platform_build_soong/android/arch_module_context.go
Cole Faust 0aa21cc8e2 Add the ability to select on arch
Bug: 323382414
Test: go test
Change-Id: I0d4cf391a1a625c5160456db1f4f7fa424c2141e
2024-03-25 17:18:08 -07:00

91 lines
2.3 KiB
Go

// Copyright 2024 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
// ArchModuleContext can be embedded in other contexts to provide information about the module set by
// the archMutator.
type ArchModuleContext interface {
Target() Target
TargetPrimary() bool
// The additional arch specific targets (e.g. 32/64 bit) that this module variant is
// responsible for creating.
MultiTargets() []Target
Arch() Arch
Os() OsType
Host() bool
Device() bool
Darwin() bool
Windows() bool
PrimaryArch() bool
}
type archModuleContext struct {
// TODO: these should eventually go through a (possibly cached) provider like any other configuration instead
// of being special cased.
ready bool
os OsType
target Target
targetPrimary bool
multiTargets []Target
primaryArch bool
}
// ArchReady returns true if the arch mutator has run on the module. Before this returns
// true, the module essentially doesn't have an arch and cannot make decisions based on
// architecture.
func (a *archModuleContext) ArchReady() bool {
return a.ready
}
func (a *archModuleContext) Target() Target {
return a.target
}
func (a *archModuleContext) TargetPrimary() bool {
return a.targetPrimary
}
func (a *archModuleContext) MultiTargets() []Target {
return a.multiTargets
}
func (a *archModuleContext) Arch() Arch {
return a.target.Arch
}
func (a *archModuleContext) Os() OsType {
return a.os
}
func (a *archModuleContext) Host() bool {
return a.os.Class == Host
}
func (a *archModuleContext) Device() bool {
return a.os.Class == Device
}
func (a *archModuleContext) Darwin() bool {
return a.os == Darwin
}
func (a *archModuleContext) Windows() bool {
return a.os == Windows
}
func (b *archModuleContext) PrimaryArch() bool {
return b.primaryArch
}