platform_build_soong/common/config.go
Dan Willemsen 87b17d1ff4 Use SRCDIR as a working directory
The existing behavior of using the build directory as the working
directory is useful if you want to move/copy the output directory around
and SRCDIR still refers the the source. But, it's more useful to have
the source directory be the working directory. Tools like cpp(__FILE__)
and other debug prints embed relative paths from the working directory.
We also have tools that expect the working directory to be $TOP.

Change-Id: Ia0f1d3c6b7df72d61cf5628efa2baa98bd19775b
2015-09-17 23:42:25 -07:00

281 lines
7.2 KiB
Go

// Copyright 2015 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package common
import (
"encoding/json"
"fmt"
"os"
"path/filepath"
"runtime"
"sync"
)
// The configuration file name
const configFileName = "soong.config"
const productVariablesFileName = "soong.variables"
// A FileConfigurableOptions contains options which can be configured by the
// config file. These will be included in the config struct.
type FileConfigurableOptions struct {
}
func (FileConfigurableOptions) DefaultConfig() jsonConfigurable {
f := FileConfigurableOptions{}
return f
}
type Config struct {
*config
}
// A config object represents the entire build configuration for Blue.
type config struct {
FileConfigurableOptions
ProductVariables productVariables
ConfigFileName string
ProductVariablesFileName string
srcDir string // the path of the root source directory
buildDir string // the path of the build output directory
envLock sync.Mutex
envDeps map[string]string
envFrozen bool
}
type jsonConfigurable interface {
DefaultConfig() jsonConfigurable
}
func loadConfig(config *config) error {
err := loadFromConfigFile(&config.FileConfigurableOptions, config.ConfigFileName)
if err != nil {
return err
}
return loadFromConfigFile(&config.ProductVariables, config.ProductVariablesFileName)
}
// loads configuration options from a JSON file in the cwd.
func loadFromConfigFile(configurable jsonConfigurable, filename string) error {
// Try to open the file
configFileReader, err := os.Open(filename)
defer configFileReader.Close()
if os.IsNotExist(err) {
// Need to create a file, so that blueprint & ninja don't get in
// a dependency tracking loop.
// Make a file-configurable-options with defaults, write it out using
// a json writer.
err = saveToConfigFile(configurable.DefaultConfig(), filename)
if err != nil {
return err
}
} else {
// Make a decoder for it
jsonDecoder := json.NewDecoder(configFileReader)
err = jsonDecoder.Decode(configurable)
if err != nil {
return fmt.Errorf("config file: %s did not parse correctly: "+err.Error(), filename)
}
}
// No error
return nil
}
func saveToConfigFile(config jsonConfigurable, filename string) error {
data, err := json.MarshalIndent(&config, "", " ")
if err != nil {
return fmt.Errorf("cannot marshal config data: %s", err.Error())
}
configFileWriter, err := os.Create(filename)
if err != nil {
return fmt.Errorf("cannot create empty config file %s: %s\n", filename, err.Error())
}
defer configFileWriter.Close()
_, err = configFileWriter.Write(data)
if err != nil {
return fmt.Errorf("default config file: %s could not be written: %s", filename, err.Error())
}
_, err = configFileWriter.WriteString("\n")
if err != nil {
return fmt.Errorf("default config file: %s could not be written: %s", filename, err.Error())
}
return nil
}
// New creates a new Config object. The srcDir argument specifies the path to
// the root source directory. It also loads the config file, if found.
func NewConfig(srcDir, buildDir string) (Config, error) {
// Make a config with default options
config := Config{
config: &config{
ConfigFileName: filepath.Join(buildDir, configFileName),
ProductVariablesFileName: filepath.Join(buildDir, productVariablesFileName),
srcDir: srcDir,
buildDir: buildDir,
envDeps: make(map[string]string),
},
}
// Load any configurable options from the configuration file
err := loadConfig(config.config)
if err != nil {
return Config{}, err
}
return config, nil
}
func (c *config) SrcDir() string {
return c.srcDir
}
func (c *config) BuildDir() string {
return c.buildDir
}
func (c *config) IntermediatesDir() string {
return filepath.Join(c.BuildDir(), ".intermediates")
}
// PrebuiltOS returns the name of the host OS used in prebuilts directories
func (c *config) PrebuiltOS() string {
switch runtime.GOOS {
case "linux":
return "linux-x86"
case "darwin":
return "darwin-x86"
default:
panic("Unknown GOOS")
}
}
// GoRoot returns the path to the root directory of the Go toolchain.
func (c *config) GoRoot() string {
return fmt.Sprintf("%s/prebuilts/go/%s", c.srcDir, c.PrebuiltOS())
}
func (c *config) CpPreserveSymlinksFlags() string {
switch runtime.GOOS {
case "darwin":
return "-R"
case "linux":
return "-d"
default:
return ""
}
}
func (c *config) Getenv(key string) string {
var val string
var exists bool
c.envLock.Lock()
if val, exists = c.envDeps[key]; !exists {
if c.envFrozen {
panic("Cannot access new environment variables after envdeps are frozen")
}
val = os.Getenv(key)
c.envDeps[key] = val
}
c.envLock.Unlock()
return val
}
func (c *config) EnvDeps() map[string]string {
c.envLock.Lock()
c.envFrozen = true
c.envLock.Unlock()
return c.envDeps
}
// DeviceName returns the name of the current device target
// TODO: take an AndroidModuleContext to select the device name for multi-device builds
func (c *config) DeviceName() string {
return "unset"
}
// DeviceOut returns the path to out directory for device targets
func (c *config) DeviceOut() string {
return filepath.Join(c.BuildDir(), "target/product", c.DeviceName())
}
// HostOut returns the path to out directory for host targets
func (c *config) HostOut() string {
return filepath.Join(c.BuildDir(), "host", c.PrebuiltOS())
}
// HostBin returns the path to bin directory for host targets
func (c *config) HostBin() string {
return filepath.Join(c.HostOut(), "bin")
}
// HostBinTool returns the path to a host tool in the bin directory for host targets
func (c *config) HostBinTool(tool string) (string, error) {
return filepath.Join(c.HostBin(), tool), nil
}
// HostJavaDir returns the path to framework directory for host targets
func (c *config) HostJavaDir() string {
return filepath.Join(c.HostOut(), "framework")
}
// HostJavaTool returns the path to a host tool in the frameworks directory for host targets
func (c *config) HostJavaTool(tool string) (string, error) {
return filepath.Join(c.HostJavaDir(), tool), nil
}
func (c *config) ResourceOverlays() []string {
return nil
}
func (c *config) PlatformVersion() string {
return "M"
}
func (c *config) PlatformSdkVersion() string {
return "22"
}
func (c *config) BuildNumber() string {
return "000000"
}
func (c *config) ProductAaptConfig() []string {
return []string{"normal", "large", "xlarge", "hdpi", "xhdpi", "xxhdpi"}
}
func (c *config) ProductAaptPreferredConfig() string {
return "xhdpi"
}
func (c *config) ProductAaptCharacteristics() string {
return "nosdcard"
}
func (c *config) DefaultAppCertificateDir() string {
return filepath.Join(c.SrcDir(), "build/target/product/security")
}
func (c *config) DefaultAppCertificate() string {
return filepath.Join(c.DefaultAppCertificateDir(), "testkey")
}