73b08ffd0d
This allows vendors (like google) to specify which team owns the test module and code. Team is a commonProperty on modules and points to the designate "team" module. The DepsMutator adds the dependency on the "team" module and "GenerateBuildActions" write the team data to intermediate files. A new singleton rule, all_teams visits all modules and writes out the proto containing the team for each module. If a module doesn't have a team, then it finds the package in the blueprint file and parent directory blueprint files that have a default_team and uses that team. Test: m all_teams Test: go test ./python ./java ./cc ./rust ./android Test: added team to HelloWorldHostTest and built the new asciiproto target Test: added package default_team and checkout output proto. Change-Id: I5c07bf489de460a04fc540f5fff0394f39f574a7
58 lines
1.6 KiB
Go
58 lines
1.6 KiB
Go
// Copyright 2020 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package android
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func init() {
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RegisterTeamBuildComponents(InitRegistrationContext)
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}
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func RegisterTeamBuildComponents(ctx RegistrationContext) {
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ctx.RegisterModuleType("team", TeamFactory)
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}
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var PrepareForTestWithTeamBuildComponents = GroupFixturePreparers(
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FixtureRegisterWithContext(RegisterTeamBuildComponents),
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)
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type teamProperties struct {
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Trendy_team_id *string `json:"trendy_team_id"`
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}
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type teamModule struct {
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ModuleBase
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DefaultableModuleBase
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properties teamProperties
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}
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// Real work is done for the module that depends on us.
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// If needed, the team can serialize the config to json/proto file as well.
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func (t *teamModule) GenerateAndroidBuildActions(ctx ModuleContext) {}
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func (t *teamModule) TrendyTeamId(ctx ModuleContext) string {
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return *t.properties.Trendy_team_id
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}
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func TeamFactory() Module {
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module := &teamModule{}
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base := module.base()
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module.AddProperties(&base.nameProperties, &module.properties)
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InitAndroidModule(module)
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InitDefaultableModule(module)
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return module
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}
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