637458d326
This no-op refactoring facilitates some upcoming functional changes for "bp2build allowlist v2". The work requires that the bp2build conversion mutator be changed from a TopDown mutator to a BottomUp mutator. Refactoring all bp2build-related methods so that they use Bp2buildMutatorContext makes it easier to make this functional change without touching tens of files and multiple projects. Bug: 285631638 Test: m bp2build Change-Id: I3d1ef3064146e959c6f0dc315350fc9764bf2bd2
125 lines
4.4 KiB
Go
125 lines
4.4 KiB
Go
// Copyright 2019 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package android
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import (
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"path/filepath"
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"android/soong/bazel"
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"github.com/google/blueprint"
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"github.com/google/blueprint/proptools"
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)
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func init() {
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RegisterPackageBuildComponents(InitRegistrationContext)
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}
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var PrepareForTestWithPackageModule = FixtureRegisterWithContext(RegisterPackageBuildComponents)
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// Register the package module type.
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func RegisterPackageBuildComponents(ctx RegistrationContext) {
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ctx.RegisterModuleType("package", PackageFactory)
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}
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type packageProperties struct {
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// Specifies the default visibility for all modules defined in this package.
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Default_visibility []string
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// Specifies the default license terms for all modules defined in this package.
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Default_applicable_licenses []string
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}
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type bazelPackageAttributes struct {
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Default_visibility []string
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Default_package_metadata bazel.LabelListAttribute
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}
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type packageModule struct {
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ModuleBase
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BazelModuleBase
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properties packageProperties
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}
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var _ Bazelable = &packageModule{}
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func (p *packageModule) ConvertWithBp2build(ctx Bp2buildMutatorContext) {
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defaultPackageMetadata := bazel.MakeLabelListAttribute(BazelLabelForModuleDeps(ctx, p.properties.Default_applicable_licenses))
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// If METADATA file exists in the package, add it to package(default_package_metadata=) using a
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// filegroup(name="default_metadata_file") which can be accessed later on each module in Bazel
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// using attribute "applicable_licenses".
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// Attribute applicable_licenses of filegroup "default_metadata_file" has to be set to [],
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// otherwise Bazel reports cyclic reference error.
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if existed, _, _ := ctx.Config().fs.Exists(filepath.Join(ctx.ModuleDir(), "METADATA")); existed {
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ctx.CreateBazelTargetModule(
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bazel.BazelTargetModuleProperties{
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Rule_class: "filegroup",
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},
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CommonAttributes{Name: "default_metadata_file"},
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&bazelFilegroupAttributes{
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Srcs: bazel.MakeLabelListAttribute(BazelLabelForModuleSrc(ctx, []string{"METADATA"})),
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Applicable_licenses: bazel.LabelListAttribute{Value: bazel.LabelList{Includes: []bazel.Label{}}, EmitEmptyList: true},
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})
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defaultPackageMetadata.Value.Add(&bazel.Label{Label: ":default_metadata_file"})
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}
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ctx.CreateBazelTargetModule(
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bazel.BazelTargetModuleProperties{
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Rule_class: "package",
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},
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CommonAttributes{},
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&bazelPackageAttributes{
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Default_package_metadata: defaultPackageMetadata,
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// FIXME(asmundak): once b/221436821 is resolved
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Default_visibility: []string{"//visibility:public"},
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})
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}
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func (p *packageModule) GenerateAndroidBuildActions(ModuleContext) {
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// Nothing to do.
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}
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func (p *packageModule) GenerateBuildActions(ctx blueprint.ModuleContext) {
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// Nothing to do.
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}
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func (p *packageModule) qualifiedModuleId(ctx BaseModuleContext) qualifiedModuleName {
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// Override to create a package id.
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return newPackageId(ctx.ModuleDir())
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}
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func PackageFactory() Module {
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module := &packageModule{}
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module.AddProperties(&module.properties, &module.commonProperties.BazelConversionStatus)
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// The name is the relative path from build root to the directory containing this
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// module. Set that name at the earliest possible moment that information is available
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// which is in a LoadHook.
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AddLoadHook(module, func(ctx LoadHookContext) {
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module.nameProperties.Name = proptools.StringPtr("//" + ctx.ModuleDir())
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})
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// The default_visibility property needs to be checked and parsed by the visibility module during
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// its checking and parsing phases so make it the primary visibility property.
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setPrimaryVisibilityProperty(module, "default_visibility", &module.properties.Default_visibility)
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// The default_applicable_licenses property needs to be checked and parsed by the licenses module during
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// its checking and parsing phases so make it the primary licenses property.
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setPrimaryLicensesProperty(module, "default_applicable_licenses", &module.properties.Default_applicable_licenses)
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InitBazelModule(module)
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return module
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}
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