// Copyright 2020 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package android import ( "fmt" "os" "strings" "github.com/google/blueprint" ) // The Bazel Overlay singleton is responsible for generating the Ninja actions // for calling the soong_build primary builder in the main build.ninja file. func init() { RegisterSingletonType("bazel_overlay", BazelOverlaySingleton) } func BazelOverlaySingleton() Singleton { return &bazelOverlaySingleton{} } type bazelOverlaySingleton struct{} func (c *bazelOverlaySingleton) GenerateBuildActions(ctx SingletonContext) { // Create a build and rule statement, using the Bazel overlay's WORKSPACE // file as the output file marker. var deps Paths moduleListFilePath := pathForBuildToolDep(ctx, ctx.Config().moduleListFile) deps = append(deps, moduleListFilePath) deps = append(deps, pathForBuildToolDep(ctx, ctx.Config().ProductVariablesFileName)) bazelOverlayDirectory := PathForOutput(ctx, "bazel_overlay") bazelOverlayWorkspaceFile := bazelOverlayDirectory.Join(ctx, "WORKSPACE") primaryBuilder := primaryBuilderPath(ctx) bazelOverlay := ctx.Rule(pctx, "bazelOverlay", blueprint.RuleParams{ Command: fmt.Sprintf( "rm -rf ${outDir}/* && %s --bazel_overlay_dir ${outDir} %s && echo WORKSPACE: `cat %s` > ${outDir}/.overlay-depfile.d", primaryBuilder.String(), strings.Join(os.Args[1:], " "), moduleListFilePath.String(), // Use the contents of Android.bp.list as the depfile. ), CommandDeps: []string{primaryBuilder.String()}, Description: fmt.Sprintf( "Creating the Bazel overlay workspace with %s at $outDir", primaryBuilder.Base()), Deps: blueprint.DepsGCC, Depfile: "${outDir}/.overlay-depfile.d", }, "outDir") ctx.Build(pctx, BuildParams{ Rule: bazelOverlay, Output: bazelOverlayWorkspaceFile, Inputs: deps, Args: map[string]string{ "outDir": bazelOverlayDirectory.String(), }, }) // Add a phony target for building the bazel overlay ctx.Phony("bazel_overlay", bazelOverlayWorkspaceFile) }