platform_build_soong/android/defaults.go
Jiyong Park 3814f4df2b apex_available is defaultable
Previously, it was defaultable only for cc_library. Now, it is
defaultable for all module types.

Bug: 128708192
Test: m
Change-Id: If248f593da6f4b724bf889ccd7f2e077d48069b5
2019-12-02 13:48:33 +09:00

237 lines
7.1 KiB
Go

// Copyright 2015 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
import (
"github.com/google/blueprint"
"github.com/google/blueprint/proptools"
)
type defaultsDependencyTag struct {
blueprint.BaseDependencyTag
}
var DefaultsDepTag defaultsDependencyTag
type defaultsProperties struct {
Defaults []string
}
type DefaultableModuleBase struct {
defaultsProperties defaultsProperties
defaultableProperties []interface{}
}
func (d *DefaultableModuleBase) defaults() *defaultsProperties {
return &d.defaultsProperties
}
func (d *DefaultableModuleBase) setProperties(props []interface{}) {
d.defaultableProperties = props
}
// Interface that must be supported by any module to which defaults can be applied.
type Defaultable interface {
// Get a pointer to the struct containing the Defaults property.
defaults() *defaultsProperties
// Set the property structures into which defaults will be added.
setProperties([]interface{})
// Apply defaults from the supplied Defaults to the property structures supplied to
// setProperties(...).
applyDefaults(TopDownMutatorContext, []Defaults)
}
type DefaultableModule interface {
Module
Defaultable
}
var _ Defaultable = (*DefaultableModuleBase)(nil)
func InitDefaultableModule(module DefaultableModule) {
module.setProperties(module.(Module).GetProperties())
module.AddProperties(module.defaults())
}
// The Defaults_visibility property.
type DefaultsVisibilityProperties struct {
// Controls the visibility of the defaults module itself.
Defaults_visibility []string
}
type DefaultsModuleBase struct {
DefaultableModuleBase
// Container for defaults of the common properties
commonProperties commonProperties
defaultsVisibilityProperties DefaultsVisibilityProperties
}
// The common pattern for defaults modules is to register separate instances of
// the xxxProperties structs in the AddProperties calls, rather than reusing the
// ones inherited from Module.
//
// The effect is that e.g. myDefaultsModuleInstance.base().xxxProperties won't
// contain the values that have been set for the defaults module. Rather, to
// retrieve the values it is necessary to iterate over properties(). E.g. to get
// the commonProperties instance that have the real values:
//
// d := myModule.(Defaults)
// for _, props := range d.properties() {
// if cp, ok := props.(*commonProperties); ok {
// ... access property values in cp ...
// }
// }
//
// The rationale is that the properties on a defaults module apply to the
// defaultable modules using it, not to the defaults module itself. E.g. setting
// the "enabled" property false makes inheriting modules disabled by default,
// rather than disabling the defaults module itself.
type Defaults interface {
Defaultable
// Although this function is unused it is actually needed to ensure that only modules that embed
// DefaultsModuleBase will type-assert to the Defaults interface.
isDefaults() bool
// Get the structures containing the properties for which defaults can be provided.
properties() []interface{}
// Return the defaults common properties.
common() *commonProperties
// Return the defaults visibility properties.
defaultsVisibility() *DefaultsVisibilityProperties
}
func (d *DefaultsModuleBase) isDefaults() bool {
return true
}
type DefaultsModule interface {
Module
Defaults
}
func (d *DefaultsModuleBase) properties() []interface{} {
return d.defaultableProperties
}
func (d *DefaultsModuleBase) common() *commonProperties {
return &d.commonProperties
}
func (d *DefaultsModuleBase) defaultsVisibility() *DefaultsVisibilityProperties {
return &d.defaultsVisibilityProperties
}
func (d *DefaultsModuleBase) GenerateAndroidBuildActions(ctx ModuleContext) {
}
func InitDefaultsModule(module DefaultsModule) {
commonProperties := module.common()
module.AddProperties(
&hostAndDeviceProperties{},
commonProperties,
&variableProperties{},
&ApexProperties{})
InitArchModule(module)
InitDefaultableModule(module)
// Add properties that will not have defaults applied to them.
base := module.base()
defaultsVisibility := module.defaultsVisibility()
module.AddProperties(&base.nameProperties, defaultsVisibility)
// The defaults_visibility property controls the visibility of a defaults module.
base.primaryVisibilityProperty =
newVisibilityProperty("defaults_visibility", &defaultsVisibility.Defaults_visibility)
// Unlike non-defaults modules the visibility property is not stored in m.base().commonProperties.
// Instead it is stored in a separate instance of commonProperties created above so use that.
// The visibility property needs to be checked (but not parsed) by the visibility module during
// its checking phase and parsing phase.
base.visibilityPropertyInfo = []visibilityProperty{
base.primaryVisibilityProperty,
newVisibilityProperty("visibility", &commonProperties.Visibility),
}
base.module = module
}
var _ Defaults = (*DefaultsModuleBase)(nil)
func (defaultable *DefaultableModuleBase) applyDefaults(ctx TopDownMutatorContext,
defaultsList []Defaults) {
for _, defaults := range defaultsList {
for _, prop := range defaultable.defaultableProperties {
for _, def := range defaults.properties() {
if proptools.TypeEqual(prop, def) {
err := proptools.PrependProperties(prop, def, nil)
if err != nil {
if propertyErr, ok := err.(*proptools.ExtendPropertyError); ok {
ctx.PropertyErrorf(propertyErr.Property, "%s", propertyErr.Err.Error())
} else {
panic(err)
}
}
}
}
}
}
}
func RegisterDefaultsPreArchMutators(ctx RegisterMutatorsContext) {
ctx.BottomUp("defaults_deps", defaultsDepsMutator).Parallel()
ctx.TopDown("defaults", defaultsMutator).Parallel()
}
func defaultsDepsMutator(ctx BottomUpMutatorContext) {
if defaultable, ok := ctx.Module().(Defaultable); ok {
ctx.AddDependency(ctx.Module(), DefaultsDepTag, defaultable.defaults().Defaults...)
}
}
func defaultsMutator(ctx TopDownMutatorContext) {
if defaultable, ok := ctx.Module().(Defaultable); ok && len(defaultable.defaults().Defaults) > 0 {
var defaultsList []Defaults
seen := make(map[Defaults]bool)
ctx.WalkDeps(func(module, parent Module) bool {
if ctx.OtherModuleDependencyTag(module) == DefaultsDepTag {
if defaults, ok := module.(Defaults); ok {
if !seen[defaults] {
seen[defaults] = true
defaultsList = append(defaultsList, defaults)
return len(defaults.defaults().Defaults) > 0
}
} else {
ctx.PropertyErrorf("defaults", "module %s is not an defaults module",
ctx.OtherModuleName(module))
}
}
return false
})
defaultable.applyDefaults(ctx, defaultsList)
}
}