platform_build_soong/android/env.go
Colin Cross aabf67968c Make *Context.Config return a Config instead of a interface{}
In Soong, a Config() method will always return a Config.  Make
ModuleContext, SingletonContext, TopDownMutatorContext and
BottomUpMutatorContext's Config() methods explictly return
a Config to avoid having to type-assert everywhere.  Overriding
the Config method requires duplicating the list of methods in
blueprint.BaseModuleContext and blueprint.BottomUpMutatorContext,
following the same pattern used by the other *Contexts.

Config() obsoletes the AConfig() method used in some places, which
will be cleaned up in the next patch.

Test: m checkbuild
Change-Id: Ibe21efde933959811d52443496967ab8ce71215e
2017-11-30 00:44:11 +00:00

64 lines
1.8 KiB
Go

// Copyright 2015 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
import (
"os"
"strings"
"android/soong/env"
)
// This file supports dependencies on environment variables. During build manifest generation,
// any dependency on an environment variable is added to a list. During the singleton phase
// a JSON file is written containing the current value of all used environment variables.
// The next time the top-level build script is run, it uses the soong_env executable to
// compare the contents of the environment variables, rewriting the file if necessary to cause
// a manifest regeneration.
var originalEnv map[string]string
func init() {
originalEnv = make(map[string]string)
for _, env := range os.Environ() {
idx := strings.IndexRune(env, '=')
if idx != -1 {
originalEnv[env[:idx]] = env[idx+1:]
}
}
os.Clearenv()
}
func EnvSingleton() Singleton {
return &envSingleton{}
}
type envSingleton struct{}
func (c *envSingleton) GenerateBuildActions(ctx SingletonContext) {
envDeps := ctx.Config().EnvDeps()
envFile := PathForOutput(ctx, ".soong.environment")
if ctx.Failed() {
return
}
err := env.WriteEnvFile(envFile.String(), envDeps)
if err != nil {
ctx.Errorf(err.Error())
}
ctx.AddNinjaFileDeps(envFile.String())
}