platform_build_soong/android/env.go
Colin Cross 635c3b0157 Rename common to android
Rename the "common" package to "android", because common is too
generic.  Also removes all android.Android naming stutter.

Ran:
gomvpkg -from 'android/soong/common' -to 'android/soong/android'
gorename -from '"android/soong/android".AndroidModuleContext' -to 'ModuleContext'
gorename -from '"android/soong/android".AndroidBaseContext' -to 'BaseContext'
gorename -from '"android/soong/android".AndroidModuleBase' -to 'ModuleBase'
gorename -from '"android/soong/android".AndroidBottomUpMutatorContext' -to 'BottomUpMutatorContext'
gorename -from '"android/soong/android".AndroidTopDownMutatorContext' -to 'TopDownMutatorContext'
gorename -from '"android/soong/android".AndroidModule' -to 'Module'

Change-Id: I3b23590b8ce7c8a1ea1139411d84a53163288da7
2016-05-18 15:37:25 -07:00

55 lines
1.7 KiB
Go

// Copyright 2015 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
import (
"android/soong"
"android/soong/env"
"github.com/google/blueprint"
)
// This file supports dependencies on environment variables. During build manifest generation,
// any dependency on an environment variable is added to a list. During the singleton phase
// a JSON file is written containing the current value of all used environment variables.
// The next time the top-level build script is run, it uses the soong_env executable to
// compare the contents of the environment variables, rewriting the file if necessary to cause
// a manifest regeneration.
func init() {
soong.RegisterSingletonType("env", EnvSingleton)
}
func EnvSingleton() blueprint.Singleton {
return &envSingleton{}
}
type envSingleton struct{}
func (c *envSingleton) GenerateBuildActions(ctx blueprint.SingletonContext) {
envDeps := ctx.Config().(Config).EnvDeps()
envFile := PathForOutput(ctx, ".soong.environment")
if ctx.Failed() {
return
}
err := env.WriteEnvFile(envFile.String(), envDeps)
if err != nil {
ctx.Errorf(err.Error())
}
ctx.AddNinjaFileDeps(envFile.String())
}