Remove deprecated BufferQueue constructor
Bug: 13415624 Change-Id: I1c17833511b5961af5a9bbb9cc3d627ce558d424
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1 changed files with 5 additions and 3 deletions
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@ -201,14 +201,16 @@ bool GLHelper::getShaderProgram(const char* name, GLuint* outPgm) {
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bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
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sp<GLConsumer>* glConsumer, EGLSurface* surface) {
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sp<BufferQueue> bq = new BufferQueue(mGraphicBufferAlloc);
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sp<GLConsumer> glc = new GLConsumer(bq, name,
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sp<IGraphicBufferProducer> producer;
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sp<IGraphicBufferConsumer> consumer;
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BufferQueue::createBufferQueue(&producer, &consumer, mGraphicBufferAlloc);
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sp<GLConsumer> glc = new GLConsumer(consumer, name,
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GL_TEXTURE_EXTERNAL_OES, false);
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glc->setDefaultBufferSize(w, h);
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glc->setDefaultMaxBufferCount(3);
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glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
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sp<ANativeWindow> anw = new Surface(bq);
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sp<ANativeWindow> anw = new Surface(producer);
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EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
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if (s == EGL_NO_SURFACE) {
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fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
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