platform_build_soong/android/license_kind.go
Chris Parsons 637458d326 Have ConvertWBp2build use Bp2buildMutatorContext
This no-op refactoring facilitates some upcoming functional changes for
"bp2build allowlist v2". The work requires that the bp2build conversion
mutator be changed from a TopDown mutator to a BottomUp mutator.
Refactoring all bp2build-related methods so that they use Bp2buildMutatorContext
makes it easier to make this functional change without touching tens of
files and multiple projects.

Bug: 285631638
Test: m bp2build
Change-Id: I3d1ef3064146e959c6f0dc315350fc9764bf2bd2
2023-09-20 14:49:35 +00:00

92 lines
2.5 KiB
Go

// Copyright 2020 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
import "android/soong/bazel"
func init() {
RegisterLicenseKindBuildComponents(InitRegistrationContext)
}
// Register the license_kind module type.
func RegisterLicenseKindBuildComponents(ctx RegistrationContext) {
ctx.RegisterModuleType("license_kind", LicenseKindFactory)
}
type licenseKindProperties struct {
// Specifies the conditions for all licenses of the kind.
Conditions []string
// Specifies the url to the canonical license definition.
Url string
// Specifies where this license can be used
Visibility []string
}
var _ Bazelable = &licenseKindModule{}
type licenseKindModule struct {
ModuleBase
DefaultableModuleBase
BazelModuleBase
properties licenseKindProperties
}
type bazelLicenseKindAttributes struct {
Conditions []string
Url string
Visibility []string
}
func (m *licenseKindModule) ConvertWithBp2build(ctx Bp2buildMutatorContext) {
attrs := &bazelLicenseKindAttributes{
Conditions: m.properties.Conditions,
Url: m.properties.Url,
Visibility: m.properties.Visibility,
}
ctx.CreateBazelTargetModule(
bazel.BazelTargetModuleProperties{
Rule_class: "license_kind",
Bzl_load_location: "@rules_license//rules:license_kind.bzl",
},
CommonAttributes{
Name: m.Name(),
},
attrs)
}
func (m *licenseKindModule) DepsMutator(ctx BottomUpMutatorContext) {
// Nothing to do.
}
func (m *licenseKindModule) GenerateAndroidBuildActions(ModuleContext) {
// Nothing to do.
}
func LicenseKindFactory() Module {
module := &licenseKindModule{}
base := module.base()
module.AddProperties(&base.nameProperties, &module.properties, &base.commonProperties.BazelConversionStatus)
// The visibility property needs to be checked and parsed by the visibility module.
setPrimaryVisibilityProperty(module, "visibility", &module.properties.Visibility)
initAndroidModuleBase(module)
InitDefaultableModule(module)
InitBazelModule(module)
return module
}