sm6225-common: Enable ambient display

Triggered by notifications or by pickup gesture, hand wave and
pocket gesture shows the ambient display.
No AOD enabled.

Change-Id: I7c76d513c84084427b71305ec54e3033a0d7a08c
This commit is contained in:
Wolfram Liebchen 2023-11-29 20:47:09 +01:00 committed by Michael Bestas
parent e772f0151e
commit bceece86cf

View file

@ -199,4 +199,57 @@
headset output is compliant to EN 60950 requirements for portable music players. --> headset output is compliant to EN 60950 requirements for portable music players. -->
<integer name="config_safe_media_volume_usb_mB">-1500</integer> <integer name="config_safe_media_volume_usb_mB">-1500</integer>
<!-- Power Management: Specifies whether to decouple the auto-suspend state of the
device from the display on/off state.
When false, autosuspend_disable() will be called before the display is turned on
and autosuspend_enable() will be called after the display is turned off.
This mode provides best compatibility for devices using legacy power management
features such as early suspend / late resume.
When true, autosuspend_display() and autosuspend_enable() will be called
independently of whether the display is being turned on or off. This mode
enables the power manager to suspend the application processor while the
display is on.
This resource should be set to "true" when a doze component has been specified
to maximize power savings but not all devices support it.
Refer to autosuspend.h for details.
-->
<bool name="config_powerDecoupleAutoSuspendModeFromDisplay">true</bool>
<!-- Power Management: Specifies whether to decouple the interactive state of the
device from the display on/off state.
When false, setInteractive(..., true) will be called before the display is turned on
and setInteractive(..., false) will be called after the display is turned off.
This mode provides best compatibility for devices that expect the interactive
state to be tied to the display state.
When true, setInteractive(...) will be called independently of whether the display
is being turned on or off. This mode enables the power manager to reduce
clocks and disable the touch controller while the display is on.
This resource should be set to "true" when a doze component has been specified
to maximize power savings but not all devices support it.
Refer to power.h for details.
-->
<bool name="config_powerDecoupleInteractiveModeFromDisplay">true</bool>
<!-- ComponentName of a dream to show whenever the system would otherwise have
gone to sleep. When the PowerManager is asked to go to sleep, it will instead
try to start this dream if possible. The dream should typically call startDozing()
to put the display into a low power state and allow the application processor
to be suspended. When the dream ends, the system will go to sleep as usual.
Specify the component name or an empty string if none.
Note that doze dreams are not subject to the same start conditions as ordinary dreams.
Doze dreams will run whenever the power manager is in a dozing state. -->
<string name="config_dozeComponent">com.android.systemui/com.android.systemui.doze.DozeService</string>
<!-- If true, the doze component is not started until after the screen has been
turned off and the screen off animation has been performed. -->
<bool name="config_dozeAfterScreenOffByDefault">true</bool>
</resources> </resources>