// Copyright 2016 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package cc import ( "fmt" "path/filepath" "strings" "github.com/google/blueprint/proptools" "android/soong/android" "android/soong/cc/config" ) // This file contains the basic C/C++/assembly to .o compliation steps type BaseCompilerProperties struct { // list of source files used to compile the C/C++ module. May be .c, .cpp, or .S files. // srcs may reference the outputs of other modules that produce source files like genrule // or filegroup using the syntax ":module". Srcs []string `android:"arch_variant"` // list of source files that should not be used to build the C/C++ module. // This is most useful in the arch/multilib variants to remove non-common files Exclude_srcs []string `android:"arch_variant"` // list of module-specific flags that will be used for C and C++ compiles. Cflags []string `android:"arch_variant"` // list of module-specific flags that will be used for C++ compiles Cppflags []string `android:"arch_variant"` // list of module-specific flags that will be used for C compiles Conlyflags []string `android:"arch_variant"` // list of module-specific flags that will be used for .S compiles Asflags []string `android:"arch_variant"` // list of module-specific flags that will be used for C and C++ compiles when // compiling with clang Clang_cflags []string `android:"arch_variant"` // list of module-specific flags that will be used for .S compiles when // compiling with clang Clang_asflags []string `android:"arch_variant"` // list of module-specific flags that will be used for .y and .yy compiles Yaccflags []string // the instruction set architecture to use to compile the C/C++ // module. Instruction_set string `android:"arch_variant"` // list of directories relative to the root of the source tree that will // be added to the include path using -I. // If possible, don't use this. If adding paths from the current directory use // local_include_dirs, if adding paths from other modules use export_include_dirs in // that module. Include_dirs []string `android:"arch_variant,variant_prepend"` // list of directories relative to the Blueprints file that will // be added to the include path using -I Local_include_dirs []string `android:"arch_variant,variant_prepend",` // list of generated sources to compile. These are the names of gensrcs or // genrule modules. Generated_sources []string `android:"arch_variant"` // list of generated headers to add to the include path. These are the names // of genrule modules. Generated_headers []string `android:"arch_variant"` // pass -frtti instead of -fno-rtti Rtti *bool // C standard version to use. Can be a specific version (such as "gnu11"), // "experimental" (which will use draft versions like C1x when available), // or the empty string (which will use the default). C_std string // C++ standard version to use. Can be a specific version (such as // "gnu++11"), "experimental" (which will use draft versions like C++1z when // available), or the empty string (which will use the default). Cpp_std string // if set to false, use -std=c++* instead of -std=gnu++* Gnu_extensions *bool Aidl struct { // list of directories that will be added to the aidl include paths. Include_dirs []string // list of directories relative to the Blueprints file that will // be added to the aidl include paths. Local_include_dirs []string } Renderscript struct { // list of directories that will be added to the llvm-rs-cc include paths Include_dirs []string // list of flags that will be passed to llvm-rs-cc Flags []string // Renderscript API level to target Target_api *string } Debug, Release struct { // list of module-specific flags that will be used for C and C++ compiles in debug or // release builds Cflags []string `android:"arch_variant"` } `android:"arch_variant"` Target struct { Vendor struct { // list of source files that should only be used in the // vendor variant of the C/C++ module. Srcs []string // list of source files that should not be used to // build the vendor variant of the C/C++ module. Exclude_srcs []string } } // Stores the original list of source files before being cleared by library reuse OriginalSrcs []string `blueprint:"mutated"` } func NewBaseCompiler() *baseCompiler { return &baseCompiler{} } type baseCompiler struct { Properties BaseCompilerProperties Proto ProtoProperties deps android.Paths srcs android.Paths flags builderFlags } var _ compiler = (*baseCompiler)(nil) type CompiledInterface interface { Srcs() android.Paths } func (compiler *baseCompiler) Srcs() android.Paths { return compiler.srcs } func (compiler *baseCompiler) appendCflags(flags []string) { compiler.Properties.Cflags = append(compiler.Properties.Cflags, flags...) } func (compiler *baseCompiler) appendAsflags(flags []string) { compiler.Properties.Asflags = append(compiler.Properties.Asflags, flags...) } func (compiler *baseCompiler) compilerProps() []interface{} { return []interface{}{&compiler.Properties, &compiler.Proto} } func (compiler *baseCompiler) compilerInit(ctx BaseModuleContext) {} func (compiler *baseCompiler) compilerDeps(ctx DepsContext, deps Deps) Deps { deps.GeneratedSources = append(deps.GeneratedSources, compiler.Properties.Generated_sources...) deps.GeneratedHeaders = append(deps.GeneratedHeaders, compiler.Properties.Generated_headers...) android.ExtractSourcesDeps(ctx, compiler.Properties.Srcs) if compiler.hasSrcExt(".proto") { deps = protoDeps(ctx, deps, &compiler.Proto) } return deps } // Create a Flags struct that collects the compile flags from global values, // per-target values, module type values, and per-module Blueprints properties func (compiler *baseCompiler) compilerFlags(ctx ModuleContext, flags Flags) Flags { tc := ctx.toolchain() CheckBadCompilerFlags(ctx, "cflags", compiler.Properties.Cflags) CheckBadCompilerFlags(ctx, "cppflags", compiler.Properties.Cppflags) CheckBadCompilerFlags(ctx, "conlyflags", compiler.Properties.Conlyflags) CheckBadCompilerFlags(ctx, "asflags", compiler.Properties.Asflags) esc := proptools.NinjaAndShellEscape flags.CFlags = append(flags.CFlags, esc(compiler.Properties.Cflags)...) flags.CppFlags = append(flags.CppFlags, esc(compiler.Properties.Cppflags)...) flags.ConlyFlags = append(flags.ConlyFlags, esc(compiler.Properties.Conlyflags)...) flags.AsFlags = append(flags.AsFlags, esc(compiler.Properties.Asflags)...) flags.YasmFlags = append(flags.YasmFlags, esc(compiler.Properties.Asflags)...) flags.YaccFlags = append(flags.YaccFlags, esc(compiler.Properties.Yaccflags)...) // Include dir cflags localIncludeDirs := android.PathsForModuleSrc(ctx, compiler.Properties.Local_include_dirs) if len(localIncludeDirs) > 0 { f := includeDirsToFlags(localIncludeDirs) flags.GlobalFlags = append(flags.GlobalFlags, f) flags.YasmFlags = append(flags.YasmFlags, f) } rootIncludeDirs := android.PathsForSource(ctx, compiler.Properties.Include_dirs) if len(rootIncludeDirs) > 0 { f := includeDirsToFlags(rootIncludeDirs) flags.GlobalFlags = append(flags.GlobalFlags, f) flags.YasmFlags = append(flags.YasmFlags, f) } if !ctx.noDefaultCompilerFlags() { flags.GlobalFlags = append(flags.GlobalFlags, "-I"+android.PathForModuleSrc(ctx).String()) flags.YasmFlags = append(flags.YasmFlags, "-I"+android.PathForModuleSrc(ctx).String()) if !(ctx.sdk() || ctx.vndk()) || ctx.Host() { flags.SystemIncludeFlags = append(flags.SystemIncludeFlags, "${config.CommonGlobalIncludes}", tc.IncludeFlags(), "${config.CommonNativehelperInclude}") } } if ctx.sdk() { // The NDK headers are installed to a common sysroot. While a more // typical Soong approach would be to only make the headers for the // library you're using available, we're trying to emulate the NDK // behavior here, and the NDK always has all the NDK headers available. flags.SystemIncludeFlags = append(flags.SystemIncludeFlags, "-isystem "+getCurrentIncludePath(ctx).String(), "-isystem "+getCurrentIncludePath(ctx).Join(ctx, tc.ClangTriple()).String()) // Traditionally this has come from android/api-level.h, but with the // libc headers unified it must be set by the build system since we // don't have per-API level copies of that header now. version := ctx.sdkVersion() if version == "current" { version = "__ANDROID_API_FUTURE__" } flags.GlobalFlags = append(flags.GlobalFlags, "-D__ANDROID_API__="+version) // Until the full NDK has been migrated to using ndk_headers, we still // need to add the legacy sysroot includes to get the full set of // headers. legacyIncludes := fmt.Sprintf( "prebuilts/ndk/current/platforms/android-%s/arch-%s/usr/include", ctx.sdkVersion(), ctx.Arch().ArchType.String()) flags.SystemIncludeFlags = append(flags.SystemIncludeFlags, "-isystem "+legacyIncludes) } if ctx.vndk() { flags.GlobalFlags = append(flags.GlobalFlags, "-D__ANDROID_API__=__ANDROID_API_FUTURE__", "-D__ANDROID_VNDK__") } instructionSet := compiler.Properties.Instruction_set if flags.RequiredInstructionSet != "" { instructionSet = flags.RequiredInstructionSet } instructionSetFlags, err := tc.InstructionSetFlags(instructionSet) if flags.Clang { instructionSetFlags, err = tc.ClangInstructionSetFlags(instructionSet) } if err != nil { ctx.ModuleErrorf("%s", err) } CheckBadCompilerFlags(ctx, "release.cflags", compiler.Properties.Release.Cflags) // TODO: debug flags.CFlags = append(flags.CFlags, esc(compiler.Properties.Release.Cflags)...) if flags.Clang { CheckBadCompilerFlags(ctx, "clang_cflags", compiler.Properties.Clang_cflags) CheckBadCompilerFlags(ctx, "clang_asflags", compiler.Properties.Clang_asflags) flags.CFlags = config.ClangFilterUnknownCflags(flags.CFlags) flags.CFlags = append(flags.CFlags, esc(compiler.Properties.Clang_cflags)...) flags.AsFlags = append(flags.AsFlags, esc(compiler.Properties.Clang_asflags)...) flags.CppFlags = config.ClangFilterUnknownCflags(flags.CppFlags) flags.ConlyFlags = config.ClangFilterUnknownCflags(flags.ConlyFlags) flags.LdFlags = config.ClangFilterUnknownCflags(flags.LdFlags) target := "-target " + tc.ClangTriple() gccPrefix := "-B" + config.ToolPath(tc) flags.CFlags = append(flags.CFlags, target, gccPrefix) flags.AsFlags = append(flags.AsFlags, target, gccPrefix) flags.LdFlags = append(flags.LdFlags, target, gccPrefix) } hod := "Host" if ctx.Os().Class == android.Device { hod = "Device" } if !ctx.noDefaultCompilerFlags() { flags.GlobalFlags = append(flags.GlobalFlags, instructionSetFlags) flags.ConlyFlags = append([]string{"${config.CommonGlobalConlyflags}"}, flags.ConlyFlags...) if flags.Clang { flags.AsFlags = append(flags.AsFlags, tc.ClangAsflags()) flags.CppFlags = append([]string{"${config.CommonClangGlobalCppflags}"}, flags.CppFlags...) flags.GlobalFlags = append(flags.GlobalFlags, tc.ClangCflags(), "${config.CommonClangGlobalCflags}", fmt.Sprintf("${config.%sClangGlobalCflags}", hod)) } else { flags.CppFlags = append([]string{"${config.CommonGlobalCppflags}"}, flags.CppFlags...) flags.GlobalFlags = append(flags.GlobalFlags, tc.Cflags(), "${config.CommonGlobalCflags}", fmt.Sprintf("${config.%sGlobalCflags}", hod)) } if Bool(ctx.AConfig().ProductVariables.Brillo) { flags.GlobalFlags = append(flags.GlobalFlags, "-D__BRILLO__") } if ctx.Device() { if Bool(compiler.Properties.Rtti) { flags.CppFlags = append(flags.CppFlags, "-frtti") } else { flags.CppFlags = append(flags.CppFlags, "-fno-rtti") } } flags.AsFlags = append(flags.AsFlags, "-D__ASSEMBLY__") if flags.Clang { flags.CppFlags = append(flags.CppFlags, tc.ClangCppflags()) } else { flags.CppFlags = append(flags.CppFlags, tc.Cppflags()) } flags.YasmFlags = append(flags.YasmFlags, tc.YasmFlags()) } if flags.Clang { flags.GlobalFlags = append(flags.GlobalFlags, tc.ToolchainClangCflags()) } else { flags.GlobalFlags = append(flags.GlobalFlags, tc.ToolchainCflags()) } if !ctx.sdk() { cStd := config.CStdVersion if compiler.Properties.C_std == "experimental" { cStd = config.ExperimentalCStdVersion } else if compiler.Properties.C_std != "" { cStd = compiler.Properties.C_std } cppStd := compiler.Properties.Cpp_std switch compiler.Properties.Cpp_std { case "": cppStd = config.CppStdVersion case "experimental": cppStd = config.ExperimentalCppStdVersion case "c++17", "gnu++17": // Map c++17 and gnu++17 to their 1z equivalents, until 17 is finalized. cppStd = strings.Replace(compiler.Properties.Cpp_std, "17", "1z", 1) } if !flags.Clang { // GCC uses an invalid C++14 ABI (emits calls to // __cxa_throw_bad_array_length, which is not a valid C++ RT ABI). // http://b/25022512 cppStd = config.GccCppStdVersion } else if ctx.Host() && !flags.Clang { // The host GCC doesn't support C++14 (and is deprecated, so likely // never will). Build these modules with C++11. cppStd = config.GccCppStdVersion } if compiler.Properties.Gnu_extensions != nil && *compiler.Properties.Gnu_extensions == false { cStd = gnuToCReplacer.Replace(cStd) cppStd = gnuToCReplacer.Replace(cppStd) } flags.ConlyFlags = append([]string{"-std=" + cStd}, flags.ConlyFlags...) flags.CppFlags = append([]string{"-std=" + cppStd}, flags.CppFlags...) } // We can enforce some rules more strictly in the code we own. strict // indicates if this is code that we can be stricter with. If we have // rules that we want to apply to *our* code (but maybe can't for // vendor/device specific things), we could extend this to be a ternary // value. strict := true if strings.HasPrefix(android.PathForModuleSrc(ctx).String(), "external/") { strict = false } // Can be used to make some annotations stricter for code we can fix // (such as when we mark functions as deprecated). if strict { flags.CFlags = append(flags.CFlags, "-DANDROID_STRICT") } if compiler.hasSrcExt(".proto") { flags = protoFlags(ctx, flags, &compiler.Proto) } if compiler.hasSrcExt(".y") || compiler.hasSrcExt(".yy") { flags.GlobalFlags = append(flags.GlobalFlags, "-I"+android.PathForModuleGen(ctx, "yacc", ctx.ModuleDir()).String()) } if compiler.hasSrcExt(".aidl") { if len(compiler.Properties.Aidl.Local_include_dirs) > 0 { localAidlIncludeDirs := android.PathsForModuleSrc(ctx, compiler.Properties.Aidl.Local_include_dirs) flags.aidlFlags = append(flags.aidlFlags, includeDirsToFlags(localAidlIncludeDirs)) } if len(compiler.Properties.Aidl.Include_dirs) > 0 { rootAidlIncludeDirs := android.PathsForSource(ctx, compiler.Properties.Aidl.Include_dirs) flags.aidlFlags = append(flags.aidlFlags, includeDirsToFlags(rootAidlIncludeDirs)) } flags.GlobalFlags = append(flags.GlobalFlags, "-I"+android.PathForModuleGen(ctx, "aidl").String()) } if compiler.hasSrcExt(".rs") || compiler.hasSrcExt(".fs") { flags = rsFlags(ctx, flags, &compiler.Properties) } return flags } func (compiler *baseCompiler) hasSrcExt(ext string) bool { for _, src := range compiler.Properties.Srcs { if filepath.Ext(src) == ext { return true } } for _, src := range compiler.Properties.OriginalSrcs { if filepath.Ext(src) == ext { return true } } return false } var gnuToCReplacer = strings.NewReplacer("gnu", "c") func ndkPathDeps(ctx ModuleContext) android.Paths { if ctx.sdk() { // The NDK sysroot timestamp file depends on all the NDK sysroot files // (headers and libraries). return android.Paths{getNdkSysrootTimestampFile(ctx)} } return nil } func (compiler *baseCompiler) compile(ctx ModuleContext, flags Flags, deps PathDeps) Objects { pathDeps := deps.GeneratedHeaders pathDeps = append(pathDeps, ndkPathDeps(ctx)...) if ctx.vndk() { compiler.Properties.Srcs = append(compiler.Properties.Srcs, compiler.Properties.Target.Vendor.Srcs...) compiler.Properties.Exclude_srcs = append(compiler.Properties.Exclude_srcs, compiler.Properties.Target.Vendor.Exclude_srcs...) } srcs := ctx.ExpandSources(compiler.Properties.Srcs, compiler.Properties.Exclude_srcs) srcs = append(srcs, deps.GeneratedSources...) buildFlags := flagsToBuilderFlags(flags) srcs, genDeps := genSources(ctx, srcs, buildFlags) pathDeps = append(pathDeps, genDeps...) pathDeps = append(pathDeps, flags.CFlagsDeps...) compiler.deps = pathDeps // Save src, buildFlags and context compiler.srcs = srcs // Compile files listed in c.Properties.Srcs into objects objs := compileObjs(ctx, buildFlags, "", srcs, compiler.deps) if ctx.Failed() { return Objects{} } return objs } // Compile a list of source files into objects a specified subdirectory func compileObjs(ctx android.ModuleContext, flags builderFlags, subdir string, srcFiles, deps android.Paths) Objects { return TransformSourceToObj(ctx, subdir, srcFiles, flags, deps) }