Get rid of IGraphicBufferAlloc

This reverts commit 527747dce1.

selinux policy allowing this change fixed.

Test: took a screenshot
Test: ran ImageReaderTest CTS
Bug: 36194109
Change-Id: I72ac17b6c252750aa2a66cd1d94bd8b4e21b5e9d
This commit is contained in:
Mathias Agopian 2017-03-15 14:30:52 -07:00
parent bb68dcc8af
commit 78491c9f69
24 changed files with 25 additions and 438 deletions

View file

@ -25,7 +25,6 @@
namespace android {
GLHelper::GLHelper() :
mGraphicBufferAlloc(new GraphicBufferAlloc()),
mDisplay(EGL_NO_DISPLAY),
mContext(EGL_NO_CONTEXT),
mDummySurface(EGL_NO_SURFACE),
@ -203,7 +202,7 @@ bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
sp<GLConsumer>* glConsumer, EGLSurface* surface) {
sp<IGraphicBufferProducer> producer;
sp<IGraphicBufferConsumer> consumer;
BufferQueue::createBufferQueue(&producer, &consumer, mGraphicBufferAlloc);
BufferQueue::createBufferQueue(&producer, &consumer);
sp<GLConsumer> glc = new GLConsumer(consumer, name,
GL_TEXTURE_EXTERNAL_OES, false, true);
glc->setDefaultBufferSize(w, h);

View file

@ -14,7 +14,6 @@
* limitations under the License.
*/
#include <gui/GraphicBufferAlloc.h>
#include <gui/GLConsumer.h>
#include <gui/Surface.h>
#include <gui/SurfaceControl.h>
@ -75,8 +74,6 @@ private:
bool setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders);
sp<GraphicBufferAlloc> mGraphicBufferAlloc;
EGLDisplay mDisplay;
EGLContext mContext;
EGLSurface mDummySurface;

View file

@ -16,7 +16,6 @@
#define ATRACE_TAG ATRACE_TAG_ALWAYS
#include <gui/GraphicBufferAlloc.h>
#include <gui/Surface.h>
#include <gui/SurfaceControl.h>
#include <gui/GLConsumer.h>

View file

@ -23,10 +23,6 @@
#include <gui/IGraphicBufferProducer.h>
#include <gui/IConsumerListener.h>
// These are only required to keep other parts of the framework with incomplete
// dependencies building successfully
#include <gui/IGraphicBufferAlloc.h>
namespace android {
class BufferQueue {
@ -81,11 +77,9 @@ public:
// needed gralloc buffers.
static void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
sp<IGraphicBufferConsumer>* outConsumer,
const sp<IGraphicBufferAlloc>& allocator = NULL,
bool consumerIsSurfaceFlinger = false);
private:
BufferQueue(); // Create through createBufferQueue
BufferQueue() = delete; // Create through createBufferQueue
};
// ----------------------------------------------------------------------------

View file

@ -51,7 +51,6 @@
namespace android {
class IConsumerListener;
class IGraphicBufferAlloc;
class IProducerListener;
class BufferQueueCore : public virtual RefBase {
@ -79,9 +78,8 @@ public:
typedef Vector<BufferItem> Fifo;
// BufferQueueCore manages a pool of gralloc memory slots to be used by
// producers and consumers. allocator is used to allocate all the needed
// gralloc buffers.
BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator = NULL);
// producers and consumers.
BufferQueueCore();
virtual ~BufferQueueCore();
private:
@ -143,10 +141,6 @@ private:
void validateConsistencyLocked() const;
#endif
// mAllocator is the connection to SurfaceFlinger that is used to allocate
// new GraphicBuffer objects.
sp<IGraphicBufferAlloc> mAllocator;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of BufferQueueCore objects. It must be locked whenever any
// member variable is accessed.

View file

@ -1,51 +0,0 @@
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_GRAPHIC_BUFFER_ALLOC_H
#define ANDROID_GUI_GRAPHIC_BUFFER_ALLOC_H
#include <stdint.h>
#include <sys/types.h>
#include <gui/IGraphicBufferAlloc.h>
#include <ui/PixelFormat.h>
#include <utils/Errors.h>
namespace android {
class GraphicBuffer;
/*
* Concrete implementation of the IGraphicBufferAlloc interface.
*
* This can create GraphicBuffer instance across processes. This is mainly used
* by surfaceflinger.
*/
class GraphicBufferAlloc : public BnGraphicBufferAlloc {
public:
GraphicBufferAlloc();
virtual ~GraphicBufferAlloc();
virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t width,
uint32_t height, PixelFormat format, uint32_t layerCount,
uint64_t producerUsage, uint64_t consumerUsage,
std::string requestorName, status_t* error) override;
};
} // namespace android
#endif // ANDROID_GUI_GRAPHIC_BUFFER_ALLOC_H

View file

@ -1,82 +0,0 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_IGRAPHIC_BUFFER_ALLOC_H
#define ANDROID_GUI_IGRAPHIC_BUFFER_ALLOC_H
#include <stdint.h>
#include <sys/types.h>
#include <binder/IInterface.h>
#include <ui/GraphicBuffer.h>
#include <ui/PixelFormat.h>
#include <utils/RefBase.h>
#include <string>
namespace android {
// ----------------------------------------------------------------------------
class IGraphicBufferAlloc : public IInterface
{
public:
DECLARE_META_INTERFACE(GraphicBufferAlloc)
/* Create a new GraphicBuffer for the client to use.
*/
virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
PixelFormat format, uint32_t layerCount, uint64_t producerUsage,
uint64_t consumerUsage, std::string requestorName,
status_t* error) = 0;
sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
PixelFormat format, uint32_t layerCount, uint32_t usage,
status_t* error) {
return createGraphicBuffer(w, h, format, layerCount, usage,
usage, "<Unknown>", error);
}
sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
PixelFormat format, uint32_t layerCount, uint32_t usage,
std::string requestorName, status_t* error) {
return createGraphicBuffer(w, h, format, layerCount, usage,
usage, requestorName, error);
}
sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
PixelFormat format, uint32_t layerCount, uint64_t producerUsage,
uint64_t consumerUsage, status_t* error) {
return createGraphicBuffer(w, h, format, layerCount, producerUsage,
consumerUsage, "<Unknown>", error);
}
};
// ----------------------------------------------------------------------------
class BnGraphicBufferAlloc : public BnInterface<IGraphicBufferAlloc>
{
public:
virtual status_t onTransact(uint32_t code,
const Parcel& data,
Parcel* reply,
uint32_t flags = 0);
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_GUI_IGRAPHIC_BUFFER_ALLOC_H

View file

@ -41,7 +41,6 @@ struct DisplayInfo;
struct DisplayStatInfo;
class HdrCapabilities;
class IDisplayEventConnection;
class IGraphicBufferAlloc;
class IGraphicBufferProducer;
class ISurfaceComposerClient;
class Rect;
@ -89,10 +88,6 @@ public:
virtual sp<ISurfaceComposerClient> createScopedConnection(
const sp<IGraphicBufferProducer>& parent) = 0;
/* create a graphic buffer allocator
*/
virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc() = 0;
/* return an IDisplayEventConnection */
virtual sp<IDisplayEventConnection> createDisplayEventConnection() = 0;
@ -205,7 +200,7 @@ public:
// Java by ActivityManagerService.
BOOT_FINISHED = IBinder::FIRST_CALL_TRANSACTION,
CREATE_CONNECTION,
CREATE_GRAPHIC_BUFFER_ALLOC,
UNUSED, // formerly CREATE_GRAPHIC_BUFFER_ALLOC
CREATE_DISPLAY_EVENT_CONNECTION,
CREATE_DISPLAY,
DESTROY_DISPLAY,

View file

@ -70,11 +70,9 @@ cc_library_shared {
"DisplayEventReceiver.cpp",
"FrameTimestamps.cpp",
"GLConsumer.cpp",
"GraphicBufferAlloc.cpp",
"GuiConfig.cpp",
"IDisplayEventConnection.cpp",
"IConsumerListener.cpp",
"IGraphicBufferAlloc.cpp",
"IGraphicBufferConsumer.cpp",
"IGraphicBufferProducer.cpp",
"IProducerListener.cpp",

View file

@ -79,14 +79,13 @@ void BufferQueue::ProxyConsumerListener::addAndGetFrameTimestamps(
void BufferQueue::createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
sp<IGraphicBufferConsumer>* outConsumer,
const sp<IGraphicBufferAlloc>& allocator,
bool consumerIsSurfaceFlinger) {
LOG_ALWAYS_FATAL_IF(outProducer == NULL,
"BufferQueue: outProducer must not be NULL");
LOG_ALWAYS_FATAL_IF(outConsumer == NULL,
"BufferQueue: outConsumer must not be NULL");
sp<BufferQueueCore> core(new BufferQueueCore(allocator));
sp<BufferQueueCore> core(new BufferQueueCore());
LOG_ALWAYS_FATAL_IF(core == NULL,
"BufferQueue: failed to create BufferQueueCore");

View file

@ -33,9 +33,7 @@
#include <gui/BufferItem.h>
#include <gui/BufferQueueCore.h>
#include <gui/GraphicBufferAlloc.h>
#include <gui/IConsumerListener.h>
#include <gui/IGraphicBufferAlloc.h>
#include <gui/IProducerListener.h>
#include <gui/ISurfaceComposer.h>
#include <private/gui/ComposerService.h>
@ -54,8 +52,7 @@ static uint64_t getUniqueId() {
return id | counter++;
}
BufferQueueCore::BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator) :
mAllocator(allocator),
BufferQueueCore::BufferQueueCore() :
mMutex(),
mIsAbandoned(false),
mConsumerControlledByApp(false),
@ -97,30 +94,6 @@ BufferQueueCore::BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator) :
mLastQueuedSlot(INVALID_BUFFER_SLOT),
mUniqueId(getUniqueId())
{
if (allocator == NULL) {
#ifdef HAVE_NO_SURFACE_FLINGER
// Without a SurfaceFlinger, allocate in-process. This only makes
// sense in systems with static SELinux configurations and no
// applications (since applications need dynamic SELinux policy).
mAllocator = new GraphicBufferAlloc();
#else
// Run time check for headless, where we also allocate in-process.
char value[PROPERTY_VALUE_MAX];
property_get("config.headless", value, "0");
if (atoi(value) == 1) {
mAllocator = new GraphicBufferAlloc();
} else {
sp<ISurfaceComposer> composer(ComposerService::getComposerService());
mAllocator = composer->createGraphicBufferAlloc();
}
#endif // HAVE_NO_SURFACE_FLINGER
if (mAllocator == NULL) {
BQ_LOGE("createGraphicBufferAlloc failed");
}
}
int numStartingBuffers = getMaxBufferCountLocked();
for (int s = 0; s < numStartingBuffers; s++) {
mFreeSlots.insert(s);

View file

@ -34,7 +34,6 @@
#include <gui/BufferQueueProducer.h>
#include <gui/GLConsumer.h>
#include <gui/IConsumerListener.h>
#include <gui/IGraphicBufferAlloc.h>
#include <gui/IProducerListener.h>
#include <utils/Log.h>
@ -454,8 +453,7 @@ status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
mSlots[found].mBufferState.dequeue();
if ((buffer == NULL) ||
buffer->needsReallocation(width, height, format, BQ_LAYER_COUNT,
usage))
buffer->needsReallocation(width, height, format, BQ_LAYER_COUNT, usage))
{
mSlots[found].mAcquireCalled = false;
mSlots[found].mGraphicBuffer = NULL;
@ -503,11 +501,13 @@ status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
} // Autolock scope
if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
status_t error;
BQ_LOGV("dequeueBuffer: allocating a new buffer for slot %d", *outSlot);
sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
width, height, format, BQ_LAYER_COUNT, usage,
{mConsumerName.string(), mConsumerName.size()}, &error));
sp<GraphicBuffer> graphicBuffer = new GraphicBuffer(
width, height, format, BQ_LAYER_COUNT, usage, usage,
{mConsumerName.string(), mConsumerName.size()});
status_t error = graphicBuffer->initCheck();
{ // Autolock scope
Mutex::Autolock lock(mCore->mMutex);
@ -1329,11 +1329,12 @@ void BufferQueueProducer::allocateBuffers(uint32_t width, uint32_t height,
Vector<sp<GraphicBuffer>> buffers;
for (size_t i = 0; i < newBufferCount; ++i) {
status_t result = NO_ERROR;
sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
sp<GraphicBuffer> graphicBuffer = new GraphicBuffer(
allocWidth, allocHeight, allocFormat, BQ_LAYER_COUNT,
allocUsage, {mConsumerName.string(), mConsumerName.size()},
&result));
allocUsage, allocUsage, {mConsumerName.string(), mConsumerName.size()});
status_t result = graphicBuffer->initCheck();
if (result != NO_ERROR) {
BQ_LOGE("allocateBuffers: failed to allocate buffer (%u x %u, format"
" %u, usage %u)", width, height, format, usage);

View file

@ -30,7 +30,6 @@
#include <cutils/atomic.h>
#include <gui/BufferItem.h>
#include <gui/IGraphicBufferAlloc.h>
#include <gui/ISurfaceComposer.h>
#include <gui/SurfaceComposerClient.h>
#include <gui/ConsumerBase.h>

View file

@ -31,7 +31,6 @@
#include <gui/BufferItem.h>
#include <gui/GLConsumer.h>
#include <gui/IGraphicBufferAlloc.h>
#include <gui/ISurfaceComposer.h>
#include <gui/SurfaceComposerClient.h>

View file

@ -1,49 +0,0 @@
/*
**
** Copyright 2012 The Android Open Source Project
**
** Licensed under the Apache License Version 2.0(the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing software
** distributed under the License is distributed on an "AS IS" BASIS
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include <gui/GraphicBufferAlloc.h>
#include <log/log.h>
namespace android {
GraphicBufferAlloc::GraphicBufferAlloc() = default;
GraphicBufferAlloc::~GraphicBufferAlloc() = default;
sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t width,
uint32_t height, PixelFormat format, uint32_t layerCount,
uint64_t producerUsage, uint64_t consumerUsage,
std::string requestorName, status_t* error) {
sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(
width, height, format, layerCount, producerUsage, consumerUsage,
std::move(requestorName)));
status_t err = graphicBuffer->initCheck();
*error = err;
if (err != 0 || graphicBuffer->handle == 0) {
if (err == NO_MEMORY) {
GraphicBuffer::dumpAllocationsToSystemLog();
}
ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%u, h=%u, lc=%u) failed (%s), handle=%p",
width, height, layerCount, strerror(-err),
graphicBuffer->handle);
graphicBuffer.clear();
}
return graphicBuffer;
}
} // namespace android

View file

@ -1,139 +0,0 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// tag as surfaceflinger
#define LOG_TAG "SurfaceFlinger"
#include <stdint.h>
#include <sys/types.h>
#include <binder/Parcel.h>
#include <ui/GraphicBuffer.h>
#include <gui/IGraphicBufferAlloc.h>
// ---------------------------------------------------------------------------
namespace android {
enum {
CREATE_GRAPHIC_BUFFER = IBinder::FIRST_CALL_TRANSACTION,
};
class BpGraphicBufferAlloc : public BpInterface<IGraphicBufferAlloc>
{
public:
explicit BpGraphicBufferAlloc(const sp<IBinder>& impl)
: BpInterface<IGraphicBufferAlloc>(impl)
{
}
virtual ~BpGraphicBufferAlloc();
virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t width,
uint32_t height, PixelFormat format, uint32_t layerCount,
uint64_t producerUsage, uint64_t consumerUsage,
std::string requestorName, status_t* error) {
Parcel data, reply;
data.writeInterfaceToken(IGraphicBufferAlloc::getInterfaceDescriptor());
data.writeUint32(width);
data.writeUint32(height);
data.writeInt32(static_cast<int32_t>(format));
data.writeUint32(layerCount);
data.writeUint64(producerUsage);
data.writeUint64(consumerUsage);
if (requestorName.empty()) {
requestorName += "[PID ";
requestorName += std::to_string(getpid());
requestorName += ']';
}
data.writeUtf8AsUtf16(requestorName);
remote()->transact(CREATE_GRAPHIC_BUFFER, data, &reply);
sp<GraphicBuffer> graphicBuffer;
status_t result = reply.readInt32();
if (result == NO_ERROR) {
graphicBuffer = new GraphicBuffer();
result = reply.read(*graphicBuffer);
if (result != NO_ERROR) {
graphicBuffer.clear();
}
// reply.readStrongBinder();
// here we don't even have to read the BufferReference from
// the parcel, it'll die with the parcel.
}
*error = result;
return graphicBuffer;
}
};
// Out-of-line virtual method definition to trigger vtable emission in this
// translation unit (see clang warning -Wweak-vtables)
BpGraphicBufferAlloc::~BpGraphicBufferAlloc() {}
IMPLEMENT_META_INTERFACE(GraphicBufferAlloc, "android.ui.IGraphicBufferAlloc");
// ----------------------------------------------------------------------
status_t BnGraphicBufferAlloc::onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
// codes that don't require permission check
// BufferReference just keeps a strong reference to a GraphicBuffer until it
// is destroyed (that is, until no local or remote process have a reference
// to it).
class BufferReference : public BBinder {
sp<GraphicBuffer> mBuffer;
public:
explicit BufferReference(const sp<GraphicBuffer>& buffer) : mBuffer(buffer) {}
};
switch (code) {
case CREATE_GRAPHIC_BUFFER: {
CHECK_INTERFACE(IGraphicBufferAlloc, data, reply);
uint32_t width = data.readUint32();
uint32_t height = data.readUint32();
PixelFormat format = static_cast<PixelFormat>(data.readInt32());
uint32_t layerCount = data.readUint32();
uint64_t producerUsage = data.readUint64();
uint64_t consumerUsage = data.readUint64();
status_t error = NO_ERROR;
std::string requestorName;
data.readUtf8FromUtf16(&requestorName);
sp<GraphicBuffer> result = createGraphicBuffer(width, height,
format, layerCount, producerUsage, consumerUsage,
requestorName, &error);
reply->writeInt32(error);
if (result != 0) {
reply->write(*result);
// We add a BufferReference to this parcel to make sure the
// buffer stays alive until the GraphicBuffer object on
// the other side has been created.
// This is needed so that the buffer handle can be
// registered before the buffer is destroyed on implementations
// that do not use file-descriptors to track their buffers.
reply->writeStrongBinder( new BufferReference(result) );
}
return NO_ERROR;
}
default:
return BBinder::onTransact(code, data, reply, flags);
}
}
}; // namespace android

View file

@ -25,7 +25,6 @@
#include <binder/IServiceManager.h>
#include <gui/IDisplayEventConnection.h>
#include <gui/IGraphicBufferAlloc.h>
#include <gui/IGraphicBufferProducer.h>
#include <gui/ISurfaceComposer.h>
#include <gui/ISurfaceComposerClient.h>
@ -72,14 +71,6 @@ public:
return interface_cast<ISurfaceComposerClient>(reply.readStrongBinder());
}
virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc()
{
Parcel data, reply;
data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
remote()->transact(BnSurfaceComposer::CREATE_GRAPHIC_BUFFER_ALLOC, data, &reply);
return interface_cast<IGraphicBufferAlloc>(reply.readStrongBinder());
}
virtual void setTransactionState(
const Vector<ComposerState>& state,
const Vector<DisplayState>& displays,
@ -505,12 +496,6 @@ status_t BnSurfaceComposer::onTransact(
reply->writeStrongBinder(b);
return NO_ERROR;
}
case CREATE_GRAPHIC_BUFFER_ALLOC: {
CHECK_INTERFACE(ISurfaceComposer, data, reply);
sp<IBinder> b = IInterface::asBinder(createGraphicBufferAlloc());
reply->writeStrongBinder(b);
return NO_ERROR;
}
case SET_TRANSACTION_STATE: {
CHECK_INTERFACE(ISurfaceComposer, data, reply);

View file

@ -366,9 +366,6 @@ public:
const sp<IGraphicBufferProducer>& /* parent */) override {
return nullptr;
}
sp<IGraphicBufferAlloc> createGraphicBufferAlloc() override {
return nullptr;
}
sp<IDisplayEventConnection> createDisplayEventConnection() override {
return nullptr;
}

View file

@ -69,7 +69,7 @@ int AHardwareBuffer_allocate(const AHardwareBuffer_Desc* desc, AHardwareBuffer**
if (err == NO_MEMORY) {
GraphicBuffer::dumpAllocationsToSystemLog();
}
ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%u, h=%u, lc=%u) failed (%s), handle=%p",
ALOGE("GraphicBuffer(w=%u, h=%u, lc=%u) failed (%s), handle=%p",
desc->width, desc->height, desc->layers, strerror(-err), gbuffer->handle);
return err;
}

View file

@ -32,7 +32,6 @@
#include <hardware/hardware.h>
#include <gui/BufferItem.h>
#include <gui/BufferQueue.h>
#include <gui/GraphicBufferAlloc.h>
#include <gui/Surface.h>
#include <ui/GraphicBuffer.h>

View file

@ -167,7 +167,7 @@ void Layer::onFirstRef() {
// Creates a custom BufferQueue for SurfaceFlingerConsumer to use
sp<IGraphicBufferProducer> producer;
sp<IGraphicBufferConsumer> consumer;
BufferQueue::createBufferQueue(&producer, &consumer, nullptr, true);
BufferQueue::createBufferQueue(&producer, &consumer, true);
mProducer = new MonitoredProducer(producer, mFlinger, this);
mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(consumer, mTextureName, this);
mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));

View file

@ -44,7 +44,6 @@
#include <gui/GuiConfig.h>
#include <gui/IDisplayEventConnection.h>
#include <gui/Surface.h>
#include <gui/GraphicBufferAlloc.h>
#include <ui/GraphicBufferAllocator.h>
#include <ui/PixelFormat.h>
@ -326,12 +325,6 @@ sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) {
return mBuiltinDisplays[id];
}
sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
{
sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
return gba;
}
void SurfaceFlinger::bootFinished()
{
if (mStartBootAnimThread->join() != NO_ERROR) {
@ -1137,8 +1130,7 @@ void SurfaceFlinger::onHotplugReceived(int32_t disp, bool connected) {
sp<IGraphicBufferProducer> producer;
sp<IGraphicBufferConsumer> consumer;
BufferQueue::createBufferQueue(&producer, &consumer,
new GraphicBufferAlloc());
BufferQueue::createBufferQueue(&producer, &consumer);
sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc,
DisplayDevice::DISPLAY_PRIMARY, consumer);
@ -1899,8 +1891,7 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
sp<IGraphicBufferProducer> producer;
sp<IGraphicBufferProducer> bqProducer;
sp<IGraphicBufferConsumer> bqConsumer;
BufferQueue::createBufferQueue(&bqProducer, &bqConsumer,
new GraphicBufferAlloc());
BufferQueue::createBufferQueue(&bqProducer, &bqConsumer);
int32_t hwcId = -1;
if (state.isVirtualDisplay()) {

View file

@ -76,7 +76,6 @@ namespace android {
class Client;
class DisplayEventConnection;
class EventThread;
class IGraphicBufferAlloc;
class Layer;
class LayerDim;
class Surface;
@ -231,7 +230,6 @@ private:
*/
virtual sp<ISurfaceComposerClient> createConnection();
virtual sp<ISurfaceComposerClient> createScopedConnection(const sp<IGraphicBufferProducer>& gbp);
virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
virtual void destroyDisplay(const sp<IBinder>& display);
virtual sp<IBinder> getBuiltInDisplay(int32_t id);

View file

@ -42,7 +42,6 @@
#include <gui/GuiConfig.h>
#include <gui/IDisplayEventConnection.h>
#include <gui/Surface.h>
#include <gui/GraphicBufferAlloc.h>
#include <ui/GraphicBufferAllocator.h>
#include <ui/HdrCapabilities.h>
@ -299,12 +298,6 @@ sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) {
return mBuiltinDisplays[id];
}
sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
{
sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
return gba;
}
void SurfaceFlinger::bootFinished()
{
if (mStartBootAnimThread->join() != NO_ERROR) {
@ -541,8 +534,7 @@ void SurfaceFlinger::init() {
sp<IGraphicBufferProducer> producer;
sp<IGraphicBufferConsumer> consumer;
BufferQueue::createBufferQueue(&producer, &consumer,
new GraphicBufferAlloc());
BufferQueue::createBufferQueue(&producer, &consumer);
sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i,
consumer);
@ -1672,8 +1664,7 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
sp<IGraphicBufferProducer> producer;
sp<IGraphicBufferProducer> bqProducer;
sp<IGraphicBufferConsumer> bqConsumer;
BufferQueue::createBufferQueue(&bqProducer, &bqConsumer,
new GraphicBufferAlloc());
BufferQueue::createBufferQueue(&bqProducer, &bqConsumer);
int32_t hwcDisplayId = -1;
if (state.isVirtualDisplay()) {