platform_build_soong/android/apex.go
Jiyong Park 9d45299ba4 Add ApexModule interface for APEX-aware modules
ApexModule is the interface for APEX-aware modules. The module type apex
uses the interface to get APEX-specific information from other modules,
such as the list of APEXs that a module should be built for.

A module that is included in an APEX will be built specificaly for the
APEX. This is especially required for shared libraries; we shouldn't
just copy the artifacts built for platform, because they may be linking
against private (=unstable) symbols that are not available to APEXs
which are basically unbundled.

This CL, as a first step, makes cc.Module an APEX-aware module type.

Bug: 112672359
Test: m apex.test; the built apex has all the direct and transitive
shared lib dependencies of the libs and executables listed in Android.bp

Change-Id: I21f6a586654779984f0f5154b2a08b2adbf2168b
2018-10-11 11:19:07 +09:00

102 lines
3.5 KiB
Go

// Copyright 2018 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
// ApexModule is the interface that a module type is expected to implement if
// the module has to be built differently depending on whether the module
// is destined for an apex or not (installed to one of the regular partitions).
//
// Native shared libraries are one such module type; when it is built for an
// APEX, it should depend only on stable interfaces such as NDK, stable AIDL,
// or C APIs from other APEXs.
//
// A module implementing this interface will be mutated into multiple
// variations by the apex mutator if it is directly or indirectly included
// in one or more APEXs. Specifically, if a module is included in apex.foo and
// apex.bar then three apex variants are created: platform, apex.foo and
// apex.bar. The platform variant is for the regular partitions
// (e.g., /system or /vendor, etc.) while the other two are for the APEXs,
// respectively.
type ApexModule interface {
Module
apexModuleBase() *ApexModuleBase
// Marks that this module should be built for the APEX of the specified name
BuildForApex(apexName string)
// Tests whether this module will be built for the platform or not (= APEXs)
IsForPlatform() bool
// Returns the name of APEX that this module will be built for. Empty string
// is returned when 'IsForPlatform() == true'. Note that a module can be
// included to multiple APEXs, in which case, the module is mutated into
// multiple modules each of which for an APEX. This method returns the
// name of the APEX that a variant module is for.
ApexName() string
// Tests if this module can have APEX variants. APEX variants are
// created only for the modules that returns true here. This is useful
// for not creating APEX variants for shared libraries such as NDK stubs.
CanHaveApexVariants() bool
// Tests if this module can be installed to APEX as a file. For example,
// this would return true for shared libs while return false for static
// libs.
IsInstallableToApex() bool
}
type ApexProperties struct {
ApexName string `blueprint:"mutated"`
}
// Provides default implementation for the ApexModule interface. APEX-aware
// modules are expected to include this struct and call InitApexModule().
type ApexModuleBase struct {
ApexProperties ApexProperties
canHaveApexVariants bool
}
func (m *ApexModuleBase) apexModuleBase() *ApexModuleBase {
return m
}
func (m *ApexModuleBase) BuildForApex(apexName string) {
m.ApexProperties.ApexName = apexName
}
func (m *ApexModuleBase) IsForPlatform() bool {
return m.ApexProperties.ApexName == ""
}
func (m *ApexModuleBase) ApexName() string {
return m.ApexProperties.ApexName
}
func (m *ApexModuleBase) CanHaveApexVariants() bool {
return m.canHaveApexVariants
}
func (m *ApexModuleBase) IsInstallableToApex() bool {
// should be overriden if needed
return false
}
func InitApexModule(m ApexModule) {
base := m.apexModuleBase()
base.canHaveApexVariants = true
m.AddProperties(&base.ApexProperties)
}