platform_build_soong/cc/cmakelists.go
Colin Cross c31994825a Fix include order
Include order should be module includes, dependency exported includes,
and then global includes.  Module includes and global includes are
computed during compileFlags, but dependency exported includes are
not handled until later.  Move the global includes into a new
flags variable so that the dependency includes can be appended
to the module includes.

Test: m -j native
Change-Id: Ifc3894f0a898a070d6da8eed4f4b9e8cc0cd2523
2017-03-31 00:48:53 +00:00

398 lines
12 KiB
Go

package cc
import (
"fmt"
"android/soong/android"
"android/soong/cc/config"
"os"
"path"
"path/filepath"
"strings"
"github.com/google/blueprint"
)
// This singleton generates CMakeLists.txt files. It does so for each blueprint Android.bp resulting in a cc.Module
// when either make, mm, mma, mmm or mmma is called. CMakeLists.txt files are generated in a separate folder
// structure (see variable CLionOutputProjectsDirectory for root).
func init() {
android.RegisterSingletonType("cmakelists_generator", cMakeListsGeneratorSingleton)
}
func cMakeListsGeneratorSingleton() blueprint.Singleton {
return &cmakelistsGeneratorSingleton{}
}
type cmakelistsGeneratorSingleton struct{}
const (
cMakeListsFilename = "CMakeLists.txt"
cLionAggregateProjectsDirectory = "development" + string(os.PathSeparator) + "ide" + string(os.PathSeparator) + "clion"
cLionOutputProjectsDirectory = "out" + string(os.PathSeparator) + cLionAggregateProjectsDirectory
minimumCMakeVersionSupported = "3.5"
// Environment variables used to modify behavior of this singleton.
envVariableGenerateCMakeLists = "SOONG_GEN_CMAKEFILES"
envVariableGenerateDebugInfo = "SOONG_GEN_CMAKEFILES_DEBUG"
envVariableTrue = "1"
)
// Instruct generator to trace how header include path and flags were generated.
// This is done to ease investigating bug reports.
var outputDebugInfo = false
func (c *cmakelistsGeneratorSingleton) GenerateBuildActions(ctx blueprint.SingletonContext) {
if getEnvVariable(envVariableGenerateCMakeLists, ctx) != envVariableTrue {
return
}
outputDebugInfo = (getEnvVariable(envVariableGenerateDebugInfo, ctx) == envVariableTrue)
ctx.VisitAllModules(func(module blueprint.Module) {
if ccModule, ok := module.(*Module); ok {
if compiledModule, ok := ccModule.compiler.(CompiledInterface); ok {
generateCLionProject(compiledModule, ctx, ccModule)
}
}
})
// Link all handmade CMakeLists.txt aggregate from
// BASE/development/ide/clion to
// BASE/out/development/ide/clion.
dir := filepath.Join(getAndroidSrcRootDirectory(ctx), cLionAggregateProjectsDirectory)
filepath.Walk(dir, linkAggregateCMakeListsFiles)
return
}
func getEnvVariable(name string, ctx blueprint.SingletonContext) string {
// Using android.Config.Getenv instead of os.getEnv to guarantee soong will
// re-run in case this environment variable changes.
return ctx.Config().(android.Config).Getenv(name)
}
func exists(path string) bool {
_, err := os.Stat(path)
if err == nil {
return true
}
if os.IsNotExist(err) {
return false
}
return true
}
func linkAggregateCMakeListsFiles(path string, info os.FileInfo, err error) error {
if info == nil {
return nil
}
dst := strings.Replace(path, cLionAggregateProjectsDirectory, cLionOutputProjectsDirectory, 1)
if info.IsDir() {
// This is a directory to create
os.MkdirAll(dst, os.ModePerm)
} else {
// This is a file to link
os.Remove(dst)
os.Symlink(path, dst)
}
return nil
}
func generateCLionProject(compiledModule CompiledInterface, ctx blueprint.SingletonContext, ccModule *Module) {
srcs := compiledModule.Srcs()
if len(srcs) == 0 {
return
}
// Ensure the directory hosting the cmakelists.txt exists
clionproject_location := getCMakeListsForModule(ccModule, ctx)
projectDir := path.Dir(clionproject_location)
os.MkdirAll(projectDir, os.ModePerm)
// Create cmakelists.txt
f, _ := os.Create(filepath.Join(projectDir, cMakeListsFilename))
defer f.Close()
// Header.
f.WriteString("# THIS FILE WAS AUTOMATICALY GENERATED!\n")
f.WriteString("# ANY MODIFICATION WILL BE OVERWRITTEN!\n\n")
f.WriteString("# To improve project view in Clion :\n")
f.WriteString("# Tools > CMake > Change Project Root \n\n")
f.WriteString(fmt.Sprintf("cmake_minimum_required(VERSION %s)\n", minimumCMakeVersionSupported))
f.WriteString(fmt.Sprintf("project(%s)\n", ccModule.ModuleBase.Name()))
f.WriteString(fmt.Sprintf("set(ANDROID_ROOT %s)\n\n", getAndroidSrcRootDirectory(ctx)))
if ccModule.flags.Clang {
pathToCC, _ := evalVariable(ctx, "${config.ClangBin}/")
f.WriteString(fmt.Sprintf("set(CMAKE_C_COMPILER \"%s%s\")\n", buildCMakePath(pathToCC), "clang"))
f.WriteString(fmt.Sprintf("set(CMAKE_CXX_COMPILER \"%s%s\")\n", buildCMakePath(pathToCC), "clang++"))
} else {
toolchain := config.FindToolchain(ccModule.Os(), ccModule.Arch())
root, _ := evalVariable(ctx, toolchain.GccRoot())
triple, _ := evalVariable(ctx, toolchain.GccTriple())
pathToCC := filepath.Join(root, "bin", triple+"-")
f.WriteString(fmt.Sprintf("set(CMAKE_C_COMPILER \"%s%s\")\n", buildCMakePath(pathToCC), "gcc"))
f.WriteString(fmt.Sprintf("set(CMAKE_CXX_COMPILER \"%s%s\")\n", buildCMakePath(pathToCC), "g++"))
}
// Add all sources to the project.
f.WriteString("list(APPEND\n")
f.WriteString(" SOURCE_FILES\n")
for _, src := range srcs {
f.WriteString(fmt.Sprintf(" ${ANDROID_ROOT}/%s\n", src.String()))
}
f.WriteString(")\n")
// Add all header search path and compiler parameters (-D, -W, -f, -XXXX)
f.WriteString("\n# GLOBAL FLAGS:\n")
globalParameters := parseCompilerParameters(ccModule.flags.GlobalFlags, ctx, f)
translateToCMake(globalParameters, f, true, true)
f.WriteString("\n# CFLAGS:\n")
cParameters := parseCompilerParameters(ccModule.flags.CFlags, ctx, f)
translateToCMake(cParameters, f, true, true)
f.WriteString("\n# C ONLY FLAGS:\n")
cOnlyParameters := parseCompilerParameters(ccModule.flags.ConlyFlags, ctx, f)
translateToCMake(cOnlyParameters, f, true, false)
f.WriteString("\n# CPP FLAGS:\n")
cppParameters := parseCompilerParameters(ccModule.flags.CppFlags, ctx, f)
translateToCMake(cppParameters, f, false, true)
f.WriteString("\n# SYSTEM INCLUDE FLAGS:\n")
includeParameters := parseCompilerParameters(ccModule.flags.SystemIncludeFlags, ctx, f)
translateToCMake(includeParameters, f, true, true)
// Add project executable.
f.WriteString(fmt.Sprintf("\nadd_executable(%s ${SOURCE_FILES})\n",
cleanExecutableName(ccModule.ModuleBase.Name())))
}
func cleanExecutableName(s string) string {
return strings.Replace(s, "@", "-", -1)
}
func translateToCMake(c compilerParameters, f *os.File, cflags bool, cppflags bool) {
writeAllIncludeDirectories(c.systemHeaderSearchPath, f, true)
writeAllIncludeDirectories(c.headerSearchPath, f, false)
if cflags {
writeAllFlags(c.flags, f, "CMAKE_C_FLAGS")
}
if cppflags {
writeAllFlags(c.flags, f, "CMAKE_CXX_FLAGS")
}
if c.sysroot != "" {
f.WriteString(fmt.Sprintf("include_directories(SYSTEM \"%s\")\n", buildCMakePath(path.Join(c.sysroot, "usr", "include"))))
}
}
func buildCMakePath(p string) string {
if path.IsAbs(p) {
return p
}
return fmt.Sprintf("${ANDROID_ROOT}/%s", p)
}
func writeAllIncludeDirectories(includes []string, f *os.File, isSystem bool) {
if len(includes) == 0 {
return
}
system := ""
if isSystem {
system = "SYSTEM"
}
f.WriteString(fmt.Sprintf("include_directories(%s \n", system))
for _, include := range includes {
f.WriteString(fmt.Sprintf(" \"%s\"\n", buildCMakePath(include)))
}
f.WriteString(")\n\n")
// Also add all headers to source files.
f.WriteString("file (GLOB_RECURSE TMP_HEADERS\n");
for _, include := range includes {
f.WriteString(fmt.Sprintf(" \"%s/**/*.h\"\n", buildCMakePath(include)))
}
f.WriteString(")\n")
f.WriteString("list (APPEND SOURCE_FILES ${TMP_HEADERS})\n\n");
}
func writeAllFlags(flags []string, f *os.File, tag string) {
for _, flag := range flags {
f.WriteString(fmt.Sprintf("set(%s \"${%s} %s\")\n", tag, tag, flag))
}
}
type parameterType int
const (
headerSearchPath parameterType = iota
variable
systemHeaderSearchPath
flag
systemRoot
)
type compilerParameters struct {
headerSearchPath []string
systemHeaderSearchPath []string
flags []string
sysroot string
}
func makeCompilerParameters() compilerParameters {
return compilerParameters{
sysroot: "",
}
}
func categorizeParameter(parameter string) parameterType {
if strings.HasPrefix(parameter, "-I") {
return headerSearchPath
}
if strings.HasPrefix(parameter, "$") {
return variable
}
if strings.HasPrefix(parameter, "-isystem") {
return systemHeaderSearchPath
}
if strings.HasPrefix(parameter, "-isysroot") {
return systemRoot
}
if strings.HasPrefix(parameter, "--sysroot") {
return systemRoot
}
return flag
}
func parseCompilerParameters(params []string, ctx blueprint.SingletonContext, f *os.File) compilerParameters {
var compilerParameters = makeCompilerParameters()
for i, str := range params {
f.WriteString(fmt.Sprintf("# Raw param [%d] = '%s'\n", i, str))
}
for i := 0; i < len(params); i++ {
param := params[i]
if param == "" {
continue
}
switch categorizeParameter(param) {
case headerSearchPath:
compilerParameters.headerSearchPath =
append(compilerParameters.headerSearchPath, strings.TrimPrefix(param, "-I"))
case variable:
if evaluated, error := evalVariable(ctx, param); error == nil {
if outputDebugInfo {
f.WriteString(fmt.Sprintf("# variable %s = '%s'\n", param, evaluated))
}
paramsFromVar := parseCompilerParameters(strings.Split(evaluated, " "), ctx, f)
concatenateParams(&compilerParameters, paramsFromVar)
} else {
if outputDebugInfo {
f.WriteString(fmt.Sprintf("# variable %s could NOT BE RESOLVED\n", param))
}
}
case systemHeaderSearchPath:
if i < len(params)-1 {
compilerParameters.systemHeaderSearchPath =
append(compilerParameters.systemHeaderSearchPath, params[i+1])
} else if outputDebugInfo {
f.WriteString("# Found a header search path marker with no path")
}
i = i + 1
case flag:
c := cleanupParameter(param)
f.WriteString(fmt.Sprintf("# FLAG '%s' became %s\n", param, c))
compilerParameters.flags = append(compilerParameters.flags, c)
case systemRoot:
if i < len(params)-1 {
compilerParameters.sysroot = params[i+1]
} else if outputDebugInfo {
f.WriteString("# Found a system root path marker with no path")
}
i = i + 1
}
}
return compilerParameters
}
func cleanupParameter(p string) string {
// In the blueprint, c flags can be passed as:
// cflags: [ "-DLOG_TAG=\"libEGL\"", ]
// which becomes:
// '-DLOG_TAG="libEGL"' in soong.
// In order to be injected in CMakelists.txt we need to:
// - Remove the wrapping ' character
// - Double escape all special \ and " characters.
// For a end result like:
// -DLOG_TAG=\\\"libEGL\\\"
if !strings.HasPrefix(p, "'") || !strings.HasSuffix(p, "'") || len(p) < 3 {
return p
}
// Reverse wrapper quotes and escaping that may have happened in NinjaAndShellEscape
// TODO: It is ok to reverse here for now but if NinjaAndShellEscape becomes more complex,
// we should create a method NinjaAndShellUnescape in escape.go and use that instead.
p = p[1 : len(p)-1]
p = strings.Replace(p, `'\''`, `'`, -1)
p = strings.Replace(p, `$$`, `$`, -1)
p = doubleEscape(p)
return p
}
func escape(s string) string {
s = strings.Replace(s, `\`, `\\`, -1)
s = strings.Replace(s, `"`, `\"`, -1)
return s
}
func doubleEscape(s string) string {
s = escape(s)
s = escape(s)
return s
}
func concatenateParams(c1 *compilerParameters, c2 compilerParameters) {
c1.headerSearchPath = append(c1.headerSearchPath, c2.headerSearchPath...)
c1.systemHeaderSearchPath = append(c1.systemHeaderSearchPath, c2.systemHeaderSearchPath...)
if c2.sysroot != "" {
c1.sysroot = c2.sysroot
}
c1.flags = append(c1.flags, c2.flags...)
}
func evalVariable(ctx blueprint.SingletonContext, str string) (string, error) {
evaluated, err := ctx.Eval(pctx, str)
if err == nil {
return evaluated, nil
}
return "", err
}
func getCMakeListsForModule(module *Module, ctx blueprint.SingletonContext) string {
return filepath.Join(getAndroidSrcRootDirectory(ctx),
cLionOutputProjectsDirectory,
path.Dir(ctx.BlueprintFile(module)),
module.ModuleBase.Name()+"-"+
module.ModuleBase.Arch().ArchType.Name+"-"+
module.ModuleBase.Os().Name,
cMakeListsFilename)
}
func getAndroidSrcRootDirectory(ctx blueprint.SingletonContext) string {
srcPath, _ := filepath.Abs(android.PathForSource(ctx).String())
return srcPath
}