platform_build_soong/common/env.go
Dan Willemsen 87b17d1ff4 Use SRCDIR as a working directory
The existing behavior of using the build directory as the working
directory is useful if you want to move/copy the output directory around
and SRCDIR still refers the the source. But, it's more useful to have
the source directory be the working directory. Tools like cpp(__FILE__)
and other debug prints embed relative paths from the working directory.
We also have tools that expect the working directory to be $TOP.

Change-Id: Ia0f1d3c6b7df72d61cf5628efa2baa98bd19775b
2015-09-17 23:42:25 -07:00

54 lines
1.7 KiB
Go

// Copyright 2015 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package common
import (
"path/filepath"
"android/soong"
"android/soong/env"
"github.com/google/blueprint"
)
// This file supports dependencies on environment variables. During build manifest generation,
// any dependency on an environment variable is added to a list. During the singleton phase
// a JSON file is written containing the current value of all used environment variables.
// The next time the top-level build script is run, it uses the soong_env executable to
// compare the contents of the environment variables, rewriting the file if necessary to cause
// a manifest regeneration.
func init() {
soong.RegisterSingletonType("env", EnvSingleton)
}
func EnvSingleton() blueprint.Singleton {
return &envSingleton{}
}
type envSingleton struct{}
func (c *envSingleton) GenerateBuildActions(ctx blueprint.SingletonContext) {
envDeps := ctx.Config().(Config).EnvDeps()
envFile := filepath.Join(ctx.Config().(Config).BuildDir(), ".soong.environment")
err := env.WriteEnvFile(envFile, envDeps)
if err != nil {
ctx.Errorf(err.Error())
}
ctx.AddNinjaFileDeps(envFile)
}