ae88703df5
Now that android.ModuleContext does not include blueprint.ModuleContext we can rename android.ModuleContext.ModuleBuild to android.ModuleContext.Build without colliding with blueprint.ModuleContext.Build. Leave ModuleBuild as a wrapper around Build for now to avoid having to update all the users outside build/soong simultaneously. Test: m checkbuild Change-Id: I18eb8cc04faf002049a11d9aac97e9732ff5d638
120 lines
3 KiB
Go
120 lines
3 KiB
Go
// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package android
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import (
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"fmt"
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"strings"
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"github.com/google/blueprint"
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)
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func NewTestContext() *TestContext {
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return &TestContext{
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Context: blueprint.NewContext(),
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}
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}
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func NewTestArchContext() *TestContext {
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ctx := NewTestContext()
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ctx.preDeps = append(ctx.preDeps, registerArchMutator)
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return ctx
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}
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type TestContext struct {
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*blueprint.Context
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preArch, preDeps, postDeps []RegisterMutatorFunc
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}
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func (ctx *TestContext) PreArchMutators(f RegisterMutatorFunc) {
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ctx.preArch = append(ctx.preArch, f)
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}
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func (ctx *TestContext) PreDepsMutators(f RegisterMutatorFunc) {
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ctx.preDeps = append(ctx.preDeps, f)
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}
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func (ctx *TestContext) PostDepsMutators(f RegisterMutatorFunc) {
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ctx.postDeps = append(ctx.postDeps, f)
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}
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func (ctx *TestContext) Register() {
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registerMutators(ctx.Context, ctx.preArch, ctx.preDeps, ctx.postDeps)
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ctx.RegisterSingletonType("env", EnvSingleton)
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}
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func (ctx *TestContext) ModuleForTests(name, variant string) TestingModule {
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var module Module
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ctx.VisitAllModules(func(m blueprint.Module) {
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if ctx.ModuleName(m) == name && ctx.ModuleSubDir(m) == variant {
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module = m.(Module)
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}
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})
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if module == nil {
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// find all the modules that do exist
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allModuleNames := []string{}
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ctx.VisitAllModules(func(m blueprint.Module) {
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allModuleNames = append(allModuleNames, m.(Module).Name()+"("+ctx.ModuleSubDir(m)+")")
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})
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panic(fmt.Errorf("failed to find module %q variant %q."+
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"\nall modules: %v", name, variant, allModuleNames))
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}
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return TestingModule{module}
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}
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type TestingModule struct {
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module Module
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}
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func (m TestingModule) Module() Module {
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return m.module
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}
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func (m TestingModule) Rule(rule string) BuildParams {
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for _, p := range m.module.BuildParamsForTests() {
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if strings.Contains(p.Rule.String(), rule) {
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return p
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}
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}
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panic(fmt.Errorf("couldn't find rule %q", rule))
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}
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func (m TestingModule) Description(desc string) BuildParams {
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for _, p := range m.module.BuildParamsForTests() {
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if p.Description == desc {
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return p
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}
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}
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panic(fmt.Errorf("couldn't find description %q", desc))
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}
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func (m TestingModule) Output(file string) BuildParams {
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for _, p := range m.module.BuildParamsForTests() {
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outputs := append(WritablePaths(nil), p.Outputs...)
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if p.Output != nil {
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outputs = append(outputs, p.Output)
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}
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for _, f := range outputs {
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if f.Rel() == file {
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return p
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}
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}
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}
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panic(fmt.Errorf("couldn't find output %q", file))
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}
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