platform_build_soong/cc/compiler.go
Colin Cross 4d9c2d17c3 Separate cc.go
Split cc.go into files per module type, plus files for the compiler,
linker, and installer stages.

Change-Id: Id44c03f42fcd180950ccd008d4de0c144ea3597b
2016-07-29 15:17:58 -07:00

338 lines
12 KiB
Go

// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package cc
import (
"fmt"
"path/filepath"
"strings"
"android/soong/android"
)
// This file contains the basic C/C++/assembly to .o compliation steps
type BaseCompilerProperties struct {
// list of source files used to compile the C/C++ module. May be .c, .cpp, or .S files.
Srcs []string `android:"arch_variant"`
// list of source files that should not be used to build the C/C++ module.
// This is most useful in the arch/multilib variants to remove non-common files
Exclude_srcs []string `android:"arch_variant"`
// list of module-specific flags that will be used for C and C++ compiles.
Cflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for C++ compiles
Cppflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for C compiles
Conlyflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for .S compiles
Asflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for C and C++ compiles when
// compiling with clang
Clang_cflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for .S compiles when
// compiling with clang
Clang_asflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for .y and .yy compiles
Yaccflags []string
// the instruction set architecture to use to compile the C/C++
// module.
Instruction_set string `android:"arch_variant"`
// list of directories relative to the root of the source tree that will
// be added to the include path using -I.
// If possible, don't use this. If adding paths from the current directory use
// local_include_dirs, if adding paths from other modules use export_include_dirs in
// that module.
Include_dirs []string `android:"arch_variant"`
// list of directories relative to the Blueprints file that will
// be added to the include path using -I
Local_include_dirs []string `android:"arch_variant"`
// list of generated sources to compile. These are the names of gensrcs or
// genrule modules.
Generated_sources []string `android:"arch_variant"`
// list of generated headers to add to the include path. These are the names
// of genrule modules.
Generated_headers []string `android:"arch_variant"`
// pass -frtti instead of -fno-rtti
Rtti *bool
Debug, Release struct {
// list of module-specific flags that will be used for C and C++ compiles in debug or
// release builds
Cflags []string `android:"arch_variant"`
} `android:"arch_variant"`
}
type baseCompiler struct {
Properties BaseCompilerProperties
}
var _ compiler = (*baseCompiler)(nil)
func (compiler *baseCompiler) appendCflags(flags []string) {
compiler.Properties.Cflags = append(compiler.Properties.Cflags, flags...)
}
func (compiler *baseCompiler) appendAsflags(flags []string) {
compiler.Properties.Asflags = append(compiler.Properties.Asflags, flags...)
}
func (compiler *baseCompiler) props() []interface{} {
return []interface{}{&compiler.Properties}
}
func (compiler *baseCompiler) begin(ctx BaseModuleContext) {}
func (compiler *baseCompiler) deps(ctx BaseModuleContext, deps Deps) Deps {
deps.GeneratedSources = append(deps.GeneratedSources, compiler.Properties.Generated_sources...)
deps.GeneratedHeaders = append(deps.GeneratedHeaders, compiler.Properties.Generated_headers...)
return deps
}
// Create a Flags struct that collects the compile flags from global values,
// per-target values, module type values, and per-module Blueprints properties
func (compiler *baseCompiler) flags(ctx ModuleContext, flags Flags) Flags {
toolchain := ctx.toolchain()
CheckBadCompilerFlags(ctx, "cflags", compiler.Properties.Cflags)
CheckBadCompilerFlags(ctx, "cppflags", compiler.Properties.Cppflags)
CheckBadCompilerFlags(ctx, "conlyflags", compiler.Properties.Conlyflags)
CheckBadCompilerFlags(ctx, "asflags", compiler.Properties.Asflags)
flags.CFlags = append(flags.CFlags, compiler.Properties.Cflags...)
flags.CppFlags = append(flags.CppFlags, compiler.Properties.Cppflags...)
flags.ConlyFlags = append(flags.ConlyFlags, compiler.Properties.Conlyflags...)
flags.AsFlags = append(flags.AsFlags, compiler.Properties.Asflags...)
flags.YaccFlags = append(flags.YaccFlags, compiler.Properties.Yaccflags...)
// Include dir cflags
rootIncludeDirs := android.PathsForSource(ctx, compiler.Properties.Include_dirs)
localIncludeDirs := android.PathsForModuleSrc(ctx, compiler.Properties.Local_include_dirs)
flags.GlobalFlags = append(flags.GlobalFlags,
includeDirsToFlags(localIncludeDirs),
includeDirsToFlags(rootIncludeDirs))
if !ctx.noDefaultCompilerFlags() {
if !ctx.sdk() || ctx.Host() {
flags.GlobalFlags = append(flags.GlobalFlags,
"${commonGlobalIncludes}",
toolchain.IncludeFlags(),
"${commonNativehelperInclude}")
}
flags.GlobalFlags = append(flags.GlobalFlags, []string{
"-I" + android.PathForModuleSrc(ctx).String(),
"-I" + android.PathForModuleOut(ctx).String(),
"-I" + android.PathForModuleGen(ctx).String(),
}...)
}
if ctx.sdk() {
// The NDK headers are installed to a common sysroot. While a more
// typical Soong approach would be to only make the headers for the
// library you're using available, we're trying to emulate the NDK
// behavior here, and the NDK always has all the NDK headers available.
flags.GlobalFlags = append(flags.GlobalFlags,
"-isystem "+getCurrentIncludePath(ctx).String(),
"-isystem "+getCurrentIncludePath(ctx).Join(ctx, toolchain.ClangTriple()).String())
// Traditionally this has come from android/api-level.h, but with the
// libc headers unified it must be set by the build system since we
// don't have per-API level copies of that header now.
flags.GlobalFlags = append(flags.GlobalFlags,
"-D__ANDROID_API__="+ctx.sdkVersion())
// Until the full NDK has been migrated to using ndk_headers, we still
// need to add the legacy sysroot includes to get the full set of
// headers.
legacyIncludes := fmt.Sprintf(
"prebuilts/ndk/current/platforms/android-%s/arch-%s/usr/include",
ctx.sdkVersion(), ctx.Arch().ArchType.String())
flags.GlobalFlags = append(flags.GlobalFlags, "-isystem "+legacyIncludes)
}
instructionSet := compiler.Properties.Instruction_set
if flags.RequiredInstructionSet != "" {
instructionSet = flags.RequiredInstructionSet
}
instructionSetFlags, err := toolchain.InstructionSetFlags(instructionSet)
if flags.Clang {
instructionSetFlags, err = toolchain.ClangInstructionSetFlags(instructionSet)
}
if err != nil {
ctx.ModuleErrorf("%s", err)
}
CheckBadCompilerFlags(ctx, "release.cflags", compiler.Properties.Release.Cflags)
// TODO: debug
flags.CFlags = append(flags.CFlags, compiler.Properties.Release.Cflags...)
if flags.Clang {
CheckBadCompilerFlags(ctx, "clang_cflags", compiler.Properties.Clang_cflags)
CheckBadCompilerFlags(ctx, "clang_asflags", compiler.Properties.Clang_asflags)
flags.CFlags = clangFilterUnknownCflags(flags.CFlags)
flags.CFlags = append(flags.CFlags, compiler.Properties.Clang_cflags...)
flags.AsFlags = append(flags.AsFlags, compiler.Properties.Clang_asflags...)
flags.CppFlags = clangFilterUnknownCflags(flags.CppFlags)
flags.ConlyFlags = clangFilterUnknownCflags(flags.ConlyFlags)
flags.LdFlags = clangFilterUnknownCflags(flags.LdFlags)
target := "-target " + toolchain.ClangTriple()
var gccPrefix string
if !ctx.Darwin() {
gccPrefix = "-B" + filepath.Join(toolchain.GccRoot(), toolchain.GccTriple(), "bin")
}
flags.CFlags = append(flags.CFlags, target, gccPrefix)
flags.AsFlags = append(flags.AsFlags, target, gccPrefix)
flags.LdFlags = append(flags.LdFlags, target, gccPrefix)
}
hod := "host"
if ctx.Os().Class == android.Device {
hod = "device"
}
if !ctx.noDefaultCompilerFlags() {
flags.GlobalFlags = append(flags.GlobalFlags, instructionSetFlags)
if flags.Clang {
flags.AsFlags = append(flags.AsFlags, toolchain.ClangAsflags())
flags.CppFlags = append(flags.CppFlags, "${commonClangGlobalCppflags}")
flags.GlobalFlags = append(flags.GlobalFlags,
toolchain.ClangCflags(),
"${commonClangGlobalCflags}",
fmt.Sprintf("${%sClangGlobalCflags}", hod))
flags.ConlyFlags = append(flags.ConlyFlags, "${clangExtraConlyflags}")
} else {
flags.CppFlags = append(flags.CppFlags, "${commonGlobalCppflags}")
flags.GlobalFlags = append(flags.GlobalFlags,
toolchain.Cflags(),
"${commonGlobalCflags}",
fmt.Sprintf("${%sGlobalCflags}", hod))
}
if Bool(ctx.AConfig().ProductVariables.Brillo) {
flags.GlobalFlags = append(flags.GlobalFlags, "-D__BRILLO__")
}
if ctx.Device() {
if Bool(compiler.Properties.Rtti) {
flags.CppFlags = append(flags.CppFlags, "-frtti")
} else {
flags.CppFlags = append(flags.CppFlags, "-fno-rtti")
}
}
flags.AsFlags = append(flags.AsFlags, "-D__ASSEMBLY__")
if flags.Clang {
flags.CppFlags = append(flags.CppFlags, toolchain.ClangCppflags())
} else {
flags.CppFlags = append(flags.CppFlags, toolchain.Cppflags())
}
}
if flags.Clang {
flags.GlobalFlags = append(flags.GlobalFlags, toolchain.ToolchainClangCflags())
} else {
flags.GlobalFlags = append(flags.GlobalFlags, toolchain.ToolchainCflags())
}
if !ctx.sdk() {
if ctx.Host() && !flags.Clang {
// The host GCC doesn't support C++14 (and is deprecated, so likely
// never will). Build these modules with C++11.
flags.CppFlags = append(flags.CppFlags, "-std=gnu++11")
} else {
flags.CppFlags = append(flags.CppFlags, "-std=gnu++14")
}
}
// We can enforce some rules more strictly in the code we own. strict
// indicates if this is code that we can be stricter with. If we have
// rules that we want to apply to *our* code (but maybe can't for
// vendor/device specific things), we could extend this to be a ternary
// value.
strict := true
if strings.HasPrefix(android.PathForModuleSrc(ctx).String(), "external/") {
strict = false
}
// Can be used to make some annotations stricter for code we can fix
// (such as when we mark functions as deprecated).
if strict {
flags.CFlags = append(flags.CFlags, "-DANDROID_STRICT")
}
return flags
}
func ndkPathDeps(ctx ModuleContext) android.Paths {
if ctx.sdk() {
// The NDK sysroot timestamp file depends on all the NDK sysroot files
// (headers and libraries).
return android.Paths{getNdkSysrootTimestampFile(ctx)}
}
return nil
}
func (compiler *baseCompiler) compile(ctx ModuleContext, flags Flags, deps PathDeps) android.Paths {
pathDeps := deps.GeneratedHeaders
pathDeps = append(pathDeps, ndkPathDeps(ctx)...)
// Compile files listed in c.Properties.Srcs into objects
objFiles := compiler.compileObjs(ctx, flags, "",
compiler.Properties.Srcs, compiler.Properties.Exclude_srcs,
deps.GeneratedSources, pathDeps)
if ctx.Failed() {
return nil
}
return objFiles
}
// Compile a list of source files into objects a specified subdirectory
func (compiler *baseCompiler) compileObjs(ctx android.ModuleContext, flags Flags,
subdir string, srcFiles, excludes []string, extraSrcs, deps android.Paths) android.Paths {
buildFlags := flagsToBuilderFlags(flags)
inputFiles := ctx.ExpandSources(srcFiles, excludes)
inputFiles = append(inputFiles, extraSrcs...)
srcPaths, gendeps := genSources(ctx, inputFiles, buildFlags)
deps = append(deps, gendeps...)
deps = append(deps, flags.CFlagsDeps...)
return TransformSourceToObj(ctx, subdir, srcPaths, buildFlags, deps)
}