af333f5aed
Add a provider method to IncomingTransitionContext and OutgoingTransitionContext so they implement ModuleProviderContext and can be passed to android.ModuleProvider. Bug: 319288033 Test: go test ./... Change-Id: Ibf8b0feb78e4062fc044c321a23adcb68373e2f8
833 lines
32 KiB
Go
833 lines
32 KiB
Go
// Copyright 2015 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package android
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import (
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"sync"
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"github.com/google/blueprint"
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)
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// Phases:
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// run Pre-arch mutators
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// run archMutator
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// run Pre-deps mutators
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// run depsMutator
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// run PostDeps mutators
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// run FinalDeps mutators (CreateVariations disallowed in this phase)
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// continue on to GenerateAndroidBuildActions
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// collateGloballyRegisteredMutators constructs the list of mutators that have been registered
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// with the InitRegistrationContext and will be used at runtime.
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func collateGloballyRegisteredMutators() sortableComponents {
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return collateRegisteredMutators(preArch, preDeps, postDeps, finalDeps)
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}
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// collateRegisteredMutators constructs a single list of mutators from the separate lists.
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func collateRegisteredMutators(preArch, preDeps, postDeps, finalDeps []RegisterMutatorFunc) sortableComponents {
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mctx := ®isterMutatorsContext{}
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register := func(funcs []RegisterMutatorFunc) {
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for _, f := range funcs {
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f(mctx)
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}
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}
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register(preArch)
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register(preDeps)
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register([]RegisterMutatorFunc{registerDepsMutator})
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register(postDeps)
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mctx.finalPhase = true
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register(finalDeps)
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return mctx.mutators
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}
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type registerMutatorsContext struct {
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mutators sortableComponents
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finalPhase bool
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}
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type RegisterMutatorsContext interface {
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TopDown(name string, m TopDownMutator) MutatorHandle
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BottomUp(name string, m BottomUpMutator) MutatorHandle
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BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle
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Transition(name string, m TransitionMutator)
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}
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type RegisterMutatorFunc func(RegisterMutatorsContext)
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var preArch = []RegisterMutatorFunc{
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RegisterNamespaceMutator,
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// Check the visibility rules are valid.
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//
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// This must run after the package renamer mutators so that any issues found during
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// validation of the package's default_visibility property are reported using the
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// correct package name and not the synthetic name.
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//
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// This must also be run before defaults mutators as the rules for validation are
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// different before checking the rules than they are afterwards. e.g.
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// visibility: ["//visibility:private", "//visibility:public"]
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// would be invalid if specified in a module definition but is valid if it results
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// from something like this:
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//
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// defaults {
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// name: "defaults",
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// // Be inaccessible outside a package by default.
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// visibility: ["//visibility:private"]
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// }
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//
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// defaultable_module {
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// name: "defaultable_module",
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// defaults: ["defaults"],
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// // Override the default.
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// visibility: ["//visibility:public"]
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// }
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//
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RegisterVisibilityRuleChecker,
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// Record the default_applicable_licenses for each package.
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//
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// This must run before the defaults so that defaults modules can pick up the package default.
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RegisterLicensesPackageMapper,
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// Apply properties from defaults modules to the referencing modules.
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//
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// Any mutators that are added before this will not see any modules created by
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// a DefaultableHook.
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RegisterDefaultsPreArchMutators,
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// Add dependencies on any components so that any component references can be
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// resolved within the deps mutator.
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//
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// Must be run after defaults so it can be used to create dependencies on the
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// component modules that are creating in a DefaultableHook.
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//
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// Must be run before RegisterPrebuiltsPreArchMutators, i.e. before prebuilts are
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// renamed. That is so that if a module creates components using a prebuilt module
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// type that any dependencies (which must use prebuilt_ prefixes) are resolved to
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// the prebuilt module and not the source module.
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RegisterComponentsMutator,
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// Create an association between prebuilt modules and their corresponding source
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// modules (if any).
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//
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// Must be run after defaults mutators to ensure that any modules created by
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// a DefaultableHook can be either a prebuilt or a source module with a matching
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// prebuilt.
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RegisterPrebuiltsPreArchMutators,
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// Gather the licenses properties for all modules for use during expansion and enforcement.
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//
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// This must come after the defaults mutators to ensure that any licenses supplied
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// in a defaults module has been successfully applied before the rules are gathered.
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RegisterLicensesPropertyGatherer,
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// Gather the visibility rules for all modules for us during visibility enforcement.
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//
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// This must come after the defaults mutators to ensure that any visibility supplied
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// in a defaults module has been successfully applied before the rules are gathered.
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RegisterVisibilityRuleGatherer,
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}
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func registerArchMutator(ctx RegisterMutatorsContext) {
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ctx.BottomUpBlueprint("os", osMutator).Parallel()
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ctx.BottomUp("image", imageMutator).Parallel()
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ctx.BottomUpBlueprint("arch", archMutator).Parallel()
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}
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var preDeps = []RegisterMutatorFunc{
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registerArchMutator,
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}
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var postDeps = []RegisterMutatorFunc{
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registerPathDepsMutator,
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RegisterPrebuiltsPostDepsMutators,
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RegisterVisibilityRuleEnforcer,
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RegisterLicensesDependencyChecker,
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registerNeverallowMutator,
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RegisterOverridePostDepsMutators,
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}
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var finalDeps = []RegisterMutatorFunc{}
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func PreArchMutators(f RegisterMutatorFunc) {
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preArch = append(preArch, f)
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}
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func PreDepsMutators(f RegisterMutatorFunc) {
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preDeps = append(preDeps, f)
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}
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func PostDepsMutators(f RegisterMutatorFunc) {
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postDeps = append(postDeps, f)
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}
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func FinalDepsMutators(f RegisterMutatorFunc) {
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finalDeps = append(finalDeps, f)
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}
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type BaseMutatorContext interface {
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BaseModuleContext
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// MutatorName returns the name that this mutator was registered with.
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MutatorName() string
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// Rename all variants of a module. The new name is not visible to calls to ModuleName,
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// AddDependency or OtherModuleName until after this mutator pass is complete.
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Rename(name string)
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}
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type TopDownMutator func(TopDownMutatorContext)
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type TopDownMutatorContext interface {
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BaseMutatorContext
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// CreateModule creates a new module by calling the factory method for the specified moduleType, and applies
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// the specified property structs to it as if the properties were set in a blueprint file.
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CreateModule(ModuleFactory, ...interface{}) Module
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}
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type topDownMutatorContext struct {
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bp blueprint.TopDownMutatorContext
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baseModuleContext
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}
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type BottomUpMutator func(BottomUpMutatorContext)
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type BottomUpMutatorContext interface {
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BaseMutatorContext
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// AddDependency adds a dependency to the given module. It returns a slice of modules for each
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// dependency (some entries may be nil).
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//
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// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
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// new dependencies have had the current mutator called on them. If the mutator is not
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// parallel this method does not affect the ordering of the current mutator pass, but will
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// be ordered correctly for all future mutator passes.
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AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module
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// AddReverseDependency adds a dependency from the destination to the given module.
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// Does not affect the ordering of the current mutator pass, but will be ordered
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// correctly for all future mutator passes. All reverse dependencies for a destination module are
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// collected until the end of the mutator pass, sorted by name, and then appended to the destination
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// module's dependency list.
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AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string)
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// CreateVariations splits a module into multiple variants, one for each name in the variationNames
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// parameter. It returns a list of new modules in the same order as the variationNames
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// list.
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//
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// If any of the dependencies of the module being operated on were already split
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// by calling CreateVariations with the same name, the dependency will automatically
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// be updated to point the matching variant.
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//
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// If a module is split, and then a module depending on the first module is not split
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// when the Mutator is later called on it, the dependency of the depending module will
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// automatically be updated to point to the first variant.
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CreateVariations(...string) []Module
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// CreateLocationVariations splits a module into multiple variants, one for each name in the variantNames
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// parameter. It returns a list of new modules in the same order as the variantNames
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// list.
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//
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// Local variations do not affect automatic dependency resolution - dependencies added
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// to the split module via deps or DynamicDependerModule must exactly match a variant
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// that contains all the non-local variations.
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CreateLocalVariations(...string) []Module
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// SetDependencyVariation sets all dangling dependencies on the current module to point to the variation
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// with given name. This function ignores the default variation set by SetDefaultDependencyVariation.
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SetDependencyVariation(string)
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// SetDefaultDependencyVariation sets the default variation when a dangling reference is detected
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// during the subsequent calls on Create*Variations* functions. To reset, set it to nil.
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SetDefaultDependencyVariation(*string)
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// AddVariationDependencies adds deps as dependencies of the current module, but uses the variations
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// argument to select which variant of the dependency to use. It returns a slice of modules for
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// each dependency (some entries may be nil). A variant of the dependency must exist that matches
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// all the non-local variations of the current module, plus the variations argument.
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//
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// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
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// new dependencies have had the current mutator called on them. If the mutator is not
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// parallel this method does not affect the ordering of the current mutator pass, but will
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// be ordered correctly for all future mutator passes.
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AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag, names ...string) []blueprint.Module
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// AddFarVariationDependencies adds deps as dependencies of the current module, but uses the
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// variations argument to select which variant of the dependency to use. It returns a slice of
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// modules for each dependency (some entries may be nil). A variant of the dependency must
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// exist that matches the variations argument, but may also have other variations.
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// For any unspecified variation the first variant will be used.
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//
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// Unlike AddVariationDependencies, the variations of the current module are ignored - the
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// dependency only needs to match the supplied variations.
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//
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// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
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// new dependencies have had the current mutator called on them. If the mutator is not
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// parallel this method does not affect the ordering of the current mutator pass, but will
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// be ordered correctly for all future mutator passes.
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AddFarVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string) []blueprint.Module
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// AddInterVariantDependency adds a dependency between two variants of the same module. Variants are always
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// ordered in the same orderas they were listed in CreateVariations, and AddInterVariantDependency does not change
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// that ordering, but it associates a DependencyTag with the dependency and makes it visible to VisitDirectDeps,
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// WalkDeps, etc.
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AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module)
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// ReplaceDependencies replaces all dependencies on the identical variant of the module with the
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// specified name with the current variant of this module. Replacements don't take effect until
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// after the mutator pass is finished.
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ReplaceDependencies(string)
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// ReplaceDependencies replaces all dependencies on the identical variant of the module with the
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// specified name with the current variant of this module as long as the supplied predicate returns
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// true.
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//
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// Replacements don't take effect until after the mutator pass is finished.
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ReplaceDependenciesIf(string, blueprint.ReplaceDependencyPredicate)
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// AliasVariation takes a variationName that was passed to CreateVariations for this module,
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// and creates an alias from the current variant (before the mutator has run) to the new
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// variant. The alias will be valid until the next time a mutator calls CreateVariations or
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// CreateLocalVariations on this module without also calling AliasVariation. The alias can
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// be used to add dependencies on the newly created variant using the variant map from
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// before CreateVariations was run.
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AliasVariation(variationName string)
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// CreateAliasVariation takes a toVariationName that was passed to CreateVariations for this
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// module, and creates an alias from a new fromVariationName variant the toVariationName
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// variant. The alias will be valid until the next time a mutator calls CreateVariations or
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// CreateLocalVariations on this module without also calling AliasVariation. The alias can
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// be used to add dependencies on the toVariationName variant using the fromVariationName
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// variant.
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CreateAliasVariation(fromVariationName, toVariationName string)
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// SetVariationProvider sets the value for a provider for the given newly created variant of
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// the current module, i.e. one of the Modules returned by CreateVariations.. It panics if
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// not called during the appropriate mutator or GenerateBuildActions pass for the provider,
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// if the value is not of the appropriate type, or if the module is not a newly created
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// variant of the current module. The value should not be modified after being passed to
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// SetVariationProvider.
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SetVariationProvider(module blueprint.Module, provider blueprint.AnyProviderKey, value interface{})
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}
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// An outgoingTransitionContextImpl and incomingTransitionContextImpl is created for every dependency of every module
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// for each transition mutator. bottomUpMutatorContext and topDownMutatorContext are created once for every module
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// for every BottomUp or TopDown mutator. Use a global pool for each to avoid reallocating every time.
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var (
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outgoingTransitionContextPool = sync.Pool{
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New: func() any { return &outgoingTransitionContextImpl{} },
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}
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incomingTransitionContextPool = sync.Pool{
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New: func() any { return &incomingTransitionContextImpl{} },
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}
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bottomUpMutatorContextPool = sync.Pool{
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New: func() any { return &bottomUpMutatorContext{} },
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}
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topDownMutatorContextPool = sync.Pool{
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New: func() any { return &topDownMutatorContext{} },
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}
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)
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type bottomUpMutatorContext struct {
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bp blueprint.BottomUpMutatorContext
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baseModuleContext
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finalPhase bool
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}
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// callers must immediately follow the call to this function with defer bottomUpMutatorContextPool.Put(mctx).
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func bottomUpMutatorContextFactory(ctx blueprint.BottomUpMutatorContext, a Module,
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finalPhase bool) BottomUpMutatorContext {
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moduleContext := a.base().baseModuleContextFactory(ctx)
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mctx := bottomUpMutatorContextPool.Get().(*bottomUpMutatorContext)
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*mctx = bottomUpMutatorContext{
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bp: ctx,
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baseModuleContext: moduleContext,
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finalPhase: finalPhase,
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}
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return mctx
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}
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func (x *registerMutatorsContext) BottomUp(name string, m BottomUpMutator) MutatorHandle {
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finalPhase := x.finalPhase
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f := func(ctx blueprint.BottomUpMutatorContext) {
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if a, ok := ctx.Module().(Module); ok {
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mctx := bottomUpMutatorContextFactory(ctx, a, finalPhase)
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defer bottomUpMutatorContextPool.Put(mctx)
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m(mctx)
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}
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}
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mutator := &mutator{name: x.mutatorName(name), bottomUpMutator: f}
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x.mutators = append(x.mutators, mutator)
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return mutator
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}
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func (x *registerMutatorsContext) BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle {
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mutator := &mutator{name: name, bottomUpMutator: m}
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x.mutators = append(x.mutators, mutator)
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return mutator
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}
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type IncomingTransitionContext interface {
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ArchModuleContext
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ModuleProviderContext
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// Module returns the target of the dependency edge for which the transition
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// is being computed
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Module() Module
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// Config returns the configuration for the build.
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Config() Config
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DeviceConfig() DeviceConfig
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}
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type OutgoingTransitionContext interface {
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ArchModuleContext
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ModuleProviderContext
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// Module returns the target of the dependency edge for which the transition
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// is being computed
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Module() Module
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// DepTag() Returns the dependency tag through which this dependency is
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// reached
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DepTag() blueprint.DependencyTag
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// Config returns the configuration for the build.
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Config() Config
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DeviceConfig() DeviceConfig
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}
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// TransitionMutator implements a top-down mechanism where a module tells its
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// direct dependencies what variation they should be built in but the dependency
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// has the final say.
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//
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// When implementing a transition mutator, one needs to implement four methods:
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// - Split() that tells what variations a module has by itself
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// - OutgoingTransition() where a module tells what it wants from its
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// dependency
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// - IncomingTransition() where a module has the final say about its own
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// variation
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// - Mutate() that changes the state of a module depending on its variation
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//
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// That the effective variation of module B when depended on by module A is the
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// composition the outgoing transition of module A and the incoming transition
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// of module B.
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//
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// the outgoing transition should not take the properties of the dependency into
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// account, only those of the module that depends on it. For this reason, the
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// dependency is not even passed into it as an argument. Likewise, the incoming
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// transition should not take the properties of the depending module into
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// account and is thus not informed about it. This makes for a nice
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// decomposition of the decision logic.
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//
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// A given transition mutator only affects its own variation; other variations
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// stay unchanged along the dependency edges.
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//
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// Soong makes sure that all modules are created in the desired variations and
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// that dependency edges are set up correctly. This ensures that "missing
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// variation" errors do not happen and allows for more flexible changes in the
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// value of the variation among dependency edges (as oppposed to bottom-up
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// mutators where if module A in variation X depends on module B and module B
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// has that variation X, A must depend on variation X of B)
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//
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// The limited power of the context objects passed to individual mutators
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// methods also makes it more difficult to shoot oneself in the foot. Complete
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// safety is not guaranteed because no one prevents individual transition
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// mutators from mutating modules in illegal ways and for e.g. Split() or
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// Mutate() to run their own visitations of the transitive dependency of the
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// module and both of these are bad ideas, but it's better than no guardrails at
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// all.
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//
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// This model is pretty close to Bazel's configuration transitions. The mapping
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// between concepts in Soong and Bazel is as follows:
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// - Module == configured target
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// - Variant == configuration
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// - Variation name == configuration flag
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// - Variation == configuration flag value
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// - Outgoing transition == attribute transition
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// - Incoming transition == rule transition
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//
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// The Split() method does not have a Bazel equivalent and Bazel split
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// transitions do not have a Soong equivalent.
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//
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// Mutate() does not make sense in Bazel due to the different models of the
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// two systems: when creating new variations, Soong clones the old module and
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// thus some way is needed to change it state whereas Bazel creates each
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// configuration of a given configured target anew.
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type TransitionMutator interface {
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// Split returns the set of variations that should be created for a module no
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// matter who depends on it. Used when Make depends on a particular variation
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// or when the module knows its variations just based on information given to
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|
// it in the Blueprint file. This method should not mutate the module it is
|
|
// called on.
|
|
Split(ctx BaseModuleContext) []string
|
|
|
|
// OutgoingTransition is called on a module to determine which variation it wants
|
|
// from its direct dependencies. The dependency itself can override this decision.
|
|
// This method should not mutate the module itself.
|
|
OutgoingTransition(ctx OutgoingTransitionContext, sourceVariation string) string
|
|
|
|
// IncomingTransition is called on a module to determine which variation it should
|
|
// be in based on the variation modules that depend on it want. This gives the module
|
|
// a final say about its own variations. This method should not mutate the module
|
|
// itself.
|
|
IncomingTransition(ctx IncomingTransitionContext, incomingVariation string) string
|
|
|
|
// Mutate is called after a module was split into multiple variations on each variation.
|
|
// It should not split the module any further but adding new dependencies is
|
|
// fine. Unlike all the other methods on TransitionMutator, this method is
|
|
// allowed to mutate the module.
|
|
Mutate(ctx BottomUpMutatorContext, variation string)
|
|
}
|
|
|
|
type androidTransitionMutator struct {
|
|
finalPhase bool
|
|
mutator TransitionMutator
|
|
name string
|
|
}
|
|
|
|
func (a *androidTransitionMutator) Split(ctx blueprint.BaseModuleContext) []string {
|
|
if m, ok := ctx.Module().(Module); ok {
|
|
moduleContext := m.base().baseModuleContextFactory(ctx)
|
|
return a.mutator.Split(&moduleContext)
|
|
} else {
|
|
return []string{""}
|
|
}
|
|
}
|
|
|
|
type outgoingTransitionContextImpl struct {
|
|
archModuleContext
|
|
bp blueprint.OutgoingTransitionContext
|
|
}
|
|
|
|
func (c *outgoingTransitionContextImpl) Module() Module {
|
|
return c.bp.Module().(Module)
|
|
}
|
|
|
|
func (c *outgoingTransitionContextImpl) DepTag() blueprint.DependencyTag {
|
|
return c.bp.DepTag()
|
|
}
|
|
|
|
func (c *outgoingTransitionContextImpl) Config() Config {
|
|
return c.bp.Config().(Config)
|
|
}
|
|
|
|
func (c *outgoingTransitionContextImpl) DeviceConfig() DeviceConfig {
|
|
return DeviceConfig{c.bp.Config().(Config).deviceConfig}
|
|
}
|
|
|
|
func (c *outgoingTransitionContextImpl) provider(provider blueprint.AnyProviderKey) (any, bool) {
|
|
return c.bp.Provider(provider)
|
|
}
|
|
|
|
func (a *androidTransitionMutator) OutgoingTransition(bpctx blueprint.OutgoingTransitionContext, sourceVariation string) string {
|
|
if m, ok := bpctx.Module().(Module); ok {
|
|
ctx := outgoingTransitionContextPool.Get().(*outgoingTransitionContextImpl)
|
|
defer outgoingTransitionContextPool.Put(ctx)
|
|
*ctx = outgoingTransitionContextImpl{
|
|
archModuleContext: m.base().archModuleContextFactory(bpctx),
|
|
bp: bpctx,
|
|
}
|
|
return a.mutator.OutgoingTransition(ctx, sourceVariation)
|
|
} else {
|
|
return ""
|
|
}
|
|
}
|
|
|
|
type incomingTransitionContextImpl struct {
|
|
archModuleContext
|
|
bp blueprint.IncomingTransitionContext
|
|
}
|
|
|
|
func (c *incomingTransitionContextImpl) Module() Module {
|
|
return c.bp.Module().(Module)
|
|
}
|
|
|
|
func (c *incomingTransitionContextImpl) Config() Config {
|
|
return c.bp.Config().(Config)
|
|
}
|
|
|
|
func (c *incomingTransitionContextImpl) DeviceConfig() DeviceConfig {
|
|
return DeviceConfig{c.bp.Config().(Config).deviceConfig}
|
|
}
|
|
|
|
func (c *incomingTransitionContextImpl) provider(provider blueprint.AnyProviderKey) (any, bool) {
|
|
return c.bp.Provider(provider)
|
|
}
|
|
|
|
func (a *androidTransitionMutator) IncomingTransition(bpctx blueprint.IncomingTransitionContext, incomingVariation string) string {
|
|
if m, ok := bpctx.Module().(Module); ok {
|
|
ctx := incomingTransitionContextPool.Get().(*incomingTransitionContextImpl)
|
|
defer incomingTransitionContextPool.Put(ctx)
|
|
*ctx = incomingTransitionContextImpl{
|
|
archModuleContext: m.base().archModuleContextFactory(bpctx),
|
|
bp: bpctx,
|
|
}
|
|
return a.mutator.IncomingTransition(ctx, incomingVariation)
|
|
} else {
|
|
return ""
|
|
}
|
|
}
|
|
|
|
func (a *androidTransitionMutator) Mutate(ctx blueprint.BottomUpMutatorContext, variation string) {
|
|
if am, ok := ctx.Module().(Module); ok {
|
|
mctx := bottomUpMutatorContextFactory(ctx, am, a.finalPhase)
|
|
defer bottomUpMutatorContextPool.Put(mctx)
|
|
base := am.base()
|
|
base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, a.name)
|
|
base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variation)
|
|
a.mutator.Mutate(mctx, variation)
|
|
}
|
|
}
|
|
|
|
func (x *registerMutatorsContext) Transition(name string, m TransitionMutator) {
|
|
atm := &androidTransitionMutator{
|
|
finalPhase: x.finalPhase,
|
|
mutator: m,
|
|
name: name,
|
|
}
|
|
mutator := &mutator{
|
|
name: name,
|
|
transitionMutator: atm}
|
|
x.mutators = append(x.mutators, mutator)
|
|
}
|
|
|
|
func (x *registerMutatorsContext) mutatorName(name string) string {
|
|
return name
|
|
}
|
|
|
|
func (x *registerMutatorsContext) TopDown(name string, m TopDownMutator) MutatorHandle {
|
|
f := func(ctx blueprint.TopDownMutatorContext) {
|
|
if a, ok := ctx.Module().(Module); ok {
|
|
moduleContext := a.base().baseModuleContextFactory(ctx)
|
|
actx := topDownMutatorContextPool.Get().(*topDownMutatorContext)
|
|
defer topDownMutatorContextPool.Put(actx)
|
|
*actx = topDownMutatorContext{
|
|
bp: ctx,
|
|
baseModuleContext: moduleContext,
|
|
}
|
|
m(actx)
|
|
}
|
|
}
|
|
mutator := &mutator{name: x.mutatorName(name), topDownMutator: f}
|
|
x.mutators = append(x.mutators, mutator)
|
|
return mutator
|
|
}
|
|
|
|
func (mutator *mutator) componentName() string {
|
|
return mutator.name
|
|
}
|
|
|
|
func (mutator *mutator) register(ctx *Context) {
|
|
blueprintCtx := ctx.Context
|
|
var handle blueprint.MutatorHandle
|
|
if mutator.bottomUpMutator != nil {
|
|
handle = blueprintCtx.RegisterBottomUpMutator(mutator.name, mutator.bottomUpMutator)
|
|
} else if mutator.topDownMutator != nil {
|
|
handle = blueprintCtx.RegisterTopDownMutator(mutator.name, mutator.topDownMutator)
|
|
} else if mutator.transitionMutator != nil {
|
|
blueprintCtx.RegisterTransitionMutator(mutator.name, mutator.transitionMutator)
|
|
}
|
|
if mutator.parallel {
|
|
handle.Parallel()
|
|
}
|
|
}
|
|
|
|
type MutatorHandle interface {
|
|
Parallel() MutatorHandle
|
|
}
|
|
|
|
func (mutator *mutator) Parallel() MutatorHandle {
|
|
mutator.parallel = true
|
|
return mutator
|
|
}
|
|
|
|
func RegisterComponentsMutator(ctx RegisterMutatorsContext) {
|
|
ctx.BottomUp("component-deps", componentDepsMutator).Parallel()
|
|
}
|
|
|
|
// A special mutator that runs just prior to the deps mutator to allow the dependencies
|
|
// on component modules to be added so that they can depend directly on a prebuilt
|
|
// module.
|
|
func componentDepsMutator(ctx BottomUpMutatorContext) {
|
|
if m := ctx.Module(); m.Enabled() {
|
|
m.ComponentDepsMutator(ctx)
|
|
}
|
|
}
|
|
|
|
func depsMutator(ctx BottomUpMutatorContext) {
|
|
if m := ctx.Module(); m.Enabled() {
|
|
m.base().baseDepsMutator(ctx)
|
|
m.DepsMutator(ctx)
|
|
}
|
|
}
|
|
|
|
func registerDepsMutator(ctx RegisterMutatorsContext) {
|
|
ctx.BottomUp("deps", depsMutator).Parallel()
|
|
}
|
|
|
|
// android.topDownMutatorContext either has to embed blueprint.TopDownMutatorContext, in which case every method that
|
|
// has an overridden version in android.BaseModuleContext has to be manually forwarded to BaseModuleContext to avoid
|
|
// ambiguous method errors, or it has to store a blueprint.TopDownMutatorContext non-embedded, in which case every
|
|
// non-overridden method has to be forwarded. There are fewer non-overridden methods, so use the latter. The following
|
|
// methods forward to the identical blueprint versions for topDownMutatorContext and bottomUpMutatorContext.
|
|
|
|
func (t *topDownMutatorContext) MutatorName() string {
|
|
return t.bp.MutatorName()
|
|
}
|
|
|
|
func (t *topDownMutatorContext) Rename(name string) {
|
|
t.bp.Rename(name)
|
|
t.Module().base().commonProperties.DebugName = name
|
|
}
|
|
|
|
func (t *topDownMutatorContext) createModule(factory blueprint.ModuleFactory, name string, props ...interface{}) blueprint.Module {
|
|
return t.bp.CreateModule(factory, name, props...)
|
|
}
|
|
|
|
func (t *topDownMutatorContext) CreateModule(factory ModuleFactory, props ...interface{}) Module {
|
|
return createModule(t, factory, "_topDownMutatorModule", props...)
|
|
}
|
|
|
|
func (t *topDownMutatorContext) createModuleWithoutInheritance(factory ModuleFactory, props ...interface{}) Module {
|
|
module := t.bp.CreateModule(ModuleFactoryAdaptor(factory), "", props...).(Module)
|
|
return module
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) MutatorName() string {
|
|
return b.bp.MutatorName()
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) Rename(name string) {
|
|
b.bp.Rename(name)
|
|
b.Module().base().commonProperties.DebugName = name
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module {
|
|
if b.baseModuleContext.checkedMissingDeps() {
|
|
panic("Adding deps not allowed after checking for missing deps")
|
|
}
|
|
return b.bp.AddDependency(module, tag, name...)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) {
|
|
if b.baseModuleContext.checkedMissingDeps() {
|
|
panic("Adding deps not allowed after checking for missing deps")
|
|
}
|
|
b.bp.AddReverseDependency(module, tag, name)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) CreateVariations(variations ...string) []Module {
|
|
if b.finalPhase {
|
|
panic("CreateVariations not allowed in FinalDepsMutators")
|
|
}
|
|
|
|
modules := b.bp.CreateVariations(variations...)
|
|
|
|
aModules := make([]Module, len(modules))
|
|
for i := range variations {
|
|
aModules[i] = modules[i].(Module)
|
|
base := aModules[i].base()
|
|
base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName())
|
|
base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i])
|
|
}
|
|
|
|
return aModules
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) CreateLocalVariations(variations ...string) []Module {
|
|
if b.finalPhase {
|
|
panic("CreateLocalVariations not allowed in FinalDepsMutators")
|
|
}
|
|
|
|
modules := b.bp.CreateLocalVariations(variations...)
|
|
|
|
aModules := make([]Module, len(modules))
|
|
for i := range variations {
|
|
aModules[i] = modules[i].(Module)
|
|
base := aModules[i].base()
|
|
base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName())
|
|
base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i])
|
|
}
|
|
|
|
return aModules
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) SetDependencyVariation(variation string) {
|
|
b.bp.SetDependencyVariation(variation)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) SetDefaultDependencyVariation(variation *string) {
|
|
b.bp.SetDefaultDependencyVariation(variation)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag,
|
|
names ...string) []blueprint.Module {
|
|
if b.baseModuleContext.checkedMissingDeps() {
|
|
panic("Adding deps not allowed after checking for missing deps")
|
|
}
|
|
return b.bp.AddVariationDependencies(variations, tag, names...)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddFarVariationDependencies(variations []blueprint.Variation,
|
|
tag blueprint.DependencyTag, names ...string) []blueprint.Module {
|
|
if b.baseModuleContext.checkedMissingDeps() {
|
|
panic("Adding deps not allowed after checking for missing deps")
|
|
}
|
|
|
|
return b.bp.AddFarVariationDependencies(variations, tag, names...)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module) {
|
|
b.bp.AddInterVariantDependency(tag, from, to)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) ReplaceDependencies(name string) {
|
|
if b.baseModuleContext.checkedMissingDeps() {
|
|
panic("Adding deps not allowed after checking for missing deps")
|
|
}
|
|
b.bp.ReplaceDependencies(name)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) ReplaceDependenciesIf(name string, predicate blueprint.ReplaceDependencyPredicate) {
|
|
if b.baseModuleContext.checkedMissingDeps() {
|
|
panic("Adding deps not allowed after checking for missing deps")
|
|
}
|
|
b.bp.ReplaceDependenciesIf(name, predicate)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) AliasVariation(variationName string) {
|
|
b.bp.AliasVariation(variationName)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) CreateAliasVariation(fromVariationName, toVariationName string) {
|
|
b.bp.CreateAliasVariation(fromVariationName, toVariationName)
|
|
}
|
|
|
|
func (b *bottomUpMutatorContext) SetVariationProvider(module blueprint.Module, provider blueprint.AnyProviderKey, value interface{}) {
|
|
b.bp.SetVariationProvider(module, provider, value)
|
|
}
|