// Copyright (C) 2019 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package android // This file contains all the foundation components for override modules and their base module // types. Override modules are a kind of opposite of default modules in that they override certain // properties of an existing base module whereas default modules provide base module data to be // overridden. However, unlike default and defaultable module pairs, both override and overridable // modules generate and output build actions, and it is up to product make vars to decide which one // to actually build and install in the end. In other words, default modules and defaultable modules // can be compared to abstract classes and concrete classes in C++ and Java. By the same analogy, // both override and overridable modules act like concrete classes. // // There is one more crucial difference from the logic perspective. Unlike default pairs, most Soong // actions happen in the base (overridable) module by creating a local variant for each override // module based on it. import ( "sort" "sync" "github.com/google/blueprint" "github.com/google/blueprint/proptools" ) // Interface for override module types, e.g. override_android_app, override_apex type OverrideModule interface { Module getOverridingProperties() []interface{} setOverridingProperties(properties []interface{}) getOverrideModuleProperties() *OverrideModuleProperties // Internal funcs to handle interoperability between override modules and prebuilts. // i.e. cases where an overriding module, too, is overridden by a prebuilt module. setOverriddenByPrebuilt(prebuilt Module) getOverriddenByPrebuilt() Module // Directory containing the Blueprint definition of the overriding module setModuleDir(string) ModuleDir() string } // Base module struct for override module types type OverrideModuleBase struct { moduleProperties OverrideModuleProperties overridingProperties []interface{} overriddenByPrebuilt Module moduleDir string } type OverrideModuleProperties struct { // Name of the base module to be overridden Base *string // TODO(jungjw): Add an optional override_name bool flag. } func (o *OverrideModuleBase) setModuleDir(d string) { o.moduleDir = d } func (o *OverrideModuleBase) ModuleDir() string { return o.moduleDir } func (o *OverrideModuleBase) getOverridingProperties() []interface{} { return o.overridingProperties } func (o *OverrideModuleBase) setOverridingProperties(properties []interface{}) { o.overridingProperties = properties } func (o *OverrideModuleBase) getOverrideModuleProperties() *OverrideModuleProperties { return &o.moduleProperties } func (o *OverrideModuleBase) GetOverriddenModuleName() string { return proptools.String(o.moduleProperties.Base) } func (o *OverrideModuleBase) setOverriddenByPrebuilt(prebuilt Module) { o.overriddenByPrebuilt = prebuilt } func (o *OverrideModuleBase) getOverriddenByPrebuilt() Module { return o.overriddenByPrebuilt } func InitOverrideModule(m OverrideModule) { m.setOverridingProperties(m.GetProperties()) m.AddProperties(m.getOverrideModuleProperties()) } // Interface for overridable module types, e.g. android_app, apex type OverridableModule interface { Module moduleBase() *OverridableModuleBase setOverridableProperties(prop []interface{}) addOverride(o OverrideModule) getOverrides() []OverrideModule override(ctx BaseModuleContext, m Module, o OverrideModule) GetOverriddenBy() string GetOverriddenByModuleDir() string setOverridesProperty(overridesProperties *[]string) // Due to complications with incoming dependencies, overrides are processed after DepsMutator. // So, overridable properties need to be handled in a separate, dedicated deps mutator. OverridablePropertiesDepsMutator(ctx BottomUpMutatorContext) } type overridableModuleProperties struct { OverriddenBy string `blueprint:"mutated"` OverriddenByModuleDir string `blueprint:"mutated"` } // Base module struct for overridable module types type OverridableModuleBase struct { // List of OverrideModules that override this base module overrides []OverrideModule // Used to parallelize registerOverrideMutator executions. Note that only addOverride locks this // mutex. It is because addOverride and getOverride are used in different mutators, and so are // guaranteed to be not mixed. (And, getOverride only reads from overrides, and so don't require // mutex locking.) overridesLock sync.Mutex overridableProperties []interface{} // If an overridable module has a property to list other modules that itself overrides, it should // set this to a pointer to the property through the InitOverridableModule function, so that // override information is propagated and aggregated correctly. overridesProperty *[]string overridableModuleProperties overridableModuleProperties } func InitOverridableModule(m OverridableModule, overridesProperty *[]string) { m.setOverridableProperties(m.(Module).GetProperties()) m.setOverridesProperty(overridesProperty) m.AddProperties(&m.moduleBase().overridableModuleProperties) } func (o *OverridableModuleBase) moduleBase() *OverridableModuleBase { return o } func (b *OverridableModuleBase) setOverridableProperties(prop []interface{}) { b.overridableProperties = prop } func (b *OverridableModuleBase) addOverride(o OverrideModule) { b.overridesLock.Lock() b.overrides = append(b.overrides, o) b.overridesLock.Unlock() } // Should NOT be used in the same mutator as addOverride. func (b *OverridableModuleBase) getOverrides() []OverrideModule { b.overridesLock.Lock() sort.Slice(b.overrides, func(i, j int) bool { return b.overrides[i].Name() < b.overrides[j].Name() }) b.overridesLock.Unlock() return b.overrides } func (b *OverridableModuleBase) setOverridesProperty(overridesProperty *[]string) { b.overridesProperty = overridesProperty } // Overrides a base module with the given OverrideModule. func (b *OverridableModuleBase) override(ctx BaseModuleContext, m Module, o OverrideModule) { for _, p := range b.overridableProperties { for _, op := range o.getOverridingProperties() { if proptools.TypeEqual(p, op) { err := proptools.ExtendProperties(p, op, nil, proptools.OrderReplace) if err != nil { if propertyErr, ok := err.(*proptools.ExtendPropertyError); ok { ctx.PropertyErrorf(propertyErr.Property, "%s", propertyErr.Err.Error()) } else { panic(err) } } } } } // Adds the base module to the overrides property, if exists, of the overriding module. See the // comment on OverridableModuleBase.overridesProperty for details. if b.overridesProperty != nil { *b.overridesProperty = append(*b.overridesProperty, ctx.ModuleName()) } b.overridableModuleProperties.OverriddenBy = o.Name() b.overridableModuleProperties.OverriddenByModuleDir = o.ModuleDir() } // GetOverriddenBy returns the name of the override module that has overridden this module. // For example, if an override module foo has its 'base' property set to bar, then another local variant // of bar is created and its properties are overriden by foo. This method returns bar when called from // the new local variant. It returns "" when called from the original variant of bar. func (b *OverridableModuleBase) GetOverriddenBy() string { return b.overridableModuleProperties.OverriddenBy } func (b *OverridableModuleBase) GetOverriddenByModuleDir() string { return b.overridableModuleProperties.OverriddenByModuleDir } func (b *OverridableModuleBase) OverridablePropertiesDepsMutator(ctx BottomUpMutatorContext) { } // Mutators for override/overridable modules. All the fun happens in these functions. It is critical // to keep them in this order and not put any order mutators between them. func RegisterOverridePostDepsMutators(ctx RegisterMutatorsContext) { ctx.BottomUp("override_deps", overrideModuleDepsMutator).Parallel() ctx.BottomUp("perform_override", performOverrideMutator).Parallel() // overridableModuleDepsMutator calls OverridablePropertiesDepsMutator so that overridable modules can // add deps from overridable properties. ctx.BottomUp("overridable_deps", overridableModuleDepsMutator).Parallel() // Because overridableModuleDepsMutator is run after PrebuiltPostDepsMutator, // prebuilt's ReplaceDependencies doesn't affect to those deps added by overridable properties. // By running PrebuiltPostDepsMutator again after overridableModuleDepsMutator, deps via overridable properties // can be replaced with prebuilts. ctx.BottomUp("replace_deps_on_prebuilts_for_overridable_deps_again", PrebuiltPostDepsMutator).Parallel() ctx.BottomUp("replace_deps_on_override", replaceDepsOnOverridingModuleMutator).Parallel() } type overrideBaseDependencyTag struct { blueprint.BaseDependencyTag } var overrideBaseDepTag overrideBaseDependencyTag // Adds dependency on the base module to the overriding module so that they can be visited in the // next phase. func overrideModuleDepsMutator(ctx BottomUpMutatorContext) { if module, ok := ctx.Module().(OverrideModule); ok { base := String(module.getOverrideModuleProperties().Base) if !ctx.OtherModuleExists(base) { ctx.PropertyErrorf("base", "%q is not a valid module name", base) return } // See if there's a prebuilt module that overrides this override module with prefer flag, // in which case we call HideFromMake on the corresponding variant later. ctx.VisitDirectDepsWithTag(PrebuiltDepTag, func(dep Module) { prebuilt := GetEmbeddedPrebuilt(dep) if prebuilt == nil { panic("PrebuiltDepTag leads to a non-prebuilt module " + dep.Name()) } if prebuilt.UsePrebuilt() { module.setOverriddenByPrebuilt(dep) return } }) baseModule := ctx.AddDependency(ctx.Module(), overrideBaseDepTag, *module.getOverrideModuleProperties().Base)[0] if o, ok := baseModule.(OverridableModule); ok { overrideModule := ctx.Module().(OverrideModule) overrideModule.setModuleDir(ctx.ModuleDir()) o.addOverride(overrideModule) } } } // Now, goes through all overridable modules, finds all modules overriding them, creates a local // variant for each of them, and performs the actual overriding operation by calling override(). func performOverrideMutator(ctx BottomUpMutatorContext) { if b, ok := ctx.Module().(OverridableModule); ok { overrides := b.getOverrides() if len(overrides) == 0 { return } variants := make([]string, len(overrides)+1) // The first variant is for the original, non-overridden, base module. variants[0] = "" for i, o := range overrides { variants[i+1] = o.(Module).Name() } mods := ctx.CreateLocalVariations(variants...) // Make the original variation the default one to depend on if no other override module variant // is specified. ctx.AliasVariation(variants[0]) for i, o := range overrides { mods[i+1].(OverridableModule).override(ctx, mods[i+1], o) if prebuilt := o.getOverriddenByPrebuilt(); prebuilt != nil { // The overriding module itself, too, is overridden by a prebuilt. // Perform the same check for replacement checkInvariantsForSourceAndPrebuilt(ctx, mods[i+1], prebuilt) // Copy the flag and hide it in make mods[i+1].ReplacedByPrebuilt() } } } else if o, ok := ctx.Module().(OverrideModule); ok { // Create a variant of the overriding module with its own name. This matches the above local // variant name rule for overridden modules, and thus allows ReplaceDependencies to match the // two. ctx.CreateLocalVariations(o.Name()) // To allow dependencies to be added without having to know the above variation. ctx.AliasVariation(o.Name()) } } func overridableModuleDepsMutator(ctx BottomUpMutatorContext) { if b, ok := ctx.Module().(OverridableModule); ok && b.Enabled() { b.OverridablePropertiesDepsMutator(ctx) } } func replaceDepsOnOverridingModuleMutator(ctx BottomUpMutatorContext) { if b, ok := ctx.Module().(OverridableModule); ok { if o := b.GetOverriddenBy(); o != "" { // Redirect dependencies on the overriding module to this overridden module. Overriding // modules are basically pseudo modules, and all build actions are associated to overridden // modules. Therefore, dependencies on overriding modules need to be forwarded there as well. ctx.ReplaceDependencies(o) } } }