platform_build_soong/android/mutator.go
Colin Cross 984223fd04 Optimize mutator contexts
Mutator contexts are created for every module, and in the case of
transition mutator contexts for every dependency of every module.
Unlike the Blueprint mutator contexts that they wrap, the Soong
mutator contexts can be relatively large.  Add global pools for all
of them that can avoid the repeated allocations.

Test: SOONG_PROFILE_MEM=/tmp/mem.pprof m nothing
Change-Id: I64a5f3c91292cff6352300f99c11ac50c713f96d
2024-02-02 15:56:32 -08:00

818 lines
31 KiB
Go

// Copyright 2015 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
import (
"sync"
"github.com/google/blueprint"
)
// Phases:
// run Pre-arch mutators
// run archMutator
// run Pre-deps mutators
// run depsMutator
// run PostDeps mutators
// run FinalDeps mutators (CreateVariations disallowed in this phase)
// continue on to GenerateAndroidBuildActions
// collateGloballyRegisteredMutators constructs the list of mutators that have been registered
// with the InitRegistrationContext and will be used at runtime.
func collateGloballyRegisteredMutators() sortableComponents {
return collateRegisteredMutators(preArch, preDeps, postDeps, finalDeps)
}
// collateRegisteredMutators constructs a single list of mutators from the separate lists.
func collateRegisteredMutators(preArch, preDeps, postDeps, finalDeps []RegisterMutatorFunc) sortableComponents {
mctx := &registerMutatorsContext{}
register := func(funcs []RegisterMutatorFunc) {
for _, f := range funcs {
f(mctx)
}
}
register(preArch)
register(preDeps)
register([]RegisterMutatorFunc{registerDepsMutator})
register(postDeps)
mctx.finalPhase = true
register(finalDeps)
return mctx.mutators
}
type registerMutatorsContext struct {
mutators sortableComponents
finalPhase bool
}
type RegisterMutatorsContext interface {
TopDown(name string, m TopDownMutator) MutatorHandle
BottomUp(name string, m BottomUpMutator) MutatorHandle
BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle
Transition(name string, m TransitionMutator)
}
type RegisterMutatorFunc func(RegisterMutatorsContext)
var preArch = []RegisterMutatorFunc{
RegisterNamespaceMutator,
// Check the visibility rules are valid.
//
// This must run after the package renamer mutators so that any issues found during
// validation of the package's default_visibility property are reported using the
// correct package name and not the synthetic name.
//
// This must also be run before defaults mutators as the rules for validation are
// different before checking the rules than they are afterwards. e.g.
// visibility: ["//visibility:private", "//visibility:public"]
// would be invalid if specified in a module definition but is valid if it results
// from something like this:
//
// defaults {
// name: "defaults",
// // Be inaccessible outside a package by default.
// visibility: ["//visibility:private"]
// }
//
// defaultable_module {
// name: "defaultable_module",
// defaults: ["defaults"],
// // Override the default.
// visibility: ["//visibility:public"]
// }
//
RegisterVisibilityRuleChecker,
// Record the default_applicable_licenses for each package.
//
// This must run before the defaults so that defaults modules can pick up the package default.
RegisterLicensesPackageMapper,
// Apply properties from defaults modules to the referencing modules.
//
// Any mutators that are added before this will not see any modules created by
// a DefaultableHook.
RegisterDefaultsPreArchMutators,
// Add dependencies on any components so that any component references can be
// resolved within the deps mutator.
//
// Must be run after defaults so it can be used to create dependencies on the
// component modules that are creating in a DefaultableHook.
//
// Must be run before RegisterPrebuiltsPreArchMutators, i.e. before prebuilts are
// renamed. That is so that if a module creates components using a prebuilt module
// type that any dependencies (which must use prebuilt_ prefixes) are resolved to
// the prebuilt module and not the source module.
RegisterComponentsMutator,
// Create an association between prebuilt modules and their corresponding source
// modules (if any).
//
// Must be run after defaults mutators to ensure that any modules created by
// a DefaultableHook can be either a prebuilt or a source module with a matching
// prebuilt.
RegisterPrebuiltsPreArchMutators,
// Gather the licenses properties for all modules for use during expansion and enforcement.
//
// This must come after the defaults mutators to ensure that any licenses supplied
// in a defaults module has been successfully applied before the rules are gathered.
RegisterLicensesPropertyGatherer,
// Gather the visibility rules for all modules for us during visibility enforcement.
//
// This must come after the defaults mutators to ensure that any visibility supplied
// in a defaults module has been successfully applied before the rules are gathered.
RegisterVisibilityRuleGatherer,
}
func registerArchMutator(ctx RegisterMutatorsContext) {
ctx.BottomUpBlueprint("os", osMutator).Parallel()
ctx.BottomUp("image", imageMutator).Parallel()
ctx.BottomUpBlueprint("arch", archMutator).Parallel()
}
var preDeps = []RegisterMutatorFunc{
registerArchMutator,
}
var postDeps = []RegisterMutatorFunc{
registerPathDepsMutator,
RegisterPrebuiltsPostDepsMutators,
RegisterVisibilityRuleEnforcer,
RegisterLicensesDependencyChecker,
registerNeverallowMutator,
RegisterOverridePostDepsMutators,
}
var finalDeps = []RegisterMutatorFunc{}
func PreArchMutators(f RegisterMutatorFunc) {
preArch = append(preArch, f)
}
func PreDepsMutators(f RegisterMutatorFunc) {
preDeps = append(preDeps, f)
}
func PostDepsMutators(f RegisterMutatorFunc) {
postDeps = append(postDeps, f)
}
func FinalDepsMutators(f RegisterMutatorFunc) {
finalDeps = append(finalDeps, f)
}
type BaseMutatorContext interface {
BaseModuleContext
// MutatorName returns the name that this mutator was registered with.
MutatorName() string
// Rename all variants of a module. The new name is not visible to calls to ModuleName,
// AddDependency or OtherModuleName until after this mutator pass is complete.
Rename(name string)
}
type TopDownMutator func(TopDownMutatorContext)
type TopDownMutatorContext interface {
BaseMutatorContext
// CreateModule creates a new module by calling the factory method for the specified moduleType, and applies
// the specified property structs to it as if the properties were set in a blueprint file.
CreateModule(ModuleFactory, ...interface{}) Module
}
type topDownMutatorContext struct {
bp blueprint.TopDownMutatorContext
baseModuleContext
}
type BottomUpMutator func(BottomUpMutatorContext)
type BottomUpMutatorContext interface {
BaseMutatorContext
// AddDependency adds a dependency to the given module. It returns a slice of modules for each
// dependency (some entries may be nil).
//
// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
// new dependencies have had the current mutator called on them. If the mutator is not
// parallel this method does not affect the ordering of the current mutator pass, but will
// be ordered correctly for all future mutator passes.
AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module
// AddReverseDependency adds a dependency from the destination to the given module.
// Does not affect the ordering of the current mutator pass, but will be ordered
// correctly for all future mutator passes. All reverse dependencies for a destination module are
// collected until the end of the mutator pass, sorted by name, and then appended to the destination
// module's dependency list.
AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string)
// CreateVariations splits a module into multiple variants, one for each name in the variationNames
// parameter. It returns a list of new modules in the same order as the variationNames
// list.
//
// If any of the dependencies of the module being operated on were already split
// by calling CreateVariations with the same name, the dependency will automatically
// be updated to point the matching variant.
//
// If a module is split, and then a module depending on the first module is not split
// when the Mutator is later called on it, the dependency of the depending module will
// automatically be updated to point to the first variant.
CreateVariations(...string) []Module
// CreateLocationVariations splits a module into multiple variants, one for each name in the variantNames
// parameter. It returns a list of new modules in the same order as the variantNames
// list.
//
// Local variations do not affect automatic dependency resolution - dependencies added
// to the split module via deps or DynamicDependerModule must exactly match a variant
// that contains all the non-local variations.
CreateLocalVariations(...string) []Module
// SetDependencyVariation sets all dangling dependencies on the current module to point to the variation
// with given name. This function ignores the default variation set by SetDefaultDependencyVariation.
SetDependencyVariation(string)
// SetDefaultDependencyVariation sets the default variation when a dangling reference is detected
// during the subsequent calls on Create*Variations* functions. To reset, set it to nil.
SetDefaultDependencyVariation(*string)
// AddVariationDependencies adds deps as dependencies of the current module, but uses the variations
// argument to select which variant of the dependency to use. It returns a slice of modules for
// each dependency (some entries may be nil). A variant of the dependency must exist that matches
// all the non-local variations of the current module, plus the variations argument.
//
// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
// new dependencies have had the current mutator called on them. If the mutator is not
// parallel this method does not affect the ordering of the current mutator pass, but will
// be ordered correctly for all future mutator passes.
AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag, names ...string) []blueprint.Module
// AddFarVariationDependencies adds deps as dependencies of the current module, but uses the
// variations argument to select which variant of the dependency to use. It returns a slice of
// modules for each dependency (some entries may be nil). A variant of the dependency must
// exist that matches the variations argument, but may also have other variations.
// For any unspecified variation the first variant will be used.
//
// Unlike AddVariationDependencies, the variations of the current module are ignored - the
// dependency only needs to match the supplied variations.
//
// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
// new dependencies have had the current mutator called on them. If the mutator is not
// parallel this method does not affect the ordering of the current mutator pass, but will
// be ordered correctly for all future mutator passes.
AddFarVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string) []blueprint.Module
// AddInterVariantDependency adds a dependency between two variants of the same module. Variants are always
// ordered in the same orderas they were listed in CreateVariations, and AddInterVariantDependency does not change
// that ordering, but it associates a DependencyTag with the dependency and makes it visible to VisitDirectDeps,
// WalkDeps, etc.
AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module)
// ReplaceDependencies replaces all dependencies on the identical variant of the module with the
// specified name with the current variant of this module. Replacements don't take effect until
// after the mutator pass is finished.
ReplaceDependencies(string)
// ReplaceDependencies replaces all dependencies on the identical variant of the module with the
// specified name with the current variant of this module as long as the supplied predicate returns
// true.
//
// Replacements don't take effect until after the mutator pass is finished.
ReplaceDependenciesIf(string, blueprint.ReplaceDependencyPredicate)
// AliasVariation takes a variationName that was passed to CreateVariations for this module,
// and creates an alias from the current variant (before the mutator has run) to the new
// variant. The alias will be valid until the next time a mutator calls CreateVariations or
// CreateLocalVariations on this module without also calling AliasVariation. The alias can
// be used to add dependencies on the newly created variant using the variant map from
// before CreateVariations was run.
AliasVariation(variationName string)
// CreateAliasVariation takes a toVariationName that was passed to CreateVariations for this
// module, and creates an alias from a new fromVariationName variant the toVariationName
// variant. The alias will be valid until the next time a mutator calls CreateVariations or
// CreateLocalVariations on this module without also calling AliasVariation. The alias can
// be used to add dependencies on the toVariationName variant using the fromVariationName
// variant.
CreateAliasVariation(fromVariationName, toVariationName string)
// SetVariationProvider sets the value for a provider for the given newly created variant of
// the current module, i.e. one of the Modules returned by CreateVariations.. It panics if
// not called during the appropriate mutator or GenerateBuildActions pass for the provider,
// if the value is not of the appropriate type, or if the module is not a newly created
// variant of the current module. The value should not be modified after being passed to
// SetVariationProvider.
SetVariationProvider(module blueprint.Module, provider blueprint.AnyProviderKey, value interface{})
}
// An outgoingTransitionContextImpl and incomingTransitionContextImpl is created for every dependency of every module
// for each transition mutator. bottomUpMutatorContext and topDownMutatorContext are created once for every module
// for every BottomUp or TopDown mutator. Use a global pool for each to avoid reallocating every time.
var (
outgoingTransitionContextPool = sync.Pool{
New: func() any { return &outgoingTransitionContextImpl{} },
}
incomingTransitionContextPool = sync.Pool{
New: func() any { return &incomingTransitionContextImpl{} },
}
bottomUpMutatorContextPool = sync.Pool{
New: func() any { return &bottomUpMutatorContext{} },
}
topDownMutatorContextPool = sync.Pool{
New: func() any { return &topDownMutatorContext{} },
}
)
type bottomUpMutatorContext struct {
bp blueprint.BottomUpMutatorContext
baseModuleContext
finalPhase bool
}
// callers must immediately follow the call to this function with defer bottomUpMutatorContextPool.Put(mctx).
func bottomUpMutatorContextFactory(ctx blueprint.BottomUpMutatorContext, a Module,
finalPhase bool) BottomUpMutatorContext {
moduleContext := a.base().baseModuleContextFactory(ctx)
mctx := bottomUpMutatorContextPool.Get().(*bottomUpMutatorContext)
*mctx = bottomUpMutatorContext{
bp: ctx,
baseModuleContext: moduleContext,
finalPhase: finalPhase,
}
return mctx
}
func (x *registerMutatorsContext) BottomUp(name string, m BottomUpMutator) MutatorHandle {
finalPhase := x.finalPhase
f := func(ctx blueprint.BottomUpMutatorContext) {
if a, ok := ctx.Module().(Module); ok {
mctx := bottomUpMutatorContextFactory(ctx, a, finalPhase)
defer bottomUpMutatorContextPool.Put(mctx)
m(mctx)
}
}
mutator := &mutator{name: x.mutatorName(name), bottomUpMutator: f}
x.mutators = append(x.mutators, mutator)
return mutator
}
func (x *registerMutatorsContext) BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle {
mutator := &mutator{name: name, bottomUpMutator: m}
x.mutators = append(x.mutators, mutator)
return mutator
}
type IncomingTransitionContext interface {
ArchModuleContext
// Module returns the target of the dependency edge for which the transition
// is being computed
Module() Module
// Config returns the configuration for the build.
Config() Config
DeviceConfig() DeviceConfig
}
type OutgoingTransitionContext interface {
ArchModuleContext
// Module returns the target of the dependency edge for which the transition
// is being computed
Module() Module
// DepTag() Returns the dependency tag through which this dependency is
// reached
DepTag() blueprint.DependencyTag
// Config returns the configuration for the build.
Config() Config
DeviceConfig() DeviceConfig
}
// TransitionMutator implements a top-down mechanism where a module tells its
// direct dependencies what variation they should be built in but the dependency
// has the final say.
//
// When implementing a transition mutator, one needs to implement four methods:
// - Split() that tells what variations a module has by itself
// - OutgoingTransition() where a module tells what it wants from its
// dependency
// - IncomingTransition() where a module has the final say about its own
// variation
// - Mutate() that changes the state of a module depending on its variation
//
// That the effective variation of module B when depended on by module A is the
// composition the outgoing transition of module A and the incoming transition
// of module B.
//
// the outgoing transition should not take the properties of the dependency into
// account, only those of the module that depends on it. For this reason, the
// dependency is not even passed into it as an argument. Likewise, the incoming
// transition should not take the properties of the depending module into
// account and is thus not informed about it. This makes for a nice
// decomposition of the decision logic.
//
// A given transition mutator only affects its own variation; other variations
// stay unchanged along the dependency edges.
//
// Soong makes sure that all modules are created in the desired variations and
// that dependency edges are set up correctly. This ensures that "missing
// variation" errors do not happen and allows for more flexible changes in the
// value of the variation among dependency edges (as oppposed to bottom-up
// mutators where if module A in variation X depends on module B and module B
// has that variation X, A must depend on variation X of B)
//
// The limited power of the context objects passed to individual mutators
// methods also makes it more difficult to shoot oneself in the foot. Complete
// safety is not guaranteed because no one prevents individual transition
// mutators from mutating modules in illegal ways and for e.g. Split() or
// Mutate() to run their own visitations of the transitive dependency of the
// module and both of these are bad ideas, but it's better than no guardrails at
// all.
//
// This model is pretty close to Bazel's configuration transitions. The mapping
// between concepts in Soong and Bazel is as follows:
// - Module == configured target
// - Variant == configuration
// - Variation name == configuration flag
// - Variation == configuration flag value
// - Outgoing transition == attribute transition
// - Incoming transition == rule transition
//
// The Split() method does not have a Bazel equivalent and Bazel split
// transitions do not have a Soong equivalent.
//
// Mutate() does not make sense in Bazel due to the different models of the
// two systems: when creating new variations, Soong clones the old module and
// thus some way is needed to change it state whereas Bazel creates each
// configuration of a given configured target anew.
type TransitionMutator interface {
// Split returns the set of variations that should be created for a module no
// matter who depends on it. Used when Make depends on a particular variation
// or when the module knows its variations just based on information given to
// it in the Blueprint file. This method should not mutate the module it is
// called on.
Split(ctx BaseModuleContext) []string
// OutgoingTransition is called on a module to determine which variation it wants
// from its direct dependencies. The dependency itself can override this decision.
// This method should not mutate the module itself.
OutgoingTransition(ctx OutgoingTransitionContext, sourceVariation string) string
// IncomingTransition is called on a module to determine which variation it should
// be in based on the variation modules that depend on it want. This gives the module
// a final say about its own variations. This method should not mutate the module
// itself.
IncomingTransition(ctx IncomingTransitionContext, incomingVariation string) string
// Mutate is called after a module was split into multiple variations on each variation.
// It should not split the module any further but adding new dependencies is
// fine. Unlike all the other methods on TransitionMutator, this method is
// allowed to mutate the module.
Mutate(ctx BottomUpMutatorContext, variation string)
}
type androidTransitionMutator struct {
finalPhase bool
mutator TransitionMutator
}
func (a *androidTransitionMutator) Split(ctx blueprint.BaseModuleContext) []string {
if m, ok := ctx.Module().(Module); ok {
moduleContext := m.base().baseModuleContextFactory(ctx)
return a.mutator.Split(&moduleContext)
} else {
return []string{""}
}
}
type outgoingTransitionContextImpl struct {
archModuleContext
bp blueprint.OutgoingTransitionContext
}
func (c *outgoingTransitionContextImpl) Module() Module {
return c.bp.Module().(Module)
}
func (c *outgoingTransitionContextImpl) DepTag() blueprint.DependencyTag {
return c.bp.DepTag()
}
func (c *outgoingTransitionContextImpl) Config() Config {
return c.bp.Config().(Config)
}
func (c *outgoingTransitionContextImpl) DeviceConfig() DeviceConfig {
return DeviceConfig{c.bp.Config().(Config).deviceConfig}
}
func (a *androidTransitionMutator) OutgoingTransition(bpctx blueprint.OutgoingTransitionContext, sourceVariation string) string {
if m, ok := bpctx.Module().(Module); ok {
ctx := outgoingTransitionContextPool.Get().(*outgoingTransitionContextImpl)
defer outgoingTransitionContextPool.Put(ctx)
*ctx = outgoingTransitionContextImpl{
archModuleContext: m.base().archModuleContextFactory(bpctx),
bp: bpctx,
}
return a.mutator.OutgoingTransition(ctx, sourceVariation)
} else {
return ""
}
}
type incomingTransitionContextImpl struct {
archModuleContext
bp blueprint.IncomingTransitionContext
}
func (c *incomingTransitionContextImpl) Module() Module {
return c.bp.Module().(Module)
}
func (c *incomingTransitionContextImpl) Config() Config {
return c.bp.Config().(Config)
}
func (c *incomingTransitionContextImpl) DeviceConfig() DeviceConfig {
return DeviceConfig{c.bp.Config().(Config).deviceConfig}
}
func (a *androidTransitionMutator) IncomingTransition(bpctx blueprint.IncomingTransitionContext, incomingVariation string) string {
if m, ok := bpctx.Module().(Module); ok {
ctx := incomingTransitionContextPool.Get().(*incomingTransitionContextImpl)
defer incomingTransitionContextPool.Put(ctx)
*ctx = incomingTransitionContextImpl{
archModuleContext: m.base().archModuleContextFactory(bpctx),
bp: bpctx,
}
return a.mutator.IncomingTransition(ctx, incomingVariation)
} else {
return ""
}
}
func (a *androidTransitionMutator) Mutate(ctx blueprint.BottomUpMutatorContext, variation string) {
if am, ok := ctx.Module().(Module); ok {
mctx := bottomUpMutatorContextFactory(ctx, am, a.finalPhase)
defer bottomUpMutatorContextPool.Put(mctx)
a.mutator.Mutate(mctx, variation)
}
}
func (x *registerMutatorsContext) Transition(name string, m TransitionMutator) {
atm := &androidTransitionMutator{
finalPhase: x.finalPhase,
mutator: m,
}
mutator := &mutator{
name: name,
transitionMutator: atm}
x.mutators = append(x.mutators, mutator)
}
func (x *registerMutatorsContext) mutatorName(name string) string {
return name
}
func (x *registerMutatorsContext) TopDown(name string, m TopDownMutator) MutatorHandle {
f := func(ctx blueprint.TopDownMutatorContext) {
if a, ok := ctx.Module().(Module); ok {
moduleContext := a.base().baseModuleContextFactory(ctx)
actx := topDownMutatorContextPool.Get().(*topDownMutatorContext)
defer topDownMutatorContextPool.Put(actx)
*actx = topDownMutatorContext{
bp: ctx,
baseModuleContext: moduleContext,
}
m(actx)
}
}
mutator := &mutator{name: x.mutatorName(name), topDownMutator: f}
x.mutators = append(x.mutators, mutator)
return mutator
}
func (mutator *mutator) componentName() string {
return mutator.name
}
func (mutator *mutator) register(ctx *Context) {
blueprintCtx := ctx.Context
var handle blueprint.MutatorHandle
if mutator.bottomUpMutator != nil {
handle = blueprintCtx.RegisterBottomUpMutator(mutator.name, mutator.bottomUpMutator)
} else if mutator.topDownMutator != nil {
handle = blueprintCtx.RegisterTopDownMutator(mutator.name, mutator.topDownMutator)
} else if mutator.transitionMutator != nil {
blueprintCtx.RegisterTransitionMutator(mutator.name, mutator.transitionMutator)
}
if mutator.parallel {
handle.Parallel()
}
}
type MutatorHandle interface {
Parallel() MutatorHandle
}
func (mutator *mutator) Parallel() MutatorHandle {
mutator.parallel = true
return mutator
}
func RegisterComponentsMutator(ctx RegisterMutatorsContext) {
ctx.BottomUp("component-deps", componentDepsMutator).Parallel()
}
// A special mutator that runs just prior to the deps mutator to allow the dependencies
// on component modules to be added so that they can depend directly on a prebuilt
// module.
func componentDepsMutator(ctx BottomUpMutatorContext) {
if m := ctx.Module(); m.Enabled() {
m.ComponentDepsMutator(ctx)
}
}
func depsMutator(ctx BottomUpMutatorContext) {
if m := ctx.Module(); m.Enabled() {
m.base().baseDepsMutator(ctx)
m.DepsMutator(ctx)
}
}
func registerDepsMutator(ctx RegisterMutatorsContext) {
ctx.BottomUp("deps", depsMutator).Parallel()
}
// android.topDownMutatorContext either has to embed blueprint.TopDownMutatorContext, in which case every method that
// has an overridden version in android.BaseModuleContext has to be manually forwarded to BaseModuleContext to avoid
// ambiguous method errors, or it has to store a blueprint.TopDownMutatorContext non-embedded, in which case every
// non-overridden method has to be forwarded. There are fewer non-overridden methods, so use the latter. The following
// methods forward to the identical blueprint versions for topDownMutatorContext and bottomUpMutatorContext.
func (t *topDownMutatorContext) MutatorName() string {
return t.bp.MutatorName()
}
func (t *topDownMutatorContext) Rename(name string) {
t.bp.Rename(name)
t.Module().base().commonProperties.DebugName = name
}
func (t *topDownMutatorContext) createModule(factory blueprint.ModuleFactory, name string, props ...interface{}) blueprint.Module {
return t.bp.CreateModule(factory, name, props...)
}
func (t *topDownMutatorContext) CreateModule(factory ModuleFactory, props ...interface{}) Module {
return createModule(t, factory, "_topDownMutatorModule", props...)
}
func (t *topDownMutatorContext) createModuleWithoutInheritance(factory ModuleFactory, props ...interface{}) Module {
module := t.bp.CreateModule(ModuleFactoryAdaptor(factory), "", props...).(Module)
return module
}
func (b *bottomUpMutatorContext) MutatorName() string {
return b.bp.MutatorName()
}
func (b *bottomUpMutatorContext) Rename(name string) {
b.bp.Rename(name)
b.Module().base().commonProperties.DebugName = name
}
func (b *bottomUpMutatorContext) AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module {
if b.baseModuleContext.checkedMissingDeps() {
panic("Adding deps not allowed after checking for missing deps")
}
return b.bp.AddDependency(module, tag, name...)
}
func (b *bottomUpMutatorContext) AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) {
if b.baseModuleContext.checkedMissingDeps() {
panic("Adding deps not allowed after checking for missing deps")
}
b.bp.AddReverseDependency(module, tag, name)
}
func (b *bottomUpMutatorContext) CreateVariations(variations ...string) []Module {
if b.finalPhase {
panic("CreateVariations not allowed in FinalDepsMutators")
}
modules := b.bp.CreateVariations(variations...)
aModules := make([]Module, len(modules))
for i := range variations {
aModules[i] = modules[i].(Module)
base := aModules[i].base()
base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName())
base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i])
}
return aModules
}
func (b *bottomUpMutatorContext) CreateLocalVariations(variations ...string) []Module {
if b.finalPhase {
panic("CreateLocalVariations not allowed in FinalDepsMutators")
}
modules := b.bp.CreateLocalVariations(variations...)
aModules := make([]Module, len(modules))
for i := range variations {
aModules[i] = modules[i].(Module)
base := aModules[i].base()
base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName())
base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i])
}
return aModules
}
func (b *bottomUpMutatorContext) SetDependencyVariation(variation string) {
b.bp.SetDependencyVariation(variation)
}
func (b *bottomUpMutatorContext) SetDefaultDependencyVariation(variation *string) {
b.bp.SetDefaultDependencyVariation(variation)
}
func (b *bottomUpMutatorContext) AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag,
names ...string) []blueprint.Module {
if b.baseModuleContext.checkedMissingDeps() {
panic("Adding deps not allowed after checking for missing deps")
}
return b.bp.AddVariationDependencies(variations, tag, names...)
}
func (b *bottomUpMutatorContext) AddFarVariationDependencies(variations []blueprint.Variation,
tag blueprint.DependencyTag, names ...string) []blueprint.Module {
if b.baseModuleContext.checkedMissingDeps() {
panic("Adding deps not allowed after checking for missing deps")
}
return b.bp.AddFarVariationDependencies(variations, tag, names...)
}
func (b *bottomUpMutatorContext) AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module) {
b.bp.AddInterVariantDependency(tag, from, to)
}
func (b *bottomUpMutatorContext) ReplaceDependencies(name string) {
if b.baseModuleContext.checkedMissingDeps() {
panic("Adding deps not allowed after checking for missing deps")
}
b.bp.ReplaceDependencies(name)
}
func (b *bottomUpMutatorContext) ReplaceDependenciesIf(name string, predicate blueprint.ReplaceDependencyPredicate) {
if b.baseModuleContext.checkedMissingDeps() {
panic("Adding deps not allowed after checking for missing deps")
}
b.bp.ReplaceDependenciesIf(name, predicate)
}
func (b *bottomUpMutatorContext) AliasVariation(variationName string) {
b.bp.AliasVariation(variationName)
}
func (b *bottomUpMutatorContext) CreateAliasVariation(fromVariationName, toVariationName string) {
b.bp.CreateAliasVariation(fromVariationName, toVariationName)
}
func (b *bottomUpMutatorContext) SetVariationProvider(module blueprint.Module, provider blueprint.AnyProviderKey, value interface{}) {
b.bp.SetVariationProvider(module, provider, value)
}