73b08ffd0d
This allows vendors (like google) to specify which team owns the test module and code. Team is a commonProperty on modules and points to the designate "team" module. The DepsMutator adds the dependency on the "team" module and "GenerateBuildActions" write the team data to intermediate files. A new singleton rule, all_teams visits all modules and writes out the proto containing the team for each module. If a module doesn't have a team, then it finds the package in the blueprint file and parent directory blueprint files that have a default_team and uses that team. Test: m all_teams Test: go test ./python ./java ./cc ./rust ./android Test: added team to HelloWorldHostTest and built the new asciiproto target Test: added package default_team and checkout output proto. Change-Id: I5c07bf489de460a04fc540f5fff0394f39f574a7
88 lines
3 KiB
Go
88 lines
3 KiB
Go
// Copyright 2019 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package android
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import (
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"github.com/google/blueprint"
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"github.com/google/blueprint/proptools"
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)
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func init() {
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RegisterPackageBuildComponents(InitRegistrationContext)
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}
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var PrepareForTestWithPackageModule = FixtureRegisterWithContext(RegisterPackageBuildComponents)
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// Register the package module type.
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func RegisterPackageBuildComponents(ctx RegistrationContext) {
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ctx.RegisterModuleType("package", PackageFactory)
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}
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type packageProperties struct {
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// Specifies the default visibility for all modules defined in this package.
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Default_visibility []string
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// Specifies the default license terms for all modules defined in this package.
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Default_applicable_licenses []string
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Default_team *string `android:"path"`
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}
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type packageModule struct {
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ModuleBase
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properties packageProperties
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}
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func (p *packageModule) GenerateAndroidBuildActions(ModuleContext) {
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// Nothing to do.
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}
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func (p *packageModule) DepsMutator(ctx BottomUpMutatorContext) {
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// Add the dependency to do a validity check
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if p.properties.Default_team != nil {
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ctx.AddDependency(ctx.Module(), nil, *p.properties.Default_team)
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}
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}
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func (p *packageModule) GenerateBuildActions(ctx blueprint.ModuleContext) {
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// Nothing to do.
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}
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func (p *packageModule) qualifiedModuleId(ctx BaseModuleContext) qualifiedModuleName {
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// Override to create a package id.
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return newPackageId(ctx.ModuleDir())
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}
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func PackageFactory() Module {
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module := &packageModule{}
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module.AddProperties(&module.properties)
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// The name is the relative path from build root to the directory containing this
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// module. Set that name at the earliest possible moment that information is available
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// which is in a LoadHook.
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AddLoadHook(module, func(ctx LoadHookContext) {
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module.nameProperties.Name = proptools.StringPtr("//" + ctx.ModuleDir())
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})
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// The default_visibility property needs to be checked and parsed by the visibility module during
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// its checking and parsing phases so make it the primary visibility property.
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setPrimaryVisibilityProperty(module, "default_visibility", &module.properties.Default_visibility)
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// The default_applicable_licenses property needs to be checked and parsed by the licenses module during
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// its checking and parsing phases so make it the primary licenses property.
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setPrimaryLicensesProperty(module, "default_applicable_licenses", &module.properties.Default_applicable_licenses)
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return module
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}
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