934d5047ef
* changes: Ignore test apexes from bp2build generated tags Ignore test apexes from bp2build generated tags
972 lines
37 KiB
Go
972 lines
37 KiB
Go
// Copyright 2015 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package android
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import (
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"android/soong/bazel"
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"github.com/google/blueprint"
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)
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// Phases:
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// run Pre-arch mutators
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// run archMutator
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// run Pre-deps mutators
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// run depsMutator
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// run PostDeps mutators
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// run FinalDeps mutators (CreateVariations disallowed in this phase)
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// continue on to GenerateAndroidBuildActions
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// RegisterMutatorsForBazelConversion is a alternate registration pipeline for bp2build. Exported for testing.
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func RegisterMutatorsForBazelConversion(ctx *Context, preArchMutators []RegisterMutatorFunc) {
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bp2buildMutators := append(preArchMutators, registerBp2buildConversionMutator)
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registerMutatorsForBazelConversion(ctx, bp2buildMutators)
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}
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// RegisterMutatorsForApiBazelConversion is an alternate registration pipeline for api_bp2build
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// This pipeline restricts generation of Bazel targets to Soong modules that contribute APIs
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func RegisterMutatorsForApiBazelConversion(ctx *Context, preArchMutators []RegisterMutatorFunc) {
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bp2buildMutators := append(preArchMutators, registerApiBp2buildConversionMutator)
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registerMutatorsForBazelConversion(ctx, bp2buildMutators)
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}
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func registerMutatorsForBazelConversion(ctx *Context, bp2buildMutators []RegisterMutatorFunc) {
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mctx := ®isterMutatorsContext{
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bazelConversionMode: true,
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}
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allMutators := append([]RegisterMutatorFunc{
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RegisterNamespaceMutator,
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RegisterDefaultsPreArchMutators,
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// TODO(b/165114590): this is required to resolve deps that are only prebuilts, but we should
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// evaluate the impact on conversion.
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RegisterPrebuiltsPreArchMutators,
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},
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bp2buildMutators...)
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// Register bp2build mutators
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for _, f := range allMutators {
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f(mctx)
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}
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mctx.mutators.registerAll(ctx)
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}
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// collateGloballyRegisteredMutators constructs the list of mutators that have been registered
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// with the InitRegistrationContext and will be used at runtime.
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func collateGloballyRegisteredMutators() sortableComponents {
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return collateRegisteredMutators(preArch, preDeps, postDeps, finalDeps)
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}
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// collateRegisteredMutators constructs a single list of mutators from the separate lists.
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func collateRegisteredMutators(preArch, preDeps, postDeps, finalDeps []RegisterMutatorFunc) sortableComponents {
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mctx := ®isterMutatorsContext{}
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register := func(funcs []RegisterMutatorFunc) {
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for _, f := range funcs {
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f(mctx)
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}
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}
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register(preArch)
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register(preDeps)
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register([]RegisterMutatorFunc{registerDepsMutator})
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register(postDeps)
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mctx.finalPhase = true
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register(finalDeps)
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return mctx.mutators
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}
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type registerMutatorsContext struct {
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mutators sortableComponents
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finalPhase bool
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bazelConversionMode bool
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}
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type RegisterMutatorsContext interface {
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TopDown(name string, m TopDownMutator) MutatorHandle
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BottomUp(name string, m BottomUpMutator) MutatorHandle
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BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle
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Transition(name string, m TransitionMutator)
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}
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type RegisterMutatorFunc func(RegisterMutatorsContext)
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var preArch = []RegisterMutatorFunc{
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RegisterNamespaceMutator,
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// Check the visibility rules are valid.
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//
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// This must run after the package renamer mutators so that any issues found during
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// validation of the package's default_visibility property are reported using the
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// correct package name and not the synthetic name.
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//
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// This must also be run before defaults mutators as the rules for validation are
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// different before checking the rules than they are afterwards. e.g.
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// visibility: ["//visibility:private", "//visibility:public"]
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// would be invalid if specified in a module definition but is valid if it results
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// from something like this:
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//
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// defaults {
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// name: "defaults",
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// // Be inaccessible outside a package by default.
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// visibility: ["//visibility:private"]
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// }
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//
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// defaultable_module {
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// name: "defaultable_module",
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// defaults: ["defaults"],
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// // Override the default.
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// visibility: ["//visibility:public"]
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// }
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//
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RegisterVisibilityRuleChecker,
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// Record the default_applicable_licenses for each package.
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//
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// This must run before the defaults so that defaults modules can pick up the package default.
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RegisterLicensesPackageMapper,
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// Apply properties from defaults modules to the referencing modules.
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//
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// Any mutators that are added before this will not see any modules created by
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// a DefaultableHook.
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RegisterDefaultsPreArchMutators,
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// Add dependencies on any components so that any component references can be
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// resolved within the deps mutator.
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//
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// Must be run after defaults so it can be used to create dependencies on the
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// component modules that are creating in a DefaultableHook.
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//
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// Must be run before RegisterPrebuiltsPreArchMutators, i.e. before prebuilts are
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// renamed. That is so that if a module creates components using a prebuilt module
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// type that any dependencies (which must use prebuilt_ prefixes) are resolved to
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// the prebuilt module and not the source module.
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RegisterComponentsMutator,
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// Create an association between prebuilt modules and their corresponding source
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// modules (if any).
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//
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// Must be run after defaults mutators to ensure that any modules created by
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// a DefaultableHook can be either a prebuilt or a source module with a matching
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// prebuilt.
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RegisterPrebuiltsPreArchMutators,
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// Gather the licenses properties for all modules for use during expansion and enforcement.
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//
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// This must come after the defaults mutators to ensure that any licenses supplied
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// in a defaults module has been successfully applied before the rules are gathered.
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RegisterLicensesPropertyGatherer,
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// Gather the visibility rules for all modules for us during visibility enforcement.
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//
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// This must come after the defaults mutators to ensure that any visibility supplied
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// in a defaults module has been successfully applied before the rules are gathered.
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RegisterVisibilityRuleGatherer,
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}
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func registerArchMutator(ctx RegisterMutatorsContext) {
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ctx.BottomUpBlueprint("os", osMutator).Parallel()
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ctx.BottomUp("image", imageMutator).Parallel()
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ctx.BottomUpBlueprint("arch", archMutator).Parallel()
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}
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var preDeps = []RegisterMutatorFunc{
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registerArchMutator,
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}
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var postDeps = []RegisterMutatorFunc{
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registerPathDepsMutator,
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RegisterPrebuiltsPostDepsMutators,
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RegisterVisibilityRuleEnforcer,
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RegisterLicensesDependencyChecker,
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registerNeverallowMutator,
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RegisterOverridePostDepsMutators,
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}
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var finalDeps = []RegisterMutatorFunc{}
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func PreArchMutators(f RegisterMutatorFunc) {
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preArch = append(preArch, f)
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}
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func PreDepsMutators(f RegisterMutatorFunc) {
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preDeps = append(preDeps, f)
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}
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func PostDepsMutators(f RegisterMutatorFunc) {
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postDeps = append(postDeps, f)
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}
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func FinalDepsMutators(f RegisterMutatorFunc) {
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finalDeps = append(finalDeps, f)
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}
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var bp2buildPreArchMutators = []RegisterMutatorFunc{}
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// A minimal context for Bp2build conversion
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type Bp2buildMutatorContext interface {
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BazelConversionPathContext
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CreateBazelTargetModule(bazel.BazelTargetModuleProperties, CommonAttributes, interface{})
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}
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// PreArchBp2BuildMutators adds mutators to be register for converting Android Blueprint modules
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// into Bazel BUILD targets that should run prior to deps and conversion.
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func PreArchBp2BuildMutators(f RegisterMutatorFunc) {
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bp2buildPreArchMutators = append(bp2buildPreArchMutators, f)
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}
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type BaseMutatorContext interface {
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BaseModuleContext
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// MutatorName returns the name that this mutator was registered with.
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MutatorName() string
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// Rename all variants of a module. The new name is not visible to calls to ModuleName,
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// AddDependency or OtherModuleName until after this mutator pass is complete.
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Rename(name string)
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}
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type TopDownMutator func(TopDownMutatorContext)
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type TopDownMutatorContext interface {
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BaseMutatorContext
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// CreateModule creates a new module by calling the factory method for the specified moduleType, and applies
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// the specified property structs to it as if the properties were set in a blueprint file.
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CreateModule(ModuleFactory, ...interface{}) Module
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// CreateBazelTargetModule creates a BazelTargetModule by calling the
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// factory method, just like in CreateModule, but also requires
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// BazelTargetModuleProperties containing additional metadata for the
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// bp2build codegenerator.
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CreateBazelTargetModule(bazel.BazelTargetModuleProperties, CommonAttributes, interface{})
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// CreateBazelTargetModuleWithRestrictions creates a BazelTargetModule by calling the
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// factory method, just like in CreateModule, but also requires
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// BazelTargetModuleProperties containing additional metadata for the
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// bp2build codegenerator. The generated target is restricted to only be buildable for certain
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// platforms, as dictated by a given bool attribute: the target will not be buildable in
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// any platform for which this bool attribute is false.
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CreateBazelTargetModuleWithRestrictions(bazel.BazelTargetModuleProperties, CommonAttributes, interface{}, bazel.BoolAttribute)
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// CreateBazelTargetAliasInDir creates an alias definition in `dir` directory.
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// This function can be used to create alias definitions in a directory that is different
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// from the directory of the visited Soong module.
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CreateBazelTargetAliasInDir(dir string, name string, actual bazel.Label)
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// CreateBazelConfigSetting creates a config_setting in <dir>/BUILD.bazel
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// build/bazel has several static config_setting(s) that are used in Bazel builds.
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// This function can be used to createa additional config_setting(s) based on the build graph
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// (e.g. a config_setting specific to an apex variant)
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CreateBazelConfigSetting(csa bazel.ConfigSettingAttributes, ca CommonAttributes, dir string)
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}
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type topDownMutatorContext struct {
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bp blueprint.TopDownMutatorContext
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baseModuleContext
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}
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type BottomUpMutator func(BottomUpMutatorContext)
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type BottomUpMutatorContext interface {
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BaseMutatorContext
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// AddDependency adds a dependency to the given module. It returns a slice of modules for each
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// dependency (some entries may be nil).
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//
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// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
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// new dependencies have had the current mutator called on them. If the mutator is not
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// parallel this method does not affect the ordering of the current mutator pass, but will
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// be ordered correctly for all future mutator passes.
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AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module
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// AddReverseDependency adds a dependency from the destination to the given module.
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// Does not affect the ordering of the current mutator pass, but will be ordered
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// correctly for all future mutator passes. All reverse dependencies for a destination module are
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// collected until the end of the mutator pass, sorted by name, and then appended to the destination
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// module's dependency list.
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AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string)
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// CreateVariations splits a module into multiple variants, one for each name in the variationNames
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// parameter. It returns a list of new modules in the same order as the variationNames
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// list.
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//
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// If any of the dependencies of the module being operated on were already split
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// by calling CreateVariations with the same name, the dependency will automatically
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// be updated to point the matching variant.
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//
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// If a module is split, and then a module depending on the first module is not split
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// when the Mutator is later called on it, the dependency of the depending module will
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// automatically be updated to point to the first variant.
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CreateVariations(...string) []Module
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// CreateLocationVariations splits a module into multiple variants, one for each name in the variantNames
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// parameter. It returns a list of new modules in the same order as the variantNames
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// list.
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//
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// Local variations do not affect automatic dependency resolution - dependencies added
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// to the split module via deps or DynamicDependerModule must exactly match a variant
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// that contains all the non-local variations.
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CreateLocalVariations(...string) []Module
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// SetDependencyVariation sets all dangling dependencies on the current module to point to the variation
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// with given name. This function ignores the default variation set by SetDefaultDependencyVariation.
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SetDependencyVariation(string)
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// SetDefaultDependencyVariation sets the default variation when a dangling reference is detected
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// during the subsequent calls on Create*Variations* functions. To reset, set it to nil.
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SetDefaultDependencyVariation(*string)
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// AddVariationDependencies adds deps as dependencies of the current module, but uses the variations
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// argument to select which variant of the dependency to use. It returns a slice of modules for
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// each dependency (some entries may be nil). A variant of the dependency must exist that matches
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// all the non-local variations of the current module, plus the variations argument.
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//
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// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
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// new dependencies have had the current mutator called on them. If the mutator is not
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// parallel this method does not affect the ordering of the current mutator pass, but will
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// be ordered correctly for all future mutator passes.
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AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag, names ...string) []blueprint.Module
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// AddFarVariationDependencies adds deps as dependencies of the current module, but uses the
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// variations argument to select which variant of the dependency to use. It returns a slice of
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// modules for each dependency (some entries may be nil). A variant of the dependency must
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// exist that matches the variations argument, but may also have other variations.
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// For any unspecified variation the first variant will be used.
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//
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// Unlike AddVariationDependencies, the variations of the current module are ignored - the
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// dependency only needs to match the supplied variations.
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//
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// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
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// new dependencies have had the current mutator called on them. If the mutator is not
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// parallel this method does not affect the ordering of the current mutator pass, but will
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// be ordered correctly for all future mutator passes.
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AddFarVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string) []blueprint.Module
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// AddInterVariantDependency adds a dependency between two variants of the same module. Variants are always
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// ordered in the same orderas they were listed in CreateVariations, and AddInterVariantDependency does not change
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// that ordering, but it associates a DependencyTag with the dependency and makes it visible to VisitDirectDeps,
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// WalkDeps, etc.
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AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module)
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// ReplaceDependencies replaces all dependencies on the identical variant of the module with the
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// specified name with the current variant of this module. Replacements don't take effect until
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// after the mutator pass is finished.
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ReplaceDependencies(string)
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// ReplaceDependencies replaces all dependencies on the identical variant of the module with the
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// specified name with the current variant of this module as long as the supplied predicate returns
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// true.
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//
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// Replacements don't take effect until after the mutator pass is finished.
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ReplaceDependenciesIf(string, blueprint.ReplaceDependencyPredicate)
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// AliasVariation takes a variationName that was passed to CreateVariations for this module,
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// and creates an alias from the current variant (before the mutator has run) to the new
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// variant. The alias will be valid until the next time a mutator calls CreateVariations or
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// CreateLocalVariations on this module without also calling AliasVariation. The alias can
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// be used to add dependencies on the newly created variant using the variant map from
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// before CreateVariations was run.
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AliasVariation(variationName string)
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// CreateAliasVariation takes a toVariationName that was passed to CreateVariations for this
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// module, and creates an alias from a new fromVariationName variant the toVariationName
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// variant. The alias will be valid until the next time a mutator calls CreateVariations or
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// CreateLocalVariations on this module without also calling AliasVariation. The alias can
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// be used to add dependencies on the toVariationName variant using the fromVariationName
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// variant.
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CreateAliasVariation(fromVariationName, toVariationName string)
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// SetVariationProvider sets the value for a provider for the given newly created variant of
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// the current module, i.e. one of the Modules returned by CreateVariations.. It panics if
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// not called during the appropriate mutator or GenerateBuildActions pass for the provider,
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// if the value is not of the appropriate type, or if the module is not a newly created
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// variant of the current module. The value should not be modified after being passed to
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// SetVariationProvider.
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SetVariationProvider(module blueprint.Module, provider blueprint.ProviderKey, value interface{})
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}
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type bottomUpMutatorContext struct {
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bp blueprint.BottomUpMutatorContext
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baseModuleContext
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finalPhase bool
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}
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func bottomUpMutatorContextFactory(ctx blueprint.BottomUpMutatorContext, a Module,
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finalPhase, bazelConversionMode bool) BottomUpMutatorContext {
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moduleContext := a.base().baseModuleContextFactory(ctx)
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moduleContext.bazelConversionMode = bazelConversionMode
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return &bottomUpMutatorContext{
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bp: ctx,
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baseModuleContext: moduleContext,
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finalPhase: finalPhase,
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}
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}
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func (x *registerMutatorsContext) BottomUp(name string, m BottomUpMutator) MutatorHandle {
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finalPhase := x.finalPhase
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bazelConversionMode := x.bazelConversionMode
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f := func(ctx blueprint.BottomUpMutatorContext) {
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if a, ok := ctx.Module().(Module); ok {
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m(bottomUpMutatorContextFactory(ctx, a, finalPhase, bazelConversionMode))
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}
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}
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mutator := &mutator{name: x.mutatorName(name), bottomUpMutator: f}
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x.mutators = append(x.mutators, mutator)
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return mutator
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}
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func (x *registerMutatorsContext) BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle {
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mutator := &mutator{name: name, bottomUpMutator: m}
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x.mutators = append(x.mutators, mutator)
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return mutator
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}
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type IncomingTransitionContext interface {
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// Module returns the target of the dependency edge for which the transition
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// is being computed
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Module() Module
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// Config returns the configuration for the build.
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Config() Config
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}
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type OutgoingTransitionContext interface {
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// Module returns the target of the dependency edge for which the transition
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// is being computed
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Module() Module
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// DepTag() Returns the dependency tag through which this dependency is
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// reached
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DepTag() blueprint.DependencyTag
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}
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// Transition mutators implement a top-down mechanism where a module tells its
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// direct dependencies what variation they should be built in but the dependency
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// has the final say.
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//
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// When implementing a transition mutator, one needs to implement four methods:
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// - Split() that tells what variations a module has by itself
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// - OutgoingTransition() where a module tells what it wants from its
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// dependency
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// - IncomingTransition() where a module has the final say about its own
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// variation
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// - Mutate() that changes the state of a module depending on its variation
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//
|
|
// That the effective variation of module B when depended on by module A is the
|
|
// composition the outgoing transition of module A and the incoming transition
|
|
// of module B.
|
|
//
|
|
// the outgoing transition should not take the properties of the dependency into
|
|
// account, only those of the module that depends on it. For this reason, the
|
|
// dependency is not even passed into it as an argument. Likewise, the incoming
|
|
// transition should not take the properties of the depending module into
|
|
// account and is thus not informed about it. This makes for a nice
|
|
// decomposition of the decision logic.
|
|
//
|
|
// A given transition mutator only affects its own variation; other variations
|
|
// stay unchanged along the dependency edges.
|
|
//
|
|
// Soong makes sure that all modules are created in the desired variations and
|
|
// that dependency edges are set up correctly. This ensures that "missing
|
|
// variation" errors do not happen and allows for more flexible changes in the
|
|
// value of the variation among dependency edges (as oppposed to bottom-up
|
|
// mutators where if module A in variation X depends on module B and module B
|
|
// has that variation X, A must depend on variation X of B)
|
|
//
|
|
// The limited power of the context objects passed to individual mutators
|
|
// methods also makes it more difficult to shoot oneself in the foot. Complete
|
|
// safety is not guaranteed because no one prevents individual transition
|
|
// mutators from mutating modules in illegal ways and for e.g. Split() or
|
|
// Mutate() to run their own visitations of the transitive dependency of the
|
|
// module and both of these are bad ideas, but it's better than no guardrails at
|
|
// all.
|
|
//
|
|
// This model is pretty close to Bazel's configuration transitions. The mapping
|
|
// between concepts in Soong and Bazel is as follows:
|
|
// - Module == configured target
|
|
// - Variant == configuration
|
|
// - Variation name == configuration flag
|
|
// - Variation == configuration flag value
|
|
// - Outgoing transition == attribute transition
|
|
// - Incoming transition == rule transition
|
|
//
|
|
// The Split() method does not have a Bazel equivalent and Bazel split
|
|
// transitions do not have a Soong equivalent.
|
|
//
|
|
// Mutate() does not make sense in Bazel due to the different models of the
|
|
// two systems: when creating new variations, Soong clones the old module and
|
|
// thus some way is needed to change it state whereas Bazel creates each
|
|
// configuration of a given configured target anew.
|
|
type TransitionMutator interface {
|
|
// Split returns the set of variations that should be created for a module no
|
|
// matter who depends on it. Used when Make depends on a particular variation
|
|
// or when the module knows its variations just based on information given to
|
|
// it in the Blueprint file. This method should not mutate the module it is
|
|
// called on.
|
|
Split(ctx BaseModuleContext) []string
|
|
|
|
// Called on a module to determine which variation it wants from its direct
|
|
// dependencies. The dependency itself can override this decision. This method
|
|
// should not mutate the module itself.
|
|
OutgoingTransition(ctx OutgoingTransitionContext, sourceVariation string) string
|
|
|
|
// Called on a module to determine which variation it should be in based on
|
|
// the variation modules that depend on it want. This gives the module a final
|
|
// say about its own variations. This method should not mutate the module
|
|
// itself.
|
|
IncomingTransition(ctx IncomingTransitionContext, incomingVariation string) string
|
|
|
|
// Called after a module was split into multiple variations on each variation.
|
|
// It should not split the module any further but adding new dependencies is
|
|
// fine. Unlike all the other methods on TransitionMutator, this method is
|
|
// allowed to mutate the module.
|
|
Mutate(ctx BottomUpMutatorContext, variation string)
|
|
}
|
|
|
|
type androidTransitionMutator struct {
|
|
finalPhase bool
|
|
bazelConversionMode bool
|
|
mutator TransitionMutator
|
|
}
|
|
|
|
func (a *androidTransitionMutator) Split(ctx blueprint.BaseModuleContext) []string {
|
|
if m, ok := ctx.Module().(Module); ok {
|
|
moduleContext := m.base().baseModuleContextFactory(ctx)
|
|
moduleContext.bazelConversionMode = a.bazelConversionMode
|
|
return a.mutator.Split(&moduleContext)
|
|
} else {
|
|
return []string{""}
|
|
}
|
|
}
|
|
|
|
type outgoingTransitionContextImpl struct {
|
|
bp blueprint.OutgoingTransitionContext
|
|
}
|
|
|
|
func (c *outgoingTransitionContextImpl) Module() Module {
|
|
return c.bp.Module().(Module)
|
|
}
|
|
|
|
func (c *outgoingTransitionContextImpl) DepTag() blueprint.DependencyTag {
|
|
return c.bp.DepTag()
|
|
}
|
|
|
|
func (a *androidTransitionMutator) OutgoingTransition(ctx blueprint.OutgoingTransitionContext, sourceVariation string) string {
|
|
if _, ok := ctx.Module().(Module); ok {
|
|
return a.mutator.OutgoingTransition(&outgoingTransitionContextImpl{bp: ctx}, sourceVariation)
|
|
} else {
|
|
return ""
|
|
}
|
|
}
|
|
|
|
type incomingTransitionContextImpl struct {
|
|
bp blueprint.IncomingTransitionContext
|
|
}
|
|
|
|
func (c *incomingTransitionContextImpl) Module() Module {
|
|
return c.bp.Module().(Module)
|
|
}
|
|
|
|
func (c *incomingTransitionContextImpl) Config() Config {
|
|
return c.bp.Config().(Config)
|
|
}
|
|
|
|
func (a *androidTransitionMutator) IncomingTransition(ctx blueprint.IncomingTransitionContext, incomingVariation string) string {
|
|
if _, ok := ctx.Module().(Module); ok {
|
|
return a.mutator.IncomingTransition(&incomingTransitionContextImpl{bp: ctx}, incomingVariation)
|
|
} else {
|
|
return ""
|
|
}
|
|
}
|
|
|
|
func (a *androidTransitionMutator) Mutate(ctx blueprint.BottomUpMutatorContext, variation string) {
|
|
if am, ok := ctx.Module().(Module); ok {
|
|
a.mutator.Mutate(bottomUpMutatorContextFactory(ctx, am, a.finalPhase, a.bazelConversionMode), variation)
|
|
}
|
|
}
|
|
|
|
func (x *registerMutatorsContext) Transition(name string, m TransitionMutator) {
|
|
atm := &androidTransitionMutator{
|
|
finalPhase: x.finalPhase,
|
|
bazelConversionMode: x.bazelConversionMode,
|
|
mutator: m,
|
|
}
|
|
mutator := &mutator{
|
|
name: name,
|
|
transitionMutator: atm}
|
|
x.mutators = append(x.mutators, mutator)
|
|
}
|
|
|
|
func (x *registerMutatorsContext) mutatorName(name string) string {
|
|
if x.bazelConversionMode {
|
|
return name + "_bp2build"
|
|
}
|
|
return name
|
|
}
|
|
|
|
func (x *registerMutatorsContext) TopDown(name string, m TopDownMutator) MutatorHandle {
|
|
f := func(ctx blueprint.TopDownMutatorContext) {
|
|
if a, ok := ctx.Module().(Module); ok {
|
|
moduleContext := a.base().baseModuleContextFactory(ctx)
|
|
moduleContext.bazelConversionMode = x.bazelConversionMode
|
|
actx := &topDownMutatorContext{
|
|
bp: ctx,
|
|
baseModuleContext: moduleContext,
|
|
}
|
|
m(actx)
|
|
}
|
|
}
|
|
mutator := &mutator{name: x.mutatorName(name), topDownMutator: f}
|
|
x.mutators = append(x.mutators, mutator)
|
|
return mutator
|
|
}
|
|
|
|
func (mutator *mutator) componentName() string {
|
|
return mutator.name
|
|
}
|
|
|
|
func (mutator *mutator) register(ctx *Context) {
|
|
blueprintCtx := ctx.Context
|
|
var handle blueprint.MutatorHandle
|
|
if mutator.bottomUpMutator != nil {
|
|
handle = blueprintCtx.RegisterBottomUpMutator(mutator.name, mutator.bottomUpMutator)
|
|
} else if mutator.topDownMutator != nil {
|
|
handle = blueprintCtx.RegisterTopDownMutator(mutator.name, mutator.topDownMutator)
|
|
} else if mutator.transitionMutator != nil {
|
|
blueprintCtx.RegisterTransitionMutator(mutator.name, mutator.transitionMutator)
|
|
}
|
|
if mutator.parallel {
|
|
handle.Parallel()
|
|
}
|
|
}
|
|
|
|
type MutatorHandle interface {
|
|
Parallel() MutatorHandle
|
|
}
|
|
|
|
func (mutator *mutator) Parallel() MutatorHandle {
|
|
mutator.parallel = true
|
|
return mutator
|
|
}
|
|
|
|
func RegisterComponentsMutator(ctx RegisterMutatorsContext) {
|
|
ctx.BottomUp("component-deps", componentDepsMutator).Parallel()
|
|
}
|
|
|
|
// A special mutator that runs just prior to the deps mutator to allow the dependencies
|
|
// on component modules to be added so that they can depend directly on a prebuilt
|
|
// module.
|
|
func componentDepsMutator(ctx BottomUpMutatorContext) {
|
|
if m := ctx.Module(); m.Enabled() {
|
|
m.ComponentDepsMutator(ctx)
|
|
}
|
|
}
|
|
|
|
func depsMutator(ctx BottomUpMutatorContext) {
|
|
if m := ctx.Module(); m.Enabled() {
|
|
m.DepsMutator(ctx)
|
|
}
|
|
}
|
|
|
|
func registerDepsMutator(ctx RegisterMutatorsContext) {
|
|
ctx.BottomUp("deps", depsMutator).Parallel()
|
|
}
|
|
|
|
func registerDepsMutatorBp2Build(ctx RegisterMutatorsContext) {
|
|
// TODO(b/179313531): Consider a separate mutator that only runs depsMutator for modules that are
|
|
// being converted to build targets.
|
|
ctx.BottomUp("deps", depsMutator).Parallel()
|
|
}
|
|
|
|
func (t *topDownMutatorContext) CreateBazelTargetModule(
|
|
bazelProps bazel.BazelTargetModuleProperties,
|
|
commonAttrs CommonAttributes,
|
|
attrs interface{}) {
|
|
t.createBazelTargetModule(bazelProps, commonAttrs, attrs, bazel.BoolAttribute{})
|
|
}
|
|
|
|
func (t *topDownMutatorContext) CreateBazelTargetModuleWithRestrictions(
|
|
bazelProps bazel.BazelTargetModuleProperties,
|
|
commonAttrs CommonAttributes,
|
|
attrs interface{},
|
|
enabledProperty bazel.BoolAttribute) {
|
|
t.createBazelTargetModule(bazelProps, commonAttrs, attrs, enabledProperty)
|
|
}
|
|
|
|
var (
|
|
bazelAliasModuleProperties = bazel.BazelTargetModuleProperties{
|
|
Rule_class: "alias",
|
|
}
|
|
)
|
|
|
|
type bazelAliasAttributes struct {
|
|
Actual *bazel.LabelAttribute
|
|
}
|
|
|
|
func (t *topDownMutatorContext) CreateBazelTargetAliasInDir(
|
|
dir string,
|
|
name string,
|
|
actual bazel.Label) {
|
|
mod := t.Module()
|
|
attrs := &bazelAliasAttributes{
|
|
Actual: bazel.MakeLabelAttribute(actual.Label),
|
|
}
|
|
info := bp2buildInfo{
|
|
Dir: dir,
|
|
BazelProps: bazelAliasModuleProperties,
|
|
CommonAttrs: CommonAttributes{Name: name},
|
|
ConstraintAttrs: constraintAttributes{},
|
|
Attrs: attrs,
|
|
}
|
|
mod.base().addBp2buildInfo(info)
|
|
}
|
|
|
|
func (t *topDownMutatorContext) CreateBazelConfigSetting(
|
|
csa bazel.ConfigSettingAttributes,
|
|
ca CommonAttributes,
|
|
dir string) {
|
|
mod := t.Module()
|
|
info := bp2buildInfo{
|
|
Dir: dir,
|
|
BazelProps: bazel.BazelTargetModuleProperties{
|
|
Rule_class: "config_setting",
|
|
},
|
|
CommonAttrs: ca,
|
|
ConstraintAttrs: constraintAttributes{},
|
|
Attrs: &csa,
|
|
}
|
|
mod.base().addBp2buildInfo(info)
|
|
}
|
|
|
|
// ApexAvailableTags converts the apex_available property value of an ApexModule
|
|
// module and returns it as a list of keyed tags.
|
|
func ApexAvailableTags(mod Module) bazel.StringListAttribute {
|
|
attr := bazel.StringListAttribute{}
|
|
// Transform specific attributes into tags.
|
|
if am, ok := mod.(ApexModule); ok {
|
|
// TODO(b/218841706): hidl_interface has the apex_available prop, but it's
|
|
// defined directly as a prop and not via ApexModule, so this doesn't
|
|
// pick those props up.
|
|
apexAvailable := am.apexModuleBase().ApexAvailable()
|
|
// If a user does not specify apex_available in Android.bp, then soong provides a default.
|
|
// To avoid verbosity of BUILD files, remove this default from user-facing BUILD files.
|
|
if len(am.apexModuleBase().ApexProperties.Apex_available) == 0 {
|
|
apexAvailable = []string{}
|
|
}
|
|
attr.Value = ConvertApexAvailableToTags(apexAvailable)
|
|
}
|
|
return attr
|
|
}
|
|
|
|
func ApexAvailableTagsWithoutTestApexes(ctx BaseModuleContext, mod Module) bazel.StringListAttribute {
|
|
attr := bazel.StringListAttribute{}
|
|
if am, ok := mod.(ApexModule); ok {
|
|
apexAvailableWithoutTestApexes := removeTestApexes(ctx, am.apexModuleBase().ApexAvailable())
|
|
// If a user does not specify apex_available in Android.bp, then soong provides a default.
|
|
// To avoid verbosity of BUILD files, remove this default from user-facing BUILD files.
|
|
if len(am.apexModuleBase().ApexProperties.Apex_available) == 0 {
|
|
apexAvailableWithoutTestApexes = []string{}
|
|
}
|
|
attr.Value = ConvertApexAvailableToTags(apexAvailableWithoutTestApexes)
|
|
}
|
|
return attr
|
|
}
|
|
|
|
func removeTestApexes(ctx BaseModuleContext, apex_available []string) []string {
|
|
testApexes := []string{}
|
|
for _, aa := range apex_available {
|
|
// ignore the wildcards
|
|
if InList(aa, AvailableToRecognziedWildcards) {
|
|
continue
|
|
}
|
|
mod, _ := ctx.ModuleFromName(aa)
|
|
if apex, ok := mod.(ApexTestInterface); ok && apex.IsTestApex() {
|
|
testApexes = append(testApexes, aa)
|
|
}
|
|
}
|
|
return RemoveListFromList(CopyOf(apex_available), testApexes)
|
|
}
|
|
|
|
func ConvertApexAvailableToTags(apexAvailable []string) []string {
|
|
if len(apexAvailable) == 0 {
|
|
// We need nil specifically to make bp2build not add the tags property at all,
|
|
// instead of adding it with an empty list
|
|
return nil
|
|
}
|
|
result := make([]string, 0, len(apexAvailable))
|
|
for _, a := range apexAvailable {
|
|
result = append(result, "apex_available="+a)
|
|
}
|
|
return result
|
|
}
|
|
|
|
// ConvertApexAvailableToTagsWithoutTestApexes converts a list of apex names to a list of bazel tags
|
|
// This function drops any test apexes from the input.
|
|
func ConvertApexAvailableToTagsWithoutTestApexes(ctx BaseModuleContext, apexAvailable []string) []string {
|
|
noTestApexes := removeTestApexes(ctx, apexAvailable)
|
|
return ConvertApexAvailableToTags(noTestApexes)
|
|
}
|
|
|
|
func (t *topDownMutatorContext) createBazelTargetModule(
|
|
bazelProps bazel.BazelTargetModuleProperties,
|
|
commonAttrs CommonAttributes,
|
|
attrs interface{},
|
|
enabledProperty bazel.BoolAttribute) {
|
|
constraintAttributes := commonAttrs.fillCommonBp2BuildModuleAttrs(t, enabledProperty)
|
|
mod := t.Module()
|
|
info := bp2buildInfo{
|
|
Dir: t.OtherModuleDir(mod),
|
|
BazelProps: bazelProps,
|
|
CommonAttrs: commonAttrs,
|
|
ConstraintAttrs: constraintAttributes,
|
|
Attrs: attrs,
|
|
}
|
|
mod.base().addBp2buildInfo(info)
|
|
}
|
|
|
|
// android.topDownMutatorContext either has to embed blueprint.TopDownMutatorContext, in which case every method that
|
|
// has an overridden version in android.BaseModuleContext has to be manually forwarded to BaseModuleContext to avoid
|
|
// ambiguous method errors, or it has to store a blueprint.TopDownMutatorContext non-embedded, in which case every
|
|
// non-overridden method has to be forwarded. There are fewer non-overridden methods, so use the latter. The following
|
|
// methods forward to the identical blueprint versions for topDownMutatorContext and bottomUpMutatorContext.
|
|
|
|
func (t *topDownMutatorContext) MutatorName() string {
|
|
return t.bp.MutatorName()
|
|
}
|
|
|
|
func (t *topDownMutatorContext) Rename(name string) {
|
|
t.bp.Rename(name)
|
|
t.Module().base().commonProperties.DebugName = name
|
|
}
|
|
|
|
func (t *topDownMutatorContext) createModule(factory blueprint.ModuleFactory, name string, props ...interface{}) blueprint.Module {
|
|
return t.bp.CreateModule(factory, name, props...)
|
|
}
|
|
|
|
func (t *topDownMutatorContext) CreateModule(factory ModuleFactory, props ...interface{}) Module {
|
|
return createModule(t, factory, "_topDownMutatorModule", props...)
|
|
}
|
|
|
|
func (t *topDownMutatorContext) createModuleWithoutInheritance(factory ModuleFactory, props ...interface{}) Module {
|
|
module := t.bp.CreateModule(ModuleFactoryAdaptor(factory), "", props...).(Module)
|
|
return module
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) MutatorName() string {
|
|
return b.bp.MutatorName()
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) Rename(name string) {
|
|
b.bp.Rename(name)
|
|
b.Module().base().commonProperties.DebugName = name
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module {
|
|
return b.bp.AddDependency(module, tag, name...)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) {
|
|
b.bp.AddReverseDependency(module, tag, name)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) CreateVariations(variations ...string) []Module {
|
|
if b.finalPhase {
|
|
panic("CreateVariations not allowed in FinalDepsMutators")
|
|
}
|
|
|
|
modules := b.bp.CreateVariations(variations...)
|
|
|
|
aModules := make([]Module, len(modules))
|
|
for i := range variations {
|
|
aModules[i] = modules[i].(Module)
|
|
base := aModules[i].base()
|
|
base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName())
|
|
base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i])
|
|
}
|
|
|
|
return aModules
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) CreateLocalVariations(variations ...string) []Module {
|
|
if b.finalPhase {
|
|
panic("CreateLocalVariations not allowed in FinalDepsMutators")
|
|
}
|
|
|
|
modules := b.bp.CreateLocalVariations(variations...)
|
|
|
|
aModules := make([]Module, len(modules))
|
|
for i := range variations {
|
|
aModules[i] = modules[i].(Module)
|
|
base := aModules[i].base()
|
|
base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName())
|
|
base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i])
|
|
}
|
|
|
|
return aModules
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) SetDependencyVariation(variation string) {
|
|
b.bp.SetDependencyVariation(variation)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) SetDefaultDependencyVariation(variation *string) {
|
|
b.bp.SetDefaultDependencyVariation(variation)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag,
|
|
names ...string) []blueprint.Module {
|
|
return b.bp.AddVariationDependencies(variations, tag, names...)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddFarVariationDependencies(variations []blueprint.Variation,
|
|
tag blueprint.DependencyTag, names ...string) []blueprint.Module {
|
|
|
|
return b.bp.AddFarVariationDependencies(variations, tag, names...)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module) {
|
|
b.bp.AddInterVariantDependency(tag, from, to)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) ReplaceDependencies(name string) {
|
|
b.bp.ReplaceDependencies(name)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) ReplaceDependenciesIf(name string, predicate blueprint.ReplaceDependencyPredicate) {
|
|
b.bp.ReplaceDependenciesIf(name, predicate)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AliasVariation(variationName string) {
|
|
b.bp.AliasVariation(variationName)
|
|
}
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func (b *bottomUpMutatorContext) CreateAliasVariation(fromVariationName, toVariationName string) {
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b.bp.CreateAliasVariation(fromVariationName, toVariationName)
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}
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func (b *bottomUpMutatorContext) SetVariationProvider(module blueprint.Module, provider blueprint.ProviderKey, value interface{}) {
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b.bp.SetVariationProvider(module, provider, value)
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|
}
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