platform_build_soong/android/apex.go
Jiyong Park 4f7dd9b4db Add no_apex property
This change adds 'no_apex' property which, when set to true, prevents
the module from being installed to any APEX. If the module is included
either directly or transitively in an APEX, but build fails.

Bug: 139016109
Test: m

Change-Id: If1478aa9660a3442f7dd1ffe45e4ca5611a6acbe
2019-08-22 20:37:07 +09:00

247 lines
7.7 KiB
Go

// Copyright 2018 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
import (
"sort"
"sync"
"github.com/google/blueprint"
"github.com/google/blueprint/proptools"
)
// ApexModule is the interface that a module type is expected to implement if
// the module has to be built differently depending on whether the module
// is destined for an apex or not (installed to one of the regular partitions).
//
// Native shared libraries are one such module type; when it is built for an
// APEX, it should depend only on stable interfaces such as NDK, stable AIDL,
// or C APIs from other APEXs.
//
// A module implementing this interface will be mutated into multiple
// variations by apex.apexMutator if it is directly or indirectly included
// in one or more APEXs. Specifically, if a module is included in apex.foo and
// apex.bar then three apex variants are created: platform, apex.foo and
// apex.bar. The platform variant is for the regular partitions
// (e.g., /system or /vendor, etc.) while the other two are for the APEXs,
// respectively.
type ApexModule interface {
Module
apexModuleBase() *ApexModuleBase
// Marks that this module should be built for the APEX of the specified name.
// Call this before apex.apexMutator is run.
BuildForApex(apexName string)
// Returns the name of APEX that this module will be built for. Empty string
// is returned when 'IsForPlatform() == true'. Note that a module can be
// included in multiple APEXes, in which case, the module is mutated into
// multiple modules each of which for an APEX. This method returns the
// name of the APEX that a variant module is for.
// Call this after apex.apexMutator is run.
ApexName() string
// Tests whether this module will be built for the platform or not.
// This is a shortcut for ApexName() == ""
IsForPlatform() bool
// Tests if this module could have APEX variants. APEX variants are
// created only for the modules that returns true here. This is useful
// for not creating APEX variants for certain types of shared libraries
// such as NDK stubs.
CanHaveApexVariants() bool
// Tests if this module can be installed to APEX as a file. For example,
// this would return true for shared libs while return false for static
// libs.
IsInstallableToApex() bool
// Mutate this module into one or more variants each of which is built
// for an APEX marked via BuildForApex().
CreateApexVariations(mctx BottomUpMutatorContext) []blueprint.Module
// Sets the name of the apex variant of this module. Called inside
// CreateApexVariations.
setApexName(apexName string)
// Return the no_apex property
NoApex() bool
}
type ApexProperties struct {
// Whether this module should not be part of any APEX. Default is false.
No_apex *bool
// Name of the apex variant that this module is mutated into
ApexName string `blueprint:"mutated"`
}
// Provides default implementation for the ApexModule interface. APEX-aware
// modules are expected to include this struct and call InitApexModule().
type ApexModuleBase struct {
ApexProperties ApexProperties
canHaveApexVariants bool
apexVariationsLock sync.Mutex // protects apexVariations during parallel apexDepsMutator
apexVariations []string
}
func (m *ApexModuleBase) apexModuleBase() *ApexModuleBase {
return m
}
func (m *ApexModuleBase) BuildForApex(apexName string) {
m.apexVariationsLock.Lock()
defer m.apexVariationsLock.Unlock()
if !InList(apexName, m.apexVariations) {
m.apexVariations = append(m.apexVariations, apexName)
}
}
func (m *ApexModuleBase) ApexName() string {
return m.ApexProperties.ApexName
}
func (m *ApexModuleBase) IsForPlatform() bool {
return m.ApexProperties.ApexName == ""
}
func (m *ApexModuleBase) setApexName(apexName string) {
m.ApexProperties.ApexName = apexName
}
func (m *ApexModuleBase) CanHaveApexVariants() bool {
return m.canHaveApexVariants
}
func (m *ApexModuleBase) IsInstallableToApex() bool {
// should be overriden if needed
return false
}
func (m *ApexModuleBase) NoApex() bool {
return proptools.Bool(m.ApexProperties.No_apex)
}
func (m *ApexModuleBase) CreateApexVariations(mctx BottomUpMutatorContext) []blueprint.Module {
if len(m.apexVariations) > 0 {
sort.Strings(m.apexVariations)
variations := []string{""} // Original variation for platform
variations = append(variations, m.apexVariations...)
modules := mctx.CreateVariations(variations...)
for i, m := range modules {
if i == 0 {
continue
}
m.(ApexModule).setApexName(variations[i])
}
return modules
}
return nil
}
var apexData OncePer
var apexNamesMapMutex sync.Mutex
var apexNamesKey = NewOnceKey("apexNames")
// This structure maintains the global mapping in between modules and APEXes.
// Examples:
//
// apexNamesMap()["foo"]["bar"] == true: module foo is directly depended on by APEX bar
// apexNamesMap()["foo"]["bar"] == false: module foo is indirectly depended on by APEX bar
// apexNamesMap()["foo"]["bar"] doesn't exist: foo is not built for APEX bar
func apexNamesMap() map[string]map[string]bool {
return apexData.Once(apexNamesKey, func() interface{} {
return make(map[string]map[string]bool)
}).(map[string]map[string]bool)
}
// Update the map to mark that a module named moduleName is directly or indirectly
// depended on by an APEX named apexName. Directly depending means that a module
// is explicitly listed in the build definition of the APEX via properties like
// native_shared_libs, java_libs, etc.
func UpdateApexDependency(apexName string, moduleName string, directDep bool) {
apexNamesMapMutex.Lock()
defer apexNamesMapMutex.Unlock()
apexNames, ok := apexNamesMap()[moduleName]
if !ok {
apexNames = make(map[string]bool)
apexNamesMap()[moduleName] = apexNames
}
apexNames[apexName] = apexNames[apexName] || directDep
}
// Tests whether a module named moduleName is directly depended on by an APEX
// named apexName.
func DirectlyInApex(apexName string, moduleName string) bool {
apexNamesMapMutex.Lock()
defer apexNamesMapMutex.Unlock()
if apexNames, ok := apexNamesMap()[moduleName]; ok {
return apexNames[apexName]
}
return false
}
type hostContext interface {
Host() bool
}
// Tests whether a module named moduleName is directly depended on by any APEX.
func DirectlyInAnyApex(ctx hostContext, moduleName string) bool {
if ctx.Host() {
// Host has no APEX.
return false
}
apexNamesMapMutex.Lock()
defer apexNamesMapMutex.Unlock()
if apexNames, ok := apexNamesMap()[moduleName]; ok {
for an := range apexNames {
if apexNames[an] {
return true
}
}
}
return false
}
// Tests whether a module named module is depended on (including both
// direct and indirect dependencies) by any APEX.
func InAnyApex(moduleName string) bool {
apexNamesMapMutex.Lock()
defer apexNamesMapMutex.Unlock()
apexNames, ok := apexNamesMap()[moduleName]
return ok && len(apexNames) > 0
}
func GetApexesForModule(moduleName string) []string {
ret := []string{}
apexNamesMapMutex.Lock()
defer apexNamesMapMutex.Unlock()
if apexNames, ok := apexNamesMap()[moduleName]; ok {
for an := range apexNames {
ret = append(ret, an)
}
}
return ret
}
func InitApexModule(m ApexModule) {
base := m.apexModuleBase()
base.canHaveApexVariants = true
m.AddProperties(&base.ApexProperties)
}