This was blindly copying the zip64 extra fields from the central
directory of the original zip file to the new one. The zip64 extra
fields depend on the contents of the header it's attached toa, and in
this case we were copying the zip64 file header offset from the central
directory entry into the destination local file header, which makes no
sense, especially since the offset changed in the new file.
So strip all zip64 extra entries, and we'll create them as necessary
when writing ou the new file.
Bug: 34704111
Test: zip2zip on the original target-files -> img that was broken
Test: m -j blueprint_tools (new android_test.go)
Change-Id: Ie3c0540b13d3afcf42f3d47fff319065952b126f
This compresses multiple files in parallel, and will split up larger
files (5MB+) into smaller chunks (1MB) to compress in parallel.
There is a small size overhead to recombine the chunks, but it's only a
few bytes per chunk, so for a 1MB chunk, it's minimal.
Rough numbers, with everything in the page cache, this can compress
~4GB (1000 files) down to 1GB in 6.5 seconds, instead of 120 seconds with
the non-parallel soong_jar and 150 seconds with zip.
Go's DEFLATE algorithm is still a bit worse than zip's -- about 3.5%
larger file sizes, but for most of our "dist" targets that is fine.
Change-Id: Ie4886c7d0f954ace46e599156e35fea7e74d6dd7
This doesn't do any decompression / recompression, but just copies over
the already compressed contents. So it's similar to zip -U, but allows
rewriting of the paths.
The first expected usecase is to replace img_from_target_files during
the build, since it does the equivalent of this:
zip2zip -i <target-files.zip> -o <img.zip> OTA/android-info.txt:android-info.txt IMAGES/*:.
Except it decompresses and recompresses the images, which takes over a
minute instead of a few seconds.
Change-Id: I88d0df188635088783223873f78e193272dbdf1c