platform_build_soong/common/env.go
Dan Willemsen 34cc69e4bf Use Path instead of string for file paths
This centralizes verification and common operations, like converting the
path to a source file to the path for a built object.

It also embeds the configuration knowledge into the path, so that we can
remove "${SrcDir}/path" from the ninja file. When SrcDir is '.', that
leads to paths like './path' instead of just 'path' like make is doing,
causing differences in compiled binaries.

Change-Id: Ib4e8910a6e867ce1b7b420d927c04f1142a7589e
2015-12-09 14:29:12 -08:00

55 lines
1.7 KiB
Go

// Copyright 2015 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package common
import (
"android/soong"
"android/soong/env"
"github.com/google/blueprint"
)
// This file supports dependencies on environment variables. During build manifest generation,
// any dependency on an environment variable is added to a list. During the singleton phase
// a JSON file is written containing the current value of all used environment variables.
// The next time the top-level build script is run, it uses the soong_env executable to
// compare the contents of the environment variables, rewriting the file if necessary to cause
// a manifest regeneration.
func init() {
soong.RegisterSingletonType("env", EnvSingleton)
}
func EnvSingleton() blueprint.Singleton {
return &envSingleton{}
}
type envSingleton struct{}
func (c *envSingleton) GenerateBuildActions(ctx blueprint.SingletonContext) {
envDeps := ctx.Config().(Config).EnvDeps()
envFile := PathForOutput(ctx, ".soong.environment")
if ctx.Failed() {
return
}
err := env.WriteEnvFile(envFile.String(), envDeps)
if err != nil {
ctx.Errorf(err.Error())
}
ctx.AddNinjaFileDeps(envFile.String())
}