// Copyright 2016 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package android import ( "path/filepath" "strings" "android/soong/bazel" "android/soong/bazel/cquery" "github.com/google/blueprint" ) func init() { RegisterModuleType("filegroup", FileGroupFactory) } var PrepareForTestWithFilegroup = FixtureRegisterWithContext(func(ctx RegistrationContext) { ctx.RegisterModuleType("filegroup", FileGroupFactory) }) // IsFilegroup checks that a module is a filegroup type func IsFilegroup(ctx bazel.OtherModuleContext, m blueprint.Module) bool { return ctx.OtherModuleType(m) == "filegroup" } // https://docs.bazel.build/versions/master/be/general.html#filegroup type bazelFilegroupAttributes struct { Srcs bazel.LabelListAttribute } // ConvertWithBp2build performs bp2build conversion of filegroup func (fg *fileGroup) ConvertWithBp2build(ctx TopDownMutatorContext) { srcs := bazel.MakeLabelListAttribute( BazelLabelForModuleSrcExcludes(ctx, fg.properties.Srcs, fg.properties.Exclude_srcs)) // For Bazel compatibility, don't generate the filegroup if there is only 1 // source file, and that the source file is named the same as the module // itself. In Bazel, eponymous filegroups like this would be an error. // // Instead, dependents on this single-file filegroup can just depend // on the file target, instead of rule target, directly. // // You may ask: what if a filegroup has multiple files, and one of them // shares the name? The answer: we haven't seen that in the wild, and // should lock Soong itself down to prevent the behavior. For now, // we raise an error if bp2build sees this problem. for _, f := range srcs.Value.Includes { if f.Label == fg.Name() { if len(srcs.Value.Includes) > 1 { ctx.ModuleErrorf("filegroup '%s' cannot contain a file with the same name", fg.Name()) } return } } attrs := &bazelFilegroupAttributes{ Srcs: srcs, } props := bazel.BazelTargetModuleProperties{ Rule_class: "filegroup", Bzl_load_location: "//build/bazel/rules:filegroup.bzl", } ctx.CreateBazelTargetModule(props, CommonAttributes{Name: fg.Name()}, attrs) } type fileGroupProperties struct { // srcs lists files that will be included in this filegroup Srcs []string `android:"path"` Exclude_srcs []string `android:"path"` // The base path to the files. May be used by other modules to determine which portion // of the path to use. For example, when a filegroup is used as data in a cc_test rule, // the base path is stripped off the path and the remaining path is used as the // installation directory. Path *string // Create a make variable with the specified name that contains the list of files in the // filegroup, relative to the root of the source tree. Export_to_make_var *string } type fileGroup struct { ModuleBase BazelModuleBase properties fileGroupProperties srcs Paths } var _ MixedBuildBuildable = (*fileGroup)(nil) var _ SourceFileProducer = (*fileGroup)(nil) // filegroup contains a list of files that are referenced by other modules // properties (such as "srcs") using the syntax ":". filegroup are // also be used to export files across package boundaries. func FileGroupFactory() Module { module := &fileGroup{} module.AddProperties(&module.properties) InitAndroidModule(module) InitBazelModule(module) return module } var _ blueprint.JSONActionSupplier = (*fileGroup)(nil) func (fg *fileGroup) JSONActions() []blueprint.JSONAction { ins := make([]string, 0, len(fg.srcs)) outs := make([]string, 0, len(fg.srcs)) for _, p := range fg.srcs { ins = append(ins, p.String()) outs = append(outs, p.Rel()) } return []blueprint.JSONAction{ blueprint.JSONAction{ Inputs: ins, Outputs: outs, }, } } func (fg *fileGroup) GenerateAndroidBuildActions(ctx ModuleContext) { fg.srcs = PathsForModuleSrcExcludes(ctx, fg.properties.Srcs, fg.properties.Exclude_srcs) if fg.properties.Path != nil { fg.srcs = PathsWithModuleSrcSubDir(ctx, fg.srcs, String(fg.properties.Path)) } } func (fg *fileGroup) Srcs() Paths { return append(Paths{}, fg.srcs...) } func (fg *fileGroup) MakeVars(ctx MakeVarsModuleContext) { if makeVar := String(fg.properties.Export_to_make_var); makeVar != "" { ctx.StrictRaw(makeVar, strings.Join(fg.srcs.Strings(), " ")) } } func (fg *fileGroup) QueueBazelCall(ctx BaseModuleContext) { bazelCtx := ctx.Config().BazelContext bazelCtx.QueueBazelRequest( fg.GetBazelLabel(ctx, fg), cquery.GetOutputFiles, configKey{Common.String(), CommonOS}) } func (fg *fileGroup) IsMixedBuildSupported(ctx BaseModuleContext) bool { return true } func (fg *fileGroup) ProcessBazelQueryResponse(ctx ModuleContext) { bazelCtx := ctx.Config().BazelContext // This is a short-term solution because we rely on info from Android.bp to handle // a converted module. This will block when we want to remove Android.bp for all // converted modules at some point. // TODO(b/242847534): Implement a long-term solution in which we don't need to rely // on info form Android.bp for modules that are already converted to Bazel relativeRoot := ctx.ModuleDir() if fg.properties.Path != nil { relativeRoot = filepath.Join(relativeRoot, *fg.properties.Path) } filePaths, err := bazelCtx.GetOutputFiles(fg.GetBazelLabel(ctx, fg), configKey{Common.String(), CommonOS}) if err != nil { ctx.ModuleErrorf(err.Error()) return } bazelOuts := make(Paths, 0, len(filePaths)) for _, p := range filePaths { bazelOuts = append(bazelOuts, PathForBazelOutRelative(ctx, relativeRoot, p)) } fg.srcs = bazelOuts }