package android import ( "android/soong/android/team_proto" "path/filepath" "google.golang.org/protobuf/proto" ) const ownershipDirectory = "ownership" const allTeamsFile = "all_teams.pb" func AllTeamsFactory() Singleton { return &allTeamsSingleton{} } func init() { registerAllTeamBuildComponents(InitRegistrationContext) } func registerAllTeamBuildComponents(ctx RegistrationContext) { ctx.RegisterParallelSingletonType("all_teams", AllTeamsFactory) } // For each module, list the team or the bpFile the module is defined in. type moduleTeamInfo struct { teamName string bpFile string } type allTeamsSingleton struct { // Path where the collected metadata is stored after successful validation. outputPath OutputPath // Map of all package modules we visit during GenerateBuildActions packages map[string]packageProperties // Map of all team modules we visit during GenerateBuildActions teams map[string]teamProperties // Keeps track of team information or bp file for each module we visit. teams_for_mods map[string]moduleTeamInfo } // See if there is a package module for the given bpFilePath with a team defined, if so return the team. // If not ascend up to the parent directory and do the same. func (this *allTeamsSingleton) lookupDefaultTeam(bpFilePath string) (teamProperties, bool) { // return the Default_team listed in the package if is there. if p, ok := this.packages[bpFilePath]; ok { if t := p.Default_team; t != nil { return this.teams[*p.Default_team], true } } // Strip a directory and go up. // Does android/paths.go basePath,SourcePath help? current, base := filepath.Split(bpFilePath) current = filepath.Clean(current) // removes trailing slash, convert "" -> "." parent, _ := filepath.Split(current) if current == "." { return teamProperties{}, false } return this.lookupDefaultTeam(filepath.Join(parent, base)) } // Create a rule to run a tool to collect all the intermediate files // which list the team per module into one proto file. func (this *allTeamsSingleton) GenerateBuildActions(ctx SingletonContext) { this.packages = make(map[string]packageProperties) this.teams = make(map[string]teamProperties) this.teams_for_mods = make(map[string]moduleTeamInfo) ctx.VisitAllModules(func(module Module) { bpFile := ctx.BlueprintFile(module) // Package Modules and Team Modules are stored in a map so we can look them up by name for // modules without a team. if pack, ok := module.(*packageModule); ok { // Packages don't have names, use the blueprint file as the key. we can't get qualifiedModuleId in this context. pkgKey := bpFile this.packages[pkgKey] = pack.properties return } if team, ok := module.(*teamModule); ok { this.teams[team.Name()] = team.properties return } // If a team name is given for a module, store it. // Otherwise store the bpFile so we can do a package walk later. if module.base().Team() != "" { this.teams_for_mods[module.Name()] = moduleTeamInfo{teamName: module.base().Team(), bpFile: bpFile} } else { this.teams_for_mods[module.Name()] = moduleTeamInfo{bpFile: bpFile} } }) // Visit all modules again and lookup the team name in the package or parent package if the team // isn't assignged at the module level. allTeams := this.lookupTeamForAllModules() this.outputPath = PathForOutput(ctx, ownershipDirectory, allTeamsFile) data, err := proto.Marshal(allTeams) if err != nil { ctx.Errorf("Unable to marshal team data. %s", err) } WriteFileRuleVerbatim(ctx, this.outputPath, string(data)) ctx.Phony("all_teams", this.outputPath) } func (this *allTeamsSingleton) MakeVars(ctx MakeVarsContext) { ctx.DistForGoal("all_teams", this.outputPath) } // Visit every (non-package, non-team) module and write out a proto containing // either the declared team data for that module or the package default team data for that module. func (this *allTeamsSingleton) lookupTeamForAllModules() *team_proto.AllTeams { teamsProto := make([]*team_proto.Team, len(this.teams_for_mods)) for i, moduleName := range SortedKeys(this.teams_for_mods) { m, _ := this.teams_for_mods[moduleName] teamName := m.teamName var teamProperties teamProperties found := false if teamName != "" { teamProperties, found = this.teams[teamName] } else { teamProperties, found = this.lookupDefaultTeam(m.bpFile) } trendy_team_id := "" if found { trendy_team_id = *teamProperties.Trendy_team_id } var files []string teamData := new(team_proto.Team) if trendy_team_id != "" { *teamData = team_proto.Team{ TrendyTeamId: proto.String(trendy_team_id), TargetName: proto.String(moduleName), Path: proto.String(m.bpFile), File: files, } } else { // Clients rely on the TrendyTeamId optional field not being set. *teamData = team_proto.Team{ TargetName: proto.String(moduleName), Path: proto.String(m.bpFile), File: files, } } teamsProto[i] = teamData } return &team_proto.AllTeams{Teams: teamsProto} }