// Copyright 2015 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package android import ( "os" "os/exec" "strings" "android/soong/env" ) // This file supports dependencies on environment variables. During build manifest generation, // any dependency on an environment variable is added to a list. During the singleton phase // a JSON file is written containing the current value of all used environment variables. // The next time the top-level build script is run, it uses the soong_env executable to // compare the contents of the environment variables, rewriting the file if necessary to cause // a manifest regeneration. var originalEnv map[string]string var SoongDelveListen string var SoongDelvePath string func init() { // Delve support needs to read this environment variable very early, before NewConfig has created a way to // access originalEnv with dependencies. Store the value where soong_build can find it, it will manually // ensure the dependencies are created. SoongDelveListen = os.Getenv("SOONG_DELVE") SoongDelvePath, _ = exec.LookPath("dlv") originalEnv = make(map[string]string) for _, env := range os.Environ() { idx := strings.IndexRune(env, '=') if idx != -1 { originalEnv[env[:idx]] = env[idx+1:] } } // Clear the environment to prevent use of os.Getenv(), which would not provide dependencies on environment // variable values. The environment is available through ctx.Config().Getenv, ctx.Config().IsEnvTrue, etc. os.Clearenv() } func EnvSingleton() Singleton { return &envSingleton{} } type envSingleton struct{} func (c *envSingleton) GenerateBuildActions(ctx SingletonContext) { envDeps := ctx.Config().EnvDeps() envFile := PathForOutput(ctx, ".soong.environment") if ctx.Failed() { return } err := env.WriteEnvFile(envFile.String(), envDeps) if err != nil { ctx.Errorf(err.Error()) } ctx.AddNinjaFileDeps(envFile.String()) }