in compiled binaries.
Change-Id: Ib4e8910a6e867ce1b7b420d927c04f1142a7589e
This defines another mutator between HostOrDevice and Arch that will
expand host modules into a module for each host type
(Darwin/Linux/Windows) that is currently being built.
Change-Id: I4c8ac6b616c229f6bd45ad8a35902652fb6a4fff
androidbp is gone, replaced with combining kati ninja output for
makefiles with blueprint ninja output for soong.
Change-Id: I00b9e28877abf2ceb2223d3ccf0637bc1b7571bb
Add a cc_defaults module, which will prepend any matching properties to
modules that reference it with a "defaults" property.
Change-Id: I5908dd98d204f71b29ad95a4ab85403aa1621ca2
EarlyMutators are identical to BottomUpMutators, except they run before
DynamicDependencies. DynamicDependencies can be replaced with a
BottomUpMutator. Replace both EarlyMutators and DynamicDependencies
with BottomUpMutators, which allows setting the order between all
mutators through registration order.
Change-Id: Id1305d798d3d2da592061c89d7c10a71780b71a3
Blueprint has a generic AppendProperties/AppendMatchingProperties now,
use it, and replace all bool properties that might be modified by a
mutator with *bool, which provides the correct replace-if-set semantics
for append.
Also remove uses of ContainsProperty except when explicitly checking if
a property was set in a blueprints file.
Change-Id: If523af61d6b4630e79504d7fc2840f36e98571cc
Instead of using this hardcoded list, use the blueprint plugin
infrastructure to find them at build time and load them.
Bug: 23567252
Change-Id: Iae87e8c9bf020f4beb42c418b9a6bf8b0fe8b601
Allow modules to vary their properties based on product variables.
For now, DEVICE_USES_LOGD, DEVICE_USES_JEMALLOC, and DEVICE_USES_DLMALLOC,
and BOARD_MALLOC_ALIGNMENT are supported.
Product variables can provide a value (only bool and int supported for
now), and if any of the product variable properties contains a "%d"
then Sprintf will be called with the property value as the format
and the product variable value convert to an int as the only argument.
For example:
product_variables: {
dlmalloc_alignment: {
cflags: ["-DMALLOC_ALIGNMENT=%d"],
},
},
will cause -DMALLOC_ALIGNMENT=16 to be added to any top level
properties called "cflags".
Change-Id: I74882a6ab4914d3e222f8d06cfac371b7b829ae5
Instead of putting all the blueprint registrations in soong_build,
put them all in init() functions. This puts the registration next
to the implementation.
Change-Id: Ide1a749518f5e9d1367a18ab3bb1d91da3310c76
During mutation, make deep copies of the blueprint modules, then start
modifying the property lists to apply the static/shared properties.
Change-Id: Idc7063f4d1cf7d173ae10418e3437f3e2b914f59
Translation is getting complicated because the expressions supported
by Blueprint are difficult to support in Make. Modify androidbp
to use context aware parsing so it can evaluate all expressions at
parse time, so it only needs to deal with constant values.
Change-Id: I57047645fb48475baecd0361f78a93ec0a26011e
Build a map of blueprint directory to modules built from that
directory, and then add phony rules to build.ninja that emulate
the behavior of mma in the current build system.
Also fixes checkbuild to depend on checkbuild files and installable
files, but not installed files.
Change-Id: I8bad6e93387940df7439dbd4554f6d79f924c65f
Rename module definition files to Android.bp to avoid conflicts
with another project called Blueprint.
Change-Id: I105a07555eb7890f56120deab9036cf9ae5d8525