platform_build_soong/android/package.go
Ronald Braunstein 73b08ffd0d Add team property to all modules.
This allows vendors (like google) to specify which team owns the test
module and code.

Team is a commonProperty on modules and points to the designate "team"
module.  The DepsMutator adds the dependency on the "team" module and
"GenerateBuildActions" write the team data to intermediate files.

A new singleton rule, all_teams visits all modules and writes out
the proto containing the team for each module.
If a module doesn't have a team, then it finds the package in the
blueprint file and parent directory blueprint files that have a
default_team and uses that team.

Test: m all_teams
Test: go test ./python ./java ./cc ./rust ./android
Test: added team to HelloWorldHostTest and built the new asciiproto target
Test: added package default_team and checkout output proto.
Change-Id: I5c07bf489de460a04fc540f5fff0394f39f574a7
2024-01-18 14:16:06 -08:00

88 lines
3 KiB
Go

// Copyright 2019 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
import (
"github.com/google/blueprint"
"github.com/google/blueprint/proptools"
)
func init() {
RegisterPackageBuildComponents(InitRegistrationContext)
}
var PrepareForTestWithPackageModule = FixtureRegisterWithContext(RegisterPackageBuildComponents)
// Register the package module type.
func RegisterPackageBuildComponents(ctx RegistrationContext) {
ctx.RegisterModuleType("package", PackageFactory)
}
type packageProperties struct {
// Specifies the default visibility for all modules defined in this package.
Default_visibility []string
// Specifies the default license terms for all modules defined in this package.
Default_applicable_licenses []string
Default_team *string `android:"path"`
}
type packageModule struct {
ModuleBase
properties packageProperties
}
func (p *packageModule) GenerateAndroidBuildActions(ModuleContext) {
// Nothing to do.
}
func (p *packageModule) DepsMutator(ctx BottomUpMutatorContext) {
// Add the dependency to do a validity check
if p.properties.Default_team != nil {
ctx.AddDependency(ctx.Module(), nil, *p.properties.Default_team)
}
}
func (p *packageModule) GenerateBuildActions(ctx blueprint.ModuleContext) {
// Nothing to do.
}
func (p *packageModule) qualifiedModuleId(ctx BaseModuleContext) qualifiedModuleName {
// Override to create a package id.
return newPackageId(ctx.ModuleDir())
}
func PackageFactory() Module {
module := &packageModule{}
module.AddProperties(&module.properties)
// The name is the relative path from build root to the directory containing this
// module. Set that name at the earliest possible moment that information is available
// which is in a LoadHook.
AddLoadHook(module, func(ctx LoadHookContext) {
module.nameProperties.Name = proptools.StringPtr("//" + ctx.ModuleDir())
})
// The default_visibility property needs to be checked and parsed by the visibility module during
// its checking and parsing phases so make it the primary visibility property.
setPrimaryVisibilityProperty(module, "default_visibility", &module.properties.Default_visibility)
// The default_applicable_licenses property needs to be checked and parsed by the licenses module during
// its checking and parsing phases so make it the primary licenses property.
setPrimaryLicensesProperty(module, "default_applicable_licenses", &module.properties.Default_applicable_licenses)
return module
}