platform_build_soong/android/mutator.go
Colin Cross 3f68a1362b Make android.ModuleContext not include blueprint.ModuleContext
android.ModuleContext should replace the blueprint.ModuleContext
methods with ones that take android.Module parameters instead of
blueprint.Module parameters.  As a first step, don't include
blueprint.ModuleContext in android.ModuleContext and manually
specify the methods from blueprint.ModuleContext that we need.
Future patches will replace these methods with ones that take
android.* types.  Also do the same for TopDownMutatorContext.

Test: m checkbuild
Change-Id: If11c298eed98bc65712b4942d0283cafa058726c
2017-10-24 10:58:59 -07:00

193 lines
5.1 KiB
Go

// Copyright 2015 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
import (
"github.com/google/blueprint"
)
// Phases:
// run Pre-arch mutators
// run archMutator
// run Pre-deps mutators
// run depsMutator
// run PostDeps mutators
// continue on to GenerateAndroidBuildActions
func registerMutatorsToContext(ctx *blueprint.Context, mutators []*mutator) {
for _, t := range mutators {
var handle blueprint.MutatorHandle
if t.bottomUpMutator != nil {
handle = ctx.RegisterBottomUpMutator(t.name, t.bottomUpMutator)
} else if t.topDownMutator != nil {
handle = ctx.RegisterTopDownMutator(t.name, t.topDownMutator)
}
if t.parallel {
handle.Parallel()
}
}
}
func registerMutators(ctx *blueprint.Context, preArch, preDeps, postDeps []RegisterMutatorFunc) {
mctx := &registerMutatorsContext{}
register := func(funcs []RegisterMutatorFunc) {
for _, f := range funcs {
f(mctx)
}
}
register(preArch)
register(preDeps)
mctx.BottomUp("deps", depsMutator).Parallel()
register(postDeps)
registerMutatorsToContext(ctx, mctx.mutators)
}
type registerMutatorsContext struct {
mutators []*mutator
}
type RegisterMutatorsContext interface {
TopDown(name string, m AndroidTopDownMutator) MutatorHandle
BottomUp(name string, m AndroidBottomUpMutator) MutatorHandle
}
type RegisterMutatorFunc func(RegisterMutatorsContext)
var preArch = []RegisterMutatorFunc{
func(ctx RegisterMutatorsContext) {
ctx.TopDown("load_hooks", loadHookMutator).Parallel()
},
RegisterPrebuiltsPreArchMutators,
RegisterDefaultsPreArchMutators,
}
func registerArchMutator(ctx RegisterMutatorsContext) {
ctx.BottomUp("arch", archMutator).Parallel()
ctx.TopDown("arch_hooks", archHookMutator).Parallel()
}
var preDeps = []RegisterMutatorFunc{
registerArchMutator,
}
var postDeps = []RegisterMutatorFunc{
RegisterPrebuiltsPostDepsMutators,
}
func PreArchMutators(f RegisterMutatorFunc) {
preArch = append(preArch, f)
}
func PreDepsMutators(f RegisterMutatorFunc) {
preDeps = append(preDeps, f)
}
func PostDepsMutators(f RegisterMutatorFunc) {
postDeps = append(postDeps, f)
}
type AndroidTopDownMutator func(TopDownMutatorContext)
type TopDownMutatorContext interface {
blueprint.BaseModuleContext
androidBaseContext
OtherModuleExists(name string) bool
Rename(name string)
Module() blueprint.Module
OtherModuleName(m blueprint.Module) string
OtherModuleErrorf(m blueprint.Module, fmt string, args ...interface{})
OtherModuleDependencyTag(m blueprint.Module) blueprint.DependencyTag
CreateModule(blueprint.ModuleFactory, ...interface{})
GetDirectDepWithTag(name string, tag blueprint.DependencyTag) blueprint.Module
GetDirectDep(name string) (blueprint.Module, blueprint.DependencyTag)
VisitDirectDeps(visit func(blueprint.Module))
VisitDirectDepsIf(pred func(blueprint.Module) bool, visit func(blueprint.Module))
VisitDepsDepthFirst(visit func(blueprint.Module))
VisitDepsDepthFirstIf(pred func(blueprint.Module) bool, visit func(blueprint.Module))
WalkDeps(visit func(blueprint.Module, blueprint.Module) bool)
}
type androidTopDownMutatorContext struct {
blueprint.TopDownMutatorContext
androidBaseContextImpl
}
type AndroidBottomUpMutator func(BottomUpMutatorContext)
type BottomUpMutatorContext interface {
blueprint.BottomUpMutatorContext
androidBaseContext
}
type androidBottomUpMutatorContext struct {
blueprint.BottomUpMutatorContext
androidBaseContextImpl
}
func (x *registerMutatorsContext) BottomUp(name string, m AndroidBottomUpMutator) MutatorHandle {
f := func(ctx blueprint.BottomUpMutatorContext) {
if a, ok := ctx.Module().(Module); ok {
actx := &androidBottomUpMutatorContext{
BottomUpMutatorContext: ctx,
androidBaseContextImpl: a.base().androidBaseContextFactory(ctx),
}
m(actx)
}
}
mutator := &mutator{name: name, bottomUpMutator: f}
x.mutators = append(x.mutators, mutator)
return mutator
}
func (x *registerMutatorsContext) TopDown(name string, m AndroidTopDownMutator) MutatorHandle {
f := func(ctx blueprint.TopDownMutatorContext) {
if a, ok := ctx.Module().(Module); ok {
actx := &androidTopDownMutatorContext{
TopDownMutatorContext: ctx,
androidBaseContextImpl: a.base().androidBaseContextFactory(ctx),
}
m(actx)
}
}
mutator := &mutator{name: name, topDownMutator: f}
x.mutators = append(x.mutators, mutator)
return mutator
}
type MutatorHandle interface {
Parallel() MutatorHandle
}
func (mutator *mutator) Parallel() MutatorHandle {
mutator.parallel = true
return mutator
}
func depsMutator(ctx BottomUpMutatorContext) {
if m, ok := ctx.Module().(Module); ok {
m.DepsMutator(ctx)
}
}