c472d57f57
Refactor common code out of NewCC* to initialize the ccBase, ccDynamic, and ccLibrary structures. Also adds an enum for the default multilib values. Change-Id: Iaeffe86bf2568b6054be4ddcee725818af45e14f
363 lines
9.9 KiB
Go
363 lines
9.9 KiB
Go
// Copyright 2015 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package common
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import (
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"blueprint"
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"path/filepath"
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)
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var (
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DeviceSharedLibrary = "shared_library"
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DeviceStaticLibrary = "static_library"
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DeviceExecutable = "executable"
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HostSharedLibrary = "host_shared_library"
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HostStaticLibrary = "host_static_library"
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HostExecutable = "host_executable"
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)
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type AndroidModuleContext interface {
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blueprint.ModuleContext
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Arch() Arch
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InstallFile(installPath, srcPath string)
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CheckbuildFile(srcPath string)
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}
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type AndroidModule interface {
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blueprint.Module
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GenerateAndroidBuildActions(AndroidModuleContext)
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base() *AndroidModuleBase
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Disabled() bool
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HostOrDevice() HostOrDevice
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}
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type AndroidDynamicDepender interface {
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AndroidDynamicDependencies(ctx AndroidDynamicDependerModuleContext) []string
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}
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type AndroidDynamicDependerModuleContext interface {
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blueprint.DynamicDependerModuleContext
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}
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type commonProperties struct {
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Name string
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Deps []string
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ResourceDirs []string
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// disabled: don't emit any build rules for this module
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Disabled bool `android:"arch_variant"`
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// multilib: control whether this module compiles for 32-bit, 64-bit, or both. Possible values
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// are "32" (compile for 32-bit only), "64" (compile for 64-bit only), "both" (compile for both
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// architectures), or "first" (compile for 64-bit on a 64-bit platform, and 32-bit on a 32-bit
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// platform
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Compile_multilib string
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// Set by ArchMutator
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CompileArch Arch `blueprint:"mutated"`
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// Set by InitAndroidModule
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HostOrDeviceSupported HostOrDeviceSupported `blueprint:"mutated"`
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}
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type hostAndDeviceProperties struct {
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Host_supported bool
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Device_supported bool
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}
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type Multilib string
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const (
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MultilibBoth Multilib = "both"
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MultilibFirst Multilib = "first"
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)
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func InitAndroidModule(m AndroidModule, hod HostOrDeviceSupported, defaultMultilib Multilib,
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propertyStructs ...interface{}) (blueprint.Module, []interface{}) {
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base := m.base()
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base.module = m
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base.commonProperties.HostOrDeviceSupported = hod
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if hod == HostAndDeviceSupported {
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// Default to module to device supported, host not supported, can override in module
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// properties
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base.hostAndDeviceProperties.Device_supported = true
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propertyStructs = append(propertyStructs, &base.hostAndDeviceProperties)
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}
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return InitArchModule(m, defaultMultilib, propertyStructs...)
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}
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// A AndroidModuleBase object contains the properties that are common to all Android
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// modules. It should be included as an anonymous field in every module
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// struct definition. InitAndroidModule should then be called from the module's
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// factory function, and the return values from InitAndroidModule should be
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// returned from the factory function.
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//
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// The AndroidModuleBase type is responsible for implementing the
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// GenerateBuildActions method to support the blueprint.Module interface. This
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// method will then call the module's GenerateAndroidBuildActions method once
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// for each build variant that is to be built. GenerateAndroidBuildActions is
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// passed a AndroidModuleContext rather than the usual blueprint.ModuleContext.
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// AndroidModuleContext exposes extra functionality specific to the Android build
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// system including details about the particular build variant that is to be
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// generated.
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//
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// For example:
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//
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// import (
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// "android/soong/common"
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// "blueprint"
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// )
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//
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// type myModule struct {
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// common.AndroidModuleBase
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// properties struct {
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// MyProperty string
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// }
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// }
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//
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// func NewMyModule() (blueprint.Module, []interface{}) {
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// m := &myModule{}
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// return common.InitAndroidModule(m, &m.properties)
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// }
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//
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// func (m *myModule) GenerateAndroidBuildActions(ctx common.AndroidModuleContext) {
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// // Get the CPU architecture for the current build variant.
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// variantArch := ctx.Arch()
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//
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// // ...
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// }
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type AndroidModuleBase struct {
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// Putting the curiously recurring thing pointing to the thing that contains
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// the thing pattern to good use.
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module AndroidModule
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commonProperties commonProperties
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hostAndDeviceProperties hostAndDeviceProperties
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generalProperties []interface{}
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archProperties []*archProperties
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noAddressSanitizer bool
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installFiles []string
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checkbuildFiles []string
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}
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func (a *AndroidModuleBase) base() *AndroidModuleBase {
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return a
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}
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func (a *AndroidModuleBase) SetArch(arch Arch) {
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a.commonProperties.CompileArch = arch
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}
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func (a *AndroidModuleBase) HostOrDevice() HostOrDevice {
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return a.commonProperties.CompileArch.HostOrDevice
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}
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func (a *AndroidModuleBase) HostSupported() bool {
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return a.commonProperties.HostOrDeviceSupported == HostSupported ||
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a.commonProperties.HostOrDeviceSupported == HostAndDeviceSupported &&
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a.hostAndDeviceProperties.Host_supported
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}
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func (a *AndroidModuleBase) DeviceSupported() bool {
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return a.commonProperties.HostOrDeviceSupported == DeviceSupported ||
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a.commonProperties.HostOrDeviceSupported == HostAndDeviceSupported &&
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a.hostAndDeviceProperties.Device_supported
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}
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func (a *AndroidModuleBase) Disabled() bool {
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return a.commonProperties.Disabled
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}
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func (a *AndroidModuleBase) computeInstallDeps(
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ctx blueprint.ModuleContext) []string {
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result := []string{}
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ctx.VisitDepsDepthFirstIf(isFileInstaller,
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func(m blueprint.Module) {
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fileInstaller := m.(fileInstaller)
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files := fileInstaller.filesToInstall()
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result = append(result, files...)
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})
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return result
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}
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func (a *AndroidModuleBase) filesToInstall() []string {
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return a.installFiles
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}
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func (p *AndroidModuleBase) NoAddressSanitizer() bool {
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return p.noAddressSanitizer
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}
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func (p *AndroidModuleBase) resourceDirs() []string {
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return p.commonProperties.ResourceDirs
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}
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func (a *AndroidModuleBase) generateModuleTarget(ctx blueprint.ModuleContext) {
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if a != ctx.FinalModule().(AndroidModule).base() {
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return
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}
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allInstalledFiles := []string{}
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allCheckbuildFiles := []string{}
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ctx.VisitAllModuleVariants(func(module blueprint.Module) {
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if androidModule, ok := module.(AndroidModule); ok {
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files := androidModule.base().installFiles
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allInstalledFiles = append(allInstalledFiles, files...)
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files = androidModule.base().checkbuildFiles
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allCheckbuildFiles = append(allCheckbuildFiles, files...)
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}
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})
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deps := []string{}
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if len(allInstalledFiles) > 0 {
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name := ctx.ModuleName() + "-install"
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ctx.Build(pctx, blueprint.BuildParams{
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Rule: blueprint.Phony,
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Outputs: []string{name},
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Implicits: allInstalledFiles,
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})
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deps = append(deps, name)
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}
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if len(allCheckbuildFiles) > 0 {
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name := ctx.ModuleName() + "-checkbuild"
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ctx.Build(pctx, blueprint.BuildParams{
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Rule: blueprint.Phony,
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Outputs: []string{name},
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Implicits: allCheckbuildFiles,
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Optional: true,
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})
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deps = append(deps, name)
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}
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if len(deps) > 0 {
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ctx.Build(pctx, blueprint.BuildParams{
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Rule: blueprint.Phony,
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Outputs: []string{ctx.ModuleName()},
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Implicits: deps,
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Optional: true,
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})
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}
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}
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func (a *AndroidModuleBase) DynamicDependencies(ctx blueprint.DynamicDependerModuleContext) []string {
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actx := &androidDynamicDependerContext{
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DynamicDependerModuleContext: ctx,
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module: a,
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}
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if dynamic, ok := a.module.(AndroidDynamicDepender); ok {
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return dynamic.AndroidDynamicDependencies(actx)
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}
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return nil
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}
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func (a *AndroidModuleBase) GenerateBuildActions(ctx blueprint.ModuleContext) {
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androidCtx := &androidModuleContext{
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ModuleContext: ctx,
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installDeps: a.computeInstallDeps(ctx),
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installFiles: a.installFiles,
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arch: a.commonProperties.CompileArch,
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}
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if a.commonProperties.Disabled {
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return
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}
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a.module.GenerateAndroidBuildActions(androidCtx)
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if ctx.Failed() {
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return
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}
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a.generateModuleTarget(ctx)
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if ctx.Failed() {
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return
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}
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a.installFiles = append(a.installFiles, androidCtx.installFiles...)
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a.checkbuildFiles = append(a.checkbuildFiles, androidCtx.checkbuildFiles...)
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}
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type androidModuleContext struct {
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blueprint.ModuleContext
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arch Arch
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installDeps []string
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installFiles []string
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checkbuildFiles []string
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}
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func (a *androidModuleContext) Build(pctx *blueprint.PackageContext, params blueprint.BuildParams) {
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params.Optional = true
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a.ModuleContext.Build(pctx, params)
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}
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func (a *androidModuleContext) Arch() Arch {
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return a.arch
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}
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func (a *androidModuleContext) InstallFile(installPath, srcPath string) {
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var fullInstallPath string
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if a.arch.HostOrDevice.Device() {
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// TODO: replace unset with a device name once we have device targeting
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fullInstallPath = filepath.Join("out/target/product/unset/system", installPath,
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filepath.Base(srcPath))
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} else {
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// TODO: replace unset with a host name
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fullInstallPath = filepath.Join("out/host/unset/", installPath, filepath.Base(srcPath))
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}
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a.ModuleContext.Build(pctx, blueprint.BuildParams{
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Rule: Cp,
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Outputs: []string{fullInstallPath},
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Inputs: []string{srcPath},
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OrderOnly: a.installDeps,
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})
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a.installFiles = append(a.installFiles, fullInstallPath)
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}
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func (a *androidModuleContext) CheckbuildFile(srcPath string) {
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a.checkbuildFiles = append(a.checkbuildFiles, srcPath)
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}
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type androidDynamicDependerContext struct {
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blueprint.DynamicDependerModuleContext
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module *AndroidModuleBase
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}
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type fileInstaller interface {
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filesToInstall() []string
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}
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func isFileInstaller(m blueprint.Module) bool {
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_, ok := m.(fileInstaller)
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return ok
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}
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func isAndroidModule(m blueprint.Module) bool {
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_, ok := m.(AndroidModule)
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return ok
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}
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