platform_build_soong/android/licenses.go
Paul Duffin b0bb376efa Add license modules to the sdk
Adds initial support for adding license modules to the sdk, along with
any referenced license text files. There is a number of minor
improvements to be made but the core of the support is there and it
works for ART sdks.

Basically, this change will automatically add license modules
referenced from any sdk member module as an internal sdk member. An
internal module has an sdk snapshot specific name that will not
conflict with the source module and which cannot be referenced from
outside the sdk snapshot.

Bug: 181569894
Test: m art-module-sdk art-module-host-exports art-module-test-exports
      - diff output before and after this change
        made sure that every prebuilt had a licenses field
        and that the license modules were added
Change-Id: I0c5ccabf58f4ef487e42ef8e61a5b2a74c0e81af
2021-05-11 08:28:49 +01:00

310 lines
11 KiB
Go

// Copyright 2020 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
import (
"reflect"
"sync"
"github.com/google/blueprint"
)
// Adds cross-cutting licenses dependency to propagate license metadata through the build system.
//
// Stage 1 - bottom-up records package-level default_applicable_licenses property mapped by package name.
// Stage 2 - bottom-up converts licenses property or package default_applicable_licenses to dependencies.
// Stage 3 - bottom-up type-checks every added applicable license dependency and license_kind dependency.
// Stage 4 - GenerateBuildActions calculates properties for the union of license kinds, conditions and texts.
type licensesDependencyTag struct {
blueprint.BaseDependencyTag
}
func (l licensesDependencyTag) SdkMemberType(Module) SdkMemberType {
// Add the supplied module to the sdk as a license module.
return LicenseModuleSdkMemberType
}
func (l licensesDependencyTag) ExportMember() bool {
// The license module will only every be referenced from within the sdk. This will ensure that it
// gets a unique name and so avoid clashing with the original license module.
return false
}
var (
licensesTag = licensesDependencyTag{}
// License modules, i.e. modules depended upon via a licensesTag, must be automatically added to
// any sdk/module_exports to which their referencing module is a member.
_ SdkMemberTypeDependencyTag = licensesTag
)
// Describes the property provided by a module to reference applicable licenses.
type applicableLicensesProperty interface {
// The name of the property. e.g. default_applicable_licenses or licenses
getName() string
// The values assigned to the property. (Must reference license modules.)
getStrings() []string
}
type applicableLicensesPropertyImpl struct {
name string
licensesProperty *[]string
}
func newApplicableLicensesProperty(name string, licensesProperty *[]string) applicableLicensesProperty {
return applicableLicensesPropertyImpl{
name: name,
licensesProperty: licensesProperty,
}
}
func (p applicableLicensesPropertyImpl) getName() string {
return p.name
}
func (p applicableLicensesPropertyImpl) getStrings() []string {
return *p.licensesProperty
}
// Set the primary applicable licenses property for a module.
func setPrimaryLicensesProperty(module Module, name string, licensesProperty *[]string) {
module.base().primaryLicensesProperty = newApplicableLicensesProperty(name, licensesProperty)
}
// Storage blob for a package's default_applicable_licenses mapped by package directory.
type licensesContainer struct {
licenses []string
}
func (r licensesContainer) getLicenses() []string {
return r.licenses
}
var packageDefaultLicensesMap = NewOnceKey("packageDefaultLicensesMap")
// The map from package dir name to default applicable licenses as a licensesContainer.
func moduleToPackageDefaultLicensesMap(config Config) *sync.Map {
return config.Once(packageDefaultLicensesMap, func() interface{} {
return &sync.Map{}
}).(*sync.Map)
}
// Registers the function that maps each package to its default_applicable_licenses.
//
// This goes before defaults expansion so the defaults can pick up the package default.
func RegisterLicensesPackageMapper(ctx RegisterMutatorsContext) {
ctx.BottomUp("licensesPackageMapper", licensesPackageMapper).Parallel()
}
// Registers the function that gathers the license dependencies for each module.
//
// This goes after defaults expansion so that it can pick up default licenses and before visibility enforcement.
func RegisterLicensesPropertyGatherer(ctx RegisterMutatorsContext) {
ctx.BottomUp("licensesPropertyGatherer", licensesPropertyGatherer).Parallel()
}
// Registers the function that verifies the licenses and license_kinds dependency types for each module.
func RegisterLicensesDependencyChecker(ctx RegisterMutatorsContext) {
ctx.BottomUp("licensesPropertyChecker", licensesDependencyChecker).Parallel()
}
// Maps each package to its default applicable licenses.
func licensesPackageMapper(ctx BottomUpMutatorContext) {
p, ok := ctx.Module().(*packageModule)
if !ok {
return
}
licenses := getLicenses(ctx, p)
dir := ctx.ModuleDir()
c := makeLicensesContainer(licenses)
moduleToPackageDefaultLicensesMap(ctx.Config()).Store(dir, c)
}
// Copies the default_applicable_licenses property values for mapping by package directory.
func makeLicensesContainer(propVals []string) licensesContainer {
licenses := make([]string, 0, len(propVals))
licenses = append(licenses, propVals...)
return licensesContainer{licenses}
}
// Gathers the applicable licenses into dependency references after defaults expansion.
func licensesPropertyGatherer(ctx BottomUpMutatorContext) {
m, ok := ctx.Module().(Module)
if !ok {
return
}
if exemptFromRequiredApplicableLicensesProperty(m) {
return
}
licenses := getLicenses(ctx, m)
ctx.AddVariationDependencies(nil, licensesTag, licenses...)
}
// Verifies the license and license_kind dependencies are each the correct kind of module.
func licensesDependencyChecker(ctx BottomUpMutatorContext) {
m, ok := ctx.Module().(Module)
if !ok {
return
}
// license modules have no licenses, but license_kinds must refer to license_kind modules
if _, ok := m.(*licenseModule); ok {
for _, module := range ctx.GetDirectDepsWithTag(licenseKindTag) {
if _, ok := module.(*licenseKindModule); !ok {
ctx.ModuleErrorf("license_kinds property %q is not a license_kind module", ctx.OtherModuleName(module))
}
}
return
}
if exemptFromRequiredApplicableLicensesProperty(m) {
return
}
for _, module := range ctx.GetDirectDepsWithTag(licensesTag) {
if _, ok := module.(*licenseModule); !ok {
propertyName := "licenses"
primaryProperty := m.base().primaryLicensesProperty
if primaryProperty != nil {
propertyName = primaryProperty.getName()
}
ctx.ModuleErrorf("%s property %q is not a license module", propertyName, ctx.OtherModuleName(module))
}
}
}
// Flattens license and license_kind dependencies into calculated properties.
//
// Re-validates applicable licenses properties refer only to license modules and license_kinds properties refer
// only to license_kind modules.
func licensesPropertyFlattener(ctx ModuleContext) {
m, ok := ctx.Module().(Module)
if !ok {
return
}
if exemptFromRequiredApplicableLicensesProperty(m) {
return
}
var licenses []string
for _, module := range ctx.GetDirectDepsWithTag(licensesTag) {
if l, ok := module.(*licenseModule); ok {
licenses = append(licenses, ctx.OtherModuleName(module))
if m.base().commonProperties.Effective_package_name == nil && l.properties.Package_name != nil {
m.base().commonProperties.Effective_package_name = l.properties.Package_name
}
mergeStringProps(&m.base().commonProperties.Effective_licenses, module.base().commonProperties.Effective_licenses...)
mergePathProps(&m.base().commonProperties.Effective_license_text, module.base().commonProperties.Effective_license_text...)
mergeStringProps(&m.base().commonProperties.Effective_license_kinds, module.base().commonProperties.Effective_license_kinds...)
mergeStringProps(&m.base().commonProperties.Effective_license_conditions, module.base().commonProperties.Effective_license_conditions...)
} else {
propertyName := "licenses"
primaryProperty := m.base().primaryLicensesProperty
if primaryProperty != nil {
propertyName = primaryProperty.getName()
}
ctx.ModuleErrorf("%s property %q is not a license module", propertyName, ctx.OtherModuleName(module))
}
}
// Make the license information available for other modules.
licenseInfo := LicenseInfo{
Licenses: licenses,
}
ctx.SetProvider(LicenseInfoProvider, licenseInfo)
}
// Update a property string array with a distinct union of its values and a list of new values.
func mergeStringProps(prop *[]string, values ...string) {
*prop = append(*prop, values...)
*prop = SortedUniqueStrings(*prop)
}
// Update a property Path array with a distinct union of its values and a list of new values.
func mergePathProps(prop *Paths, values ...Path) {
*prop = append(*prop, values...)
*prop = SortedUniquePaths(*prop)
}
// Get the licenses property falling back to the package default.
func getLicenses(ctx BaseModuleContext, module Module) []string {
if exemptFromRequiredApplicableLicensesProperty(module) {
return nil
}
primaryProperty := module.base().primaryLicensesProperty
if primaryProperty == nil {
if ctx.Config().IsEnvTrue("ANDROID_REQUIRE_LICENSES") {
ctx.ModuleErrorf("module type %q must have an applicable licenses property", ctx.OtherModuleType(module))
}
return nil
}
licenses := primaryProperty.getStrings()
if len(licenses) > 0 {
s := make(map[string]bool)
for _, l := range licenses {
if _, ok := s[l]; ok {
ctx.ModuleErrorf("duplicate %q %s", l, primaryProperty.getName())
}
s[l] = true
}
return licenses
}
dir := ctx.OtherModuleDir(module)
moduleToApplicableLicenses := moduleToPackageDefaultLicensesMap(ctx.Config())
value, ok := moduleToApplicableLicenses.Load(dir)
var c licensesContainer
if ok {
c = value.(licensesContainer)
} else {
c = licensesContainer{}
}
return c.getLicenses()
}
// Returns whether a module is an allowed list of modules that do not have or need applicable licenses.
func exemptFromRequiredApplicableLicensesProperty(module Module) bool {
switch reflect.TypeOf(module).String() {
case "*android.licenseModule": // is a license, doesn't need one
case "*android.licenseKindModule": // is a license, doesn't need one
case "*android.NamespaceModule": // just partitions things, doesn't add anything
case "*android.soongConfigModuleTypeModule": // creates aliases for modules with licenses
case "*android.soongConfigModuleTypeImport": // creates aliases for modules with licenses
case "*android.soongConfigStringVariableDummyModule": // used for creating aliases
case "*android.SoongConfigBoolVariableDummyModule": // used for creating aliases
default:
return false
}
return true
}
// LicenseInfo contains information about licenses for a specific module.
type LicenseInfo struct {
// The list of license modules this depends upon, either explicitly or through default package
// configuration.
Licenses []string
}
var LicenseInfoProvider = blueprint.NewProvider(LicenseInfo{})