platform_build_soong/android/package.go
Chris Parsons 637458d326 Have ConvertWBp2build use Bp2buildMutatorContext
This no-op refactoring facilitates some upcoming functional changes for
"bp2build allowlist v2". The work requires that the bp2build conversion
mutator be changed from a TopDown mutator to a BottomUp mutator.
Refactoring all bp2build-related methods so that they use Bp2buildMutatorContext
makes it easier to make this functional change without touching tens of
files and multiple projects.

Bug: 285631638
Test: m bp2build
Change-Id: I3d1ef3064146e959c6f0dc315350fc9764bf2bd2
2023-09-20 14:49:35 +00:00

125 lines
4.4 KiB
Go

// Copyright 2019 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
import (
"path/filepath"
"android/soong/bazel"
"github.com/google/blueprint"
"github.com/google/blueprint/proptools"
)
func init() {
RegisterPackageBuildComponents(InitRegistrationContext)
}
var PrepareForTestWithPackageModule = FixtureRegisterWithContext(RegisterPackageBuildComponents)
// Register the package module type.
func RegisterPackageBuildComponents(ctx RegistrationContext) {
ctx.RegisterModuleType("package", PackageFactory)
}
type packageProperties struct {
// Specifies the default visibility for all modules defined in this package.
Default_visibility []string
// Specifies the default license terms for all modules defined in this package.
Default_applicable_licenses []string
}
type bazelPackageAttributes struct {
Default_visibility []string
Default_package_metadata bazel.LabelListAttribute
}
type packageModule struct {
ModuleBase
BazelModuleBase
properties packageProperties
}
var _ Bazelable = &packageModule{}
func (p *packageModule) ConvertWithBp2build(ctx Bp2buildMutatorContext) {
defaultPackageMetadata := bazel.MakeLabelListAttribute(BazelLabelForModuleDeps(ctx, p.properties.Default_applicable_licenses))
// If METADATA file exists in the package, add it to package(default_package_metadata=) using a
// filegroup(name="default_metadata_file") which can be accessed later on each module in Bazel
// using attribute "applicable_licenses".
// Attribute applicable_licenses of filegroup "default_metadata_file" has to be set to [],
// otherwise Bazel reports cyclic reference error.
if existed, _, _ := ctx.Config().fs.Exists(filepath.Join(ctx.ModuleDir(), "METADATA")); existed {
ctx.CreateBazelTargetModule(
bazel.BazelTargetModuleProperties{
Rule_class: "filegroup",
},
CommonAttributes{Name: "default_metadata_file"},
&bazelFilegroupAttributes{
Srcs: bazel.MakeLabelListAttribute(BazelLabelForModuleSrc(ctx, []string{"METADATA"})),
Applicable_licenses: bazel.LabelListAttribute{Value: bazel.LabelList{Includes: []bazel.Label{}}, EmitEmptyList: true},
})
defaultPackageMetadata.Value.Add(&bazel.Label{Label: ":default_metadata_file"})
}
ctx.CreateBazelTargetModule(
bazel.BazelTargetModuleProperties{
Rule_class: "package",
},
CommonAttributes{},
&bazelPackageAttributes{
Default_package_metadata: defaultPackageMetadata,
// FIXME(asmundak): once b/221436821 is resolved
Default_visibility: []string{"//visibility:public"},
})
}
func (p *packageModule) GenerateAndroidBuildActions(ModuleContext) {
// Nothing to do.
}
func (p *packageModule) GenerateBuildActions(ctx blueprint.ModuleContext) {
// Nothing to do.
}
func (p *packageModule) qualifiedModuleId(ctx BaseModuleContext) qualifiedModuleName {
// Override to create a package id.
return newPackageId(ctx.ModuleDir())
}
func PackageFactory() Module {
module := &packageModule{}
module.AddProperties(&module.properties, &module.commonProperties.BazelConversionStatus)
// The name is the relative path from build root to the directory containing this
// module. Set that name at the earliest possible moment that information is available
// which is in a LoadHook.
AddLoadHook(module, func(ctx LoadHookContext) {
module.nameProperties.Name = proptools.StringPtr("//" + ctx.ModuleDir())
})
// The default_visibility property needs to be checked and parsed by the visibility module during
// its checking and parsing phases so make it the primary visibility property.
setPrimaryVisibilityProperty(module, "default_visibility", &module.properties.Default_visibility)
// The default_applicable_licenses property needs to be checked and parsed by the licenses module during
// its checking and parsing phases so make it the primary licenses property.
setPrimaryLicensesProperty(module, "default_applicable_licenses", &module.properties.Default_applicable_licenses)
InitBazelModule(module)
return module
}