// Copyright (C) 2019 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package android // This file contains all the foundation components for override modules and their base module // types. Override modules are a kind of opposite of default modules in that they override certain // properties of an existing base module whereas default modules provide base module data to be // overridden. However, unlike default and defaultable module pairs, both override and overridable // modules generate and output build actions, and it is up to product make vars to decide which one // to actually build and install in the end. In other words, default modules and defaultable modules // can be compared to abstract classes and concrete classes in C++ and Java. By the same analogy, // both override and overridable modules act like concrete classes. // // There is one more crucial difference from the logic perspective. Unlike default pairs, most Soong // actions happen in the base (overridable) module by creating a local variant for each override // module based on it. import ( "sync" "github.com/google/blueprint" "github.com/google/blueprint/proptools" ) // Interface for override module types, e.g. override_android_app, override_apex type OverrideModule interface { Module getOverridingProperties() []interface{} setOverridingProperties(properties []interface{}) getOverrideModuleProperties() *OverrideModuleProperties } // Base module struct for override module types type OverrideModuleBase struct { moduleProperties OverrideModuleProperties overridingProperties []interface{} } type OverrideModuleProperties struct { // Name of the base module to be overridden Base *string // TODO(jungjw): Add an optional override_name bool flag. } func (o *OverrideModuleBase) getOverridingProperties() []interface{} { return o.overridingProperties } func (o *OverrideModuleBase) setOverridingProperties(properties []interface{}) { o.overridingProperties = properties } func (o *OverrideModuleBase) getOverrideModuleProperties() *OverrideModuleProperties { return &o.moduleProperties } func InitOverrideModule(m OverrideModule) { m.setOverridingProperties(m.GetProperties()) m.AddProperties(m.getOverrideModuleProperties()) } // Interface for overridable module types, e.g. android_app, apex type OverridableModule interface { setOverridableProperties(prop []interface{}) addOverride(o OverrideModule) getOverrides() []OverrideModule override(ctx BaseModuleContext, o OverrideModule) setOverridesProperty(overridesProperties *[]string) } // Base module struct for overridable module types type OverridableModuleBase struct { ModuleBase // List of OverrideModules that override this base module overrides []OverrideModule // Used to parallelize registerOverrideMutator executions. Note that only addOverride locks this // mutex. It is because addOverride and getOverride are used in different mutators, and so are // guaranteed to be not mixed. (And, getOverride only reads from overrides, and so don't require // mutex locking.) overridesLock sync.Mutex overridableProperties []interface{} // If an overridable module has a property to list other modules that itself overrides, it should // set this to a pointer to the property through the InitOverridableModule function, so that // override information is propagated and aggregated correctly. overridesProperty *[]string } func InitOverridableModule(m OverridableModule, overridesProperty *[]string) { m.setOverridableProperties(m.(Module).GetProperties()) m.setOverridesProperty(overridesProperty) } func (b *OverridableModuleBase) setOverridableProperties(prop []interface{}) { b.overridableProperties = prop } func (b *OverridableModuleBase) addOverride(o OverrideModule) { b.overridesLock.Lock() b.overrides = append(b.overrides, o) b.overridesLock.Unlock() } // Should NOT be used in the same mutator as addOverride. func (b *OverridableModuleBase) getOverrides() []OverrideModule { return b.overrides } func (b *OverridableModuleBase) setOverridesProperty(overridesProperty *[]string) { b.overridesProperty = overridesProperty } // Overrides a base module with the given OverrideModule. func (b *OverridableModuleBase) override(ctx BaseModuleContext, o OverrideModule) { // Adds the base module to the overrides property, if exists, of the overriding module. See the // comment on OverridableModuleBase.overridesProperty for details. if b.overridesProperty != nil { *b.overridesProperty = append(*b.overridesProperty, b.Name()) } for _, p := range b.overridableProperties { for _, op := range o.getOverridingProperties() { if proptools.TypeEqual(p, op) { err := proptools.AppendProperties(p, op, nil) if err != nil { if propertyErr, ok := err.(*proptools.ExtendPropertyError); ok { ctx.PropertyErrorf(propertyErr.Property, "%s", propertyErr.Err.Error()) } else { panic(err) } } } } } } // Mutators for override/overridable modules. All the fun happens in these functions. It is critical // to keep them in this order and not put any order mutators between them. func RegisterOverridePreArchMutators(ctx RegisterMutatorsContext) { ctx.BottomUp("override_deps", overrideModuleDepsMutator).Parallel() ctx.TopDown("register_override", registerOverrideMutator).Parallel() ctx.BottomUp("perform_override", performOverrideMutator).Parallel() } type overrideBaseDependencyTag struct { blueprint.BaseDependencyTag } var overrideBaseDepTag overrideBaseDependencyTag // Adds dependency on the base module to the overriding module so that they can be visited in the // next phase. func overrideModuleDepsMutator(ctx BottomUpMutatorContext) { if module, ok := ctx.Module().(OverrideModule); ok { ctx.AddDependency(ctx.Module(), overrideBaseDepTag, *module.getOverrideModuleProperties().Base) } } // Visits the base module added as a dependency above, checks the module type, and registers the // overriding module. func registerOverrideMutator(ctx TopDownMutatorContext) { ctx.VisitDirectDepsWithTag(overrideBaseDepTag, func(base Module) { if o, ok := base.(OverridableModule); ok { o.addOverride(ctx.Module().(OverrideModule)) } else { ctx.PropertyErrorf("base", "unsupported base module type") } }) } // Now, goes through all overridable modules, finds all modules overriding them, creates a local // variant for each of them, and performs the actual overriding operation by calling override(). func performOverrideMutator(ctx BottomUpMutatorContext) { if b, ok := ctx.Module().(OverridableModule); ok { overrides := b.getOverrides() if len(overrides) == 0 { return } variants := make([]string, len(overrides)+1) // The first variant is for the original, non-overridden, base module. variants[0] = "" for i, o := range overrides { variants[i+1] = o.(Module).Name() } mods := ctx.CreateLocalVariations(variants...) for i, o := range overrides { mods[i+1].(OverridableModule).override(ctx, o) } } }