platform_build_soong/android/team.go
Ronald Braunstein 73b08ffd0d Add team property to all modules.
This allows vendors (like google) to specify which team owns the test
module and code.

Team is a commonProperty on modules and points to the designate "team"
module.  The DepsMutator adds the dependency on the "team" module and
"GenerateBuildActions" write the team data to intermediate files.

A new singleton rule, all_teams visits all modules and writes out
the proto containing the team for each module.
If a module doesn't have a team, then it finds the package in the
blueprint file and parent directory blueprint files that have a
default_team and uses that team.

Test: m all_teams
Test: go test ./python ./java ./cc ./rust ./android
Test: added team to HelloWorldHostTest and built the new asciiproto target
Test: added package default_team and checkout output proto.
Change-Id: I5c07bf489de460a04fc540f5fff0394f39f574a7
2024-01-18 14:16:06 -08:00

58 lines
1.6 KiB
Go

// Copyright 2020 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
func init() {
RegisterTeamBuildComponents(InitRegistrationContext)
}
func RegisterTeamBuildComponents(ctx RegistrationContext) {
ctx.RegisterModuleType("team", TeamFactory)
}
var PrepareForTestWithTeamBuildComponents = GroupFixturePreparers(
FixtureRegisterWithContext(RegisterTeamBuildComponents),
)
type teamProperties struct {
Trendy_team_id *string `json:"trendy_team_id"`
}
type teamModule struct {
ModuleBase
DefaultableModuleBase
properties teamProperties
}
// Real work is done for the module that depends on us.
// If needed, the team can serialize the config to json/proto file as well.
func (t *teamModule) GenerateAndroidBuildActions(ctx ModuleContext) {}
func (t *teamModule) TrendyTeamId(ctx ModuleContext) string {
return *t.properties.Trendy_team_id
}
func TeamFactory() Module {
module := &teamModule{}
base := module.base()
module.AddProperties(&base.nameProperties, &module.properties)
InitAndroidModule(module)
InitDefaultableModule(module)
return module
}