Commit graph

3 commits

Author SHA1 Message Date
Thiébaud Weksteen
9e8451e524 rust: modify linting properties
Move the linting properties to an enum with 4 possible options:
"default", "android", "vendor" or "none". The previous logic for
default, based on the module's location, is kept. It is now possible to
force the upgrade to a certain lint level for some modules (e.g.
external/[...]/android). Update the unit tests and documentation.

Bug: 163400111
Test: m
Change-Id: I8e464b04401158ed2d3c518a9b72f145a9835c99
2020-08-13 15:58:09 +02:00
Thiébaud Weksteen
4318e1c650 rust: fully disable all lints when no_lint is set
If the no_lint attribute is set, we now explicitly disable any warning
or error.

Bug: 162897623
Test: cd external/selinux; mma; check the build log for warnings
Change-Id: I5338bda77ab25ded7cc43cc3afd29419fcbd9808
2020-08-07 13:56:35 +02:00
Thiébaud Weksteen
8e46efac71 Explicitly define Rust default lints
Add documentation on how lints are defined and used in Android. Merge
the deny_warnings attribute with a new attribute (no_lint) which can be
used to disable the default linting parameters.
Explicitly allow all lints for external/ and prebuilts/, which remove
any warning when building sysroot for the devices.

Test: cd external/rust/crates; mma
Test: add dummy internal Rust module; mma
Change-Id: I62be1c41aeda4068fb9e288038727c1de5ffe547
2020-07-01 17:11:58 +02:00